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Call of Duty: WWII Shadow War Fourth DLC Pack and PS4 Trailer
Proceeding their Days of Summer event, today Activision announced news of the fourth PS4 DLC Pack for Call of Duty: WWII on PlayStation 4 called Shadow War.

The update allows gamers to play three new multiplayer maps, a game-changing War Mode mission and more first on PS4 starting August 28th. :fire:

Check out the Call of Duty: WWII Shadow War DLC 4 PS4 trailer video and more details below from their Editorial Manager Kevin Kelly, to quote:

Get ready to finish the fight in Call of Duty: WWII's fourth DLC pack, Shadow War! Launching first on PS4 on August 28, Shadow War includes three Multiplayer maps, a new War Mode Mission, and the epic conclusion to the game’s thrilling Nazi Zombies storyline.

“Thematically for this pack, we wanted to push the fiction as far as we could, have a lot of fun with it, and give the player a sense of creativity as they play,” said Matt Abbott, Lead Multiplayer Environment Artist at Sledgehammer Games.

For Multiplayer, Shadow War adds Airship, Chancellery and Excavation, which all take place in major enemy locales. We know how our PlayStation Blog readers love to get an edge on the competition, so we turned to Greg Reisdorf, Multiplayer Creative Director at Sledgehammer Games, and Adam Iscove, the studio’s Multiplayer Development Director, to get some major tips for each new map.


Airship

Set in a secret enemy base high in the Alps, Airship takes the battle to new heights. Fight for control of the docked zeppelin, or take your chances running along a treacherous cliff, where one slip up can lead to an unfortunate trip down the mountain that will end in a respawn.

“I like trying to control the blimp,” Reisdorf said. “But if you notice your opponent is kind of owning the airship, there’s a couple of sneaky vantage points you can utilize that are from either spawn.”

Chancellery

The enemy forces have taken hold of a French Chancellery, but they won’t expect a chaotic firefight in the middle of the night. Wrest control of the stronghold’s main courtyard, while covering your team from the flanking pathways to the map’s main area for...
Sony Introduces PS4 Cloud Remote Control for PlayStation 4
Those seeking to enjoy hassle-free remote programming enabled by advanced Cloud technology may want to check out Sony's latest PS4 Cloud Remote Control for the PlayStation 4 entertainment system. :ninjaxf2:

The Cloud Remote for PS4 is officially licensed by Sony Interactive Entertainment and will be available for an MSRP of $29.99. You can pre-order now at PDP's website, as well as at GameStop and Amazon.

Here's further information on the PS4 Cloud Remote from Performance Designed Products Marketing SVP John Moore, to quote:

Simple. Easy to program. Compact. We’re happy to bring you the new Cloud Remote for PS4 through our continued partnership with PlayStation. What makes it so great? Let's dive right in!

Sony Introduces PS4 Cloud Remote Control for PlayStation 4 2.jpg The Cloud Remote for PS4 programs your remote for you. Programming the remote is straightforward with the downloadable PDP Cloud Remote App, which uses advanced Cloud technology to auto-detect devices connected to the PS4 for hassle-free remote programming. It’s super easy.

The compact design of the Cloud Remote makes it simple to find the button you’re looking for—and you can reach all essential controls under one thumb! It has everything you need and nothing you don’t.

Here are a few more benefits to the brand new Cloud Remote for PS4:
  • Includes controls for power, input, and volume for TVs
  • Hassle-free Cloud-assisted technology for programming remote
  • Connects via Bluetooth to control your PS4 system
  • Access all essential controls under one thumb with a sleek and compact design
  • Features the most important buttons for navigating system menus and apps
Sony Introduces PS4 Cloud Remote Control for PlayStation 4 3.jpg As an added bonus, gamers get a 30-day free trial of the PlayStation Vue Core plan worth $49.99 with the purchase of the Cloud Remote at GameStop or Amazon*—offering 65 channels of live TV from top networks like ESPN, FX, AMC, Cartoon Network, NFL Network & MLB Network!

