Thread starter PSXHAX       Start date May 16, 2019 at 10:06 PM       4,482       11            
Following his RetroArch mGBA Gameboy / Gameboy Color PS2 on PS4 emulator port, today PlayStation 4 developer @Markus95 shared some demonstration video footage on Twitter of his latest PS4 homebrew project- Resident Evil CODE: Vita below. :)

Download: Resident_Evil_CODE_Ps4_v0.2.PKG (25.81 MB) / Resident_Evil_CODE_Ps4_v0.5.PKG (76.81 MB)

According to the developer's early tweets the game may be in English, and to quote from Logic-Sunrise.com on the release roughly translated:

Here is a new homebrew (native) for our PS4, Resident Evil Code: PS4.

At the base developed for the port of Sony, PS Vita, it is now available on PS4.

This homebrew is, for the moment, the same as its Vita version, so you will find the same functions, the same gameplay and the same design on PS4, the code has been completely changed from .Lua to .Gml thanks to our friend Red-J who gives me a hand on programming and thanks to his samples that help me a lot.

It installs with a simple .PKG and works in 5.05, no tests were done on the firmware lower 4.05 and 4.55, I await your returns (if possible).

The goal of this mini - shooter is to survive the waves of enemies but also to keep as many humans alive, you will have access to 3 different weapons (gun, pump and uzi).

Other weapons will probably arrive with the next update, as well as new players ...

Little difference with the Vita version, the enemies appear randomly from one party to another, where in the Vita version the spawn of the enemies was always the same from one party to the other.

Changelog Vita version:

Spoiler

Changelog version PS4:

v0.2:

  • Same as v0.3 Vita
  • Modification of the appearance of the enemies, it is now a random mode
  • Added a menu (new part, tutorial, options and credits)
v0.5 (via Logic-Sunrise.com):
  • Added a character selection menu
  • Addition of a playable character (Chris Redfield)
  • Added 5 different levels (level compared to the selected perso)
  • Adding new enemies (leaker, police zombie, spiders)
  • Added a frontpanel in certain level
  • Addition of new music
  • Added sounds during the death of the enemies
  • Added a red flash when the enemies died
  • Added vibrations of the joystick during a shot
  • Changing the color of your controller as a result of your life bar
  • Fixed a bug that blocked the player at the bottom and top of the screen
  • Fixed a bug that canceled the sprite of your balls in contact with an enemy
  • Minor bug fixes
Resident Evil CODE: PS4
And from BigBoss comes a Night Knight on PlayStation 4 MSX emulator demo video:

Resident Evil CODE Vita PS4 Homebrew Demo Video by Markus95.jpg
 
:idea: Reminder: Those without a Verified Badge yet on Discord to access the private areas we recommend Joining Us! Why? The waiting process takes a week for new Members, and there's a lot we're unable to share on public forums including the latest PS4 PKG Games. 🏴‍☠️

Comments

Synderella

Senior Member
Contributor
By now we kinda get it that you can port anything from ps2/psvita to ps4. Where is native homebrew like retroarch or such? They even ported it to xbox one already. Scene is dead 🤦‍♂️
 
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