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PS4 / PS Vita Cross-Saves with Apollo Save Tool and VitaShell Tutorial
Hello everyone, found out how to save and replace saves from and to PS4-PS Vita for games that have been released on both platforms.

Normally, the cross-save function baked in the games require PSN, so this is a way to get around that.

Requirements:
  • Both PS4 & PS Vita need to be hacked/jailbroken. Firmware doesn't matter, game versions don't matter either.
  • For PS4: Apollo Save Tool
  • For PS Vita: VitaShell
  • Games need to follow the same or similar structure on both platforms (PS4 / Vita)
Copying and replacing the saves:
  • Open Apollo Save Tool > HDD Saves > Your game.
  • Export Decrypted Save Files and select your USB drive.
  • Apollo will create a folder on the USB drive (PS4 > APOLLO). The save file should be called SYSTEM.DAT.
  • Simply rename SYSTEM.DAT to system.bin (make sure you do rename the extension dat to bin and not system.bin.dat).
  • Some games might have different naming schemes for the files but as long as both the Vita and PS4 have similar naming schemes then the games will most likely work.
  • Copy the save to your Vita (any folder).
  • On PS Vita make sure you open the game and wait until it makes a save. You need a save to be created so it can be replaced.
  • Open VitaShell and navigate to ux0 > user > 00 > savedata.
  • Once you see your game ID, press Triangle button > Open decrypted.
  • Copy and replace system.bin.
  • Done.
Final notes:
  • Note that "Checking DLC content" will show again on your Vita. A bit annoying if you have all of them, you will have to spam X. This is only a first time issue tho.
  • Tested and confirmed working on Persona Dancing series (3, 4 & 5) & Gundam Breaker 3 Break Edition.
  • To do the same but from Vita to PS4, just follow the tutorial but backwards.
  • If you test a game, please comment if this method works for that game, as I plan on making a list on my wiki.
Persona 3 Aegis Custom Dynamic Theme PS4 PKG by FlorinsDistortedVision
Hello everyone, since my Changing the PS4 System Sounds Tutorial and How to Make a Custom Dynamic PS4 Theme Guide posted earlier, I (aka florinsdistortedvision) decided to make a PlayStation 4 custom Dynamic Theme PS4 PKG for Persona 3 using the Aegis character.

Download: Persona 3 Aegis Theme.pkg (22.5 MB) / Persona_3_Aegis_Theme.pkg (Mirror) / PS4DynamicThemesRepo GIT / Orbis Unjailed Wiki

It uses custom music (Burn My Dread Last Battle + intro electric piano from Persona Live 2013), custom icons (default icons but dark blue & gray) and Persona 3 UI sound effects. 🔊

Icon:
Persona 3 Aegis Custom Dynamic Theme by FlorinsDistortedVision 2.png

Main dynamic background:

Also, I decided to make a GitHub repo that will hold custom dynamic themes. If you made a theme, let me know and I will upload it.
Changing the PS4 System Sounds on a PlayStation 4 Console Guide
Following the PS4 Custom BGM, Theme PKGs & PS4 Background Wave FBXD Format, below is a brief guide by me (@Persona4Golden aka FLRIZBACK on Reddit) for changing the PlayStation 4 System Sounds:

1. Changing PS4 Login Sound
  • The login sound can be found in : /preinst/priv/systembgm/ and the file is called bgm_login.at9.
  • A .wav file can be easily converted via at9tool.
  • To change it, bgm_login.at9 needs to be replaced or renamed to bgm_login.at91 etc, via Full R/W FTP such as OrbisFTP.
  • Reboot.
2. Changing PS4 Background Music
  • The background music can be found in : /system_ex/app/NPXS20001/systembgm/ and the file is called bgm_main.at9.
  • A .wav file can be easily converted via at9tool.
  • To change it, bgm_main.at9 needs to be replaced or renamed to bgm_main.at91 etc, via Full R/W FTP such as OrbisFTP.
  • Reboot.
3. Changing PS4 System Sounds
  • All the files can be found in: /system_ex/vsh_asset/ and the file is called Sce.PlayStation.PUI.rco (previously named Sce.PlayStation.HighLevel.UI2.rco, not sure at what point a new firmware changed that).
  • The .rco can be easily extracted via cxml-decompiler.
  • The files converted will be in a .vag format. Most of them are 0:01 or 0:02 seconds in time, in .vag 4-bit ADPRCM 438kps at 48kHz stereo files.
  • A .wav file can be easily converted via...
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