How can you explain what fakelag / Lag Player is in rtm/menus tools without referencing networking side
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Yeah that's what I wanna know, I have seen ps3 tools with fake lag/lag player button but can't explain it and even ghosts 1.20 offsets for ps4 has Lag Player offsetsIs fakelag on the client side?
I know but how do you explain what it does as many people are saying that's not a thing and the only way it happens it via packet loss and a huge bandwidth attackYou can make a room lag on all mw, you can make a certain user in the room lag like crash the console and crap, been happening since mw1 and mw2