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PS4 News       Thread starter PSXHAX       Start date Jul 15, 2016 at 1:12 AM       10      

Are The Leaked PS4 NEO Document Specs Legit?


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Previously we reported on the rumored PlayStation 4 NEO specs followed by some confirmed PS4 NEO details, and now a recent tweet from ZhugeEX suggests that an allegedly leaked Sony PS4 NEO document (PDF) may have unveiled the 4K console's specifications.

Download: NEO_Overview_3500_v1_e.pdf (2.94 MB)

What is NEO?
  • NEO is a high-end version of the PlayStation 4 console
  • NEO and "original PlayStation 4" will coexist in the marketplace.
  • Same application page
  • Same online community
  • Same store
  • Same system software user experience
  • All PlayStation 4 titles released October 2016 or later should support both the original PlayStation 4 system and the NEO system.
New titles play even better on NEO
  • 4K display support for UHDTV owners
Many games will have additional improvements for HDTV Owners:
  • Higher framerate
  • More stable framerate
  • Improved graphics fidelity
  • Additional graphics features
Legacy titles play better too
  • "Forward compatibility" done by means of patch
  • Developer / Publisher decision to patch legacy titles -no SCE mandate.
  • Existing titles will run unmodified on NEO systems.
  • Applying the patch enables you to implement native support for NEO features
NEO Hardware Spec

CPU: Uses same "Jaguar" cores as the original PlayStation 4, at higher frequency
  • Original PS4: 8 cores at 1.6 GHz-
  • NEO: 8 cores at 2.1 GHz (1.3x faster)
GPU: Uses improved version of AMD GCN CUs, more CUs / at higher frequency
  • Original PS4: 18 CUs at 800 MHz
  • NEO: 36 CUs at 911 MHz (2.3x FLOPs)
Memory: Uses same 8 GB GDDR5 as the original PlayStation4, at higher bandwidth
  • Original PS4: 176 GB / s
  • NEO: 218 GB / s (1.24x)
HDD: Same as original PlayStation 4

Base Mode
  • Mode when title runs on original PlayStation 4 system
  • Mode when title without NEO support runs on NEO system (backward-compatibility mode)
  • All specs that affect title behavior are same as the original PlayStation 4 system
NEO Mode
  • Mode when title with NEO support runs on NEO system
  • Extended features (higher clock, more SEs, new GPU instructions) enabled are
NEO Support with *** 350

One strategy for NEO game development is to detect the resolution of the connected TV and:
  • Prepare a 1920x1080 display buffer when an HDTV is connected
  • Prepare a 3840x2160 display buffer, usually using an efficient rendering technique such as “checkerboard rendering,” when a 4K TV is connected
  • Ensure that the NEO frame rate meets or exceeds the frame rate of the game on the original PlayStation 4
  • *** 3.500 is designed with this strategