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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Jan 30, 2019 at 2:19 AM       21      
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Following his GameMakerPS4.pkg GameMaker Studio PS4 homebrew PKG release, PlayStation developer SilicaDevs (aka @SilicaAndPina) made available a GayMaker: Studio PS4 port based off his GayMaker Tool for PS Vita of GameMaker Studio 1.4 used in exporting GM:S .gmx project files and creating homebrew packages to run on jailbroken PlayStation 4 5.05 consoles with PS4HEN. :geek:

Download: GayMaker-Studio.zip / BitBucket / IV0000-UNTI00001_00-ANUNTITLEDSTORY0.PKG (An Untitled Story - PS4) / AnUntitledStory-ps4.pkg (61.5 MB) / IV0002-NPXS00020_00-GAMEMAKERGAME001.pkg (POOL [of Doom!] PS3 PKG Port by tijesef aka SilicaDevs, originally from YellowAfterlife) / GayMaker-Studio.1.1.zip / GayMaker-Studio.1.2.zip / GIT via KuromeSan

Below is a demo video from his YouTube Channel, and to quote from the BitBucket Repo on the GayMaker: Studio v1.0 release: Homebrew GM:S Export tool (Based off the original GayMaker Tool for PSVita)

Run the program. and browse to a GameMaker Studio project file (.gmx). you can also change the images, Title. and TitleID and then your game will be "compiled" for PS4 and saved as a PKG to whereever you choose to save it

All projects are compiled using GameMaker 1.4.1804 - the latest version that works on 5.05

Packages are created using LibOrbisPkg, No changes made to the original source of the Libary. However some snippits where taken from the PkgEditor and changed to not read from clipboard / drag n drop

Please show me any games you make with it! (though, please note i wont be too interested unless a girl dies)

Shaders

When you compile a project that uses Shaders for the first time. you'll be prompted to browse to 'orbis-wave-psslc.exe' This file will then be placed into the GayMaker: Studio install folder and you wont have to do it again after that. Shaders will compile into the GXP format. which will then work on the console itself.

For reasons, I will not provide a link to orbis-wave-psslc.exe

Spoiler

Controller Mapping

To Check DS4 Controls use the GamePad commands
Here is what each control maps to:
Code:
gp_face1 = CROSS
gp_face2 = SQUARE
gp_face3 = CIRCLE
gp_face4 = TRIANGLE

gp_shoulderl = L1
gp_shoulderr = R1
gp_shoulderlb = L2
gp_shoulderrb = R2

gp_select = SELECT
gp_start = START

gp_stickl = L3
gp_stickr = R3

gp_padu = DPAD UP
gp_padd = DPAD DOWN
gp_padl = DPAD LEFT
gp_padr = DPAD RIGHT

gp_axislh = LEFT ANOLOUGE HORIZONTAL AXIES
gp_axislv = LEFT ANOLOUGE VERTICAL AXIES

gp_axisrh = RIGHT ANOLOUGE HORIZONTAL AXIES
gp_axisrv = RIGHT ANOLOUGE VERTICAL AXIES
Credits

Thanks YoYoGames for GameMaker, "YOYO_DEV_ENABLE", and having a unsecured CDN
Thanks To the devs of DnSpy for indirectly making this possible ;)
Thanks To MaxTon for LibOrbisPkg
Thanks To ignacio1420 and Nagato for Testing!

GayMaker: Studio - PS4 GameMaker Studio Export Tool
Expert Package Maker :D
GayMaker Studio PS4 GameMaker Studio 1.4 Port for Creating PKGs.jpg
 

Comments

10 second ninja (using source code then saving as project) doesn't work... :(

Home. Using source code. Saved as project. Opened in GayMaker. Made pkg. Worked.

10 second ninja will not work in the same manor. I'm continuing to test. It keeps crashing at loading.


Home (GameMakerStudio ver)

Spoiler

SHEPHARD (GameMakerStuio ver)

Spoiler
 
You need a ton of dependancies and means the support is all in clang itself for ps4 its src code and gave all the details on browser. Means they are also building browser with clang9.0.0

It was hard not to miss ps4 dev kit

Was written all through the code
sorry chromium my bad

Sony is also using netbsd not freebsd its all in there under ps4 defines. Ps4-analyzer and such
 
You have to manually do it in code there is no drop and drag for the controllers in Game maker.

I might have some time tomorrow to help you if you want to hit me up in Discord.
 
As much as I love seeing all these tools get made, I would love for the community to make more PS4 homebrew games.

I made a port of angry birds made in GameMaker for PS4 and PS Vita... it's all part of learning for me so I guess I will be releasing more.

 
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