Following his
RetroArch mGBA Gameboy / Gameboy Color PS2 on PS4 emulator port, today PlayStation 4 developer
@Markus95 shared some demonstration video footage on
Twitter of his latest PS4 homebrew project-
Resident Evil CODE: Vita below.
Download:
Resident_Evil_CODE_Ps4_v0.2.PKG (25.81 MB) /
Resident_Evil_CODE_Ps4_v0.5.PKG (76.81 MB)
According to the developer's early tweets the game may be in English, and to quote from
Logic-Sunrise.com on the release roughly translated:
Here is a new homebrew (native) for our PS4, Resident Evil Code: PS4.
At the base developed for the port of Sony, PS Vita, it is now available on PS4.
This homebrew is, for the moment, the same as its Vita version, so you will find the same functions, the same gameplay and the same design on PS4, the code has been completely changed from .Lua to .Gml thanks to our friend Red-J who gives me a hand on programming and thanks to his samples that help me a lot.
It installs with a simple .PKG and works in 5.05, no tests were done on the firmware lower 4.05 and 4.55, I await your returns (if possible).
The goal of this mini - shooter is to survive the waves of enemies but also to keep as many humans alive, you will have access to 3 different weapons (gun, pump and uzi).
Other weapons will probably arrive with the next update, as well as new players ...
Little difference with the Vita version, the enemies appear randomly from one party to another, where in the Vita version the spawn of the enemies was always the same from one party to the other.
Changelog Vita version:
Spoiler