(*Offer available while supplies last. Offer valid for new users only.)
PS4 OpenESPHost by Baptistecdr to Execute PS4 5.05 Payloads
Among the PS4 ESP8266 Menus for jailbroken 5.05 consoles we've seen in recent months are the PS4 Payloads HOST (Offline), OkaxLoader, Web Exploit Host and ESPHost v2 Playground with another being the PS4 OpenESPHost open-source ESP8266 firmware by baptistecdr (aka @PeakyBlinders) to execute PS4 5.05 payloads. :biggrinxf2:

Download: PS4-OpenESPHost.bin / GIT

It includes the recent Db_Restore payload by stooged used to restore the .db files from the backup DB_SG_Backup creates, and to quote from the PS4 OpenESPHost README.md:

Quick start
  • Download the latest release
  • Flash your ESP8266 with NodeMCU PyFlasher
  • Connect your PS4 to the Wi-Fi (PS4_JAILBREAK)
  • Access to a page via the navigator
  • Enjoy !
What's included
  • xVortex: HEN
  • xVortex: FTP
  • xVortex: Game Dumper
  • Stooged: Enable VR
  • VV1LD/Stooged: Kernel Dumper
  • Stooged: App2USB
  • Stooged: DB_SG_Backup...
RCO Dump Utility for PS4 / PS Vita by Angguss & PS4 Edit RCO by Master-s
Following the RCO Data-Table Extractor and CXML_decompiler.py script, PlayStation 4 developer angguss made available an RCO Dump utility to extract the contents and structure of PS4 and PS Vita Resource Container Object (RCO) files. :geek:

Download: CXMLDecompilerRCO_1.0.5.zip (Latest Version) / rco-dump-master.zip / GIT / 4rco.zip (41.03 MB - PS4 RCO Icon Pack from PS4 7.00 Firmware File Dump) via zecoxao / CXMLDecompilerRCO_1.0.0.zip (36.5 MB - PS4 Edit RCO, includes CXMLDecompilerRCO.exe) via @master s9 aka master_s9 / CXMLDecompilerRCO GIT by Master-s

Here's more details from the README.md, to quote: rco-dump

Utility to extract the contents and structure of RCO files from Sony Playstation systems.

Dependencies
  • zlib
On windows you will need the correct version of zlibstatic. For VS2015 you can this the precompiled version from here.

Building

The build process uses cmake, it should be sufficient to do something like the following:
Code:
mkdir build
cd build
cmake ..
make
Executing

Run rco-dump on an rco file (or drag & drop)
Code:
rco-dump accessibility_plugin.rco
The program will create a directory with the extracted contents
Code:
accessibility_plugin/
accessibility_plugin/index.xml
accessibility_plugin/sounds/*
accessibility_plugin/textures/*
accessibility_plugin/xmls/*...
Making Music in Track Lab, Now Available on PlayStation VR
PlayStation VR owners who grabbed the recently released PS4 virtual reality title Track Lab can now create songs and performances to share with the world, add effects and mix it up using Track Lab's intuitive interface for musicians to create your own masterpiece! :music:

Below are some Track Lab PS VR tips courtesy of Little Chicken Game Company Creative Director Tomas Sala, to quote:

Basics

Track Lab essentially deconstructs musical beats so they become something you can create out of simple building blocks. It isn’t meant to act as an instrument for which you use sheet music, though you can do that. It’s intended to be an improvisational tool, a fun way for you to fool around and play with musical building blocks.

You create by trying things out and simply having fun. You build physical and visual structures that represent a beat, and Track Lab makes sure that what you do sounds as good as possible. Once you’ve built your beat, you get to mix it, apply effects and summon your inner DJ.

Core building blocks

Let's break down how you build beats. It’s incredibly simple and intuitive once you see it in action, and only requires three elements to understand.

1. Pulses: Every beat in Track Lab is essentially created by pulses of light traveling through a grid and hitting musical samples. Every time a pulse hits the sample, the sound gets played. Shaping the path of these pulses and the placement of the samples is what creates the beat.​

2. Samples are the notes and beats you’ll use to create musical compositions, as simple building blocks to be stacked, lined up or placed in patterns. The interaction between the samples and the pulses is literally your music. There are almost 2,500 samples in 16 different styles to play around with.​

3. Optics aren't about making sounds, but are building blocks that allow you to manipulate the pulse itself by splitting, diverting or blocking it. With the optics you can go from a simple loop to a complex multi-layered composition. There are optics for blocking or alternating pulses and even logic gates that lead to intricate arrangements.​

Game mode: Evolver

Evolver mode is where we mix gaming and music creation using the core concepts...
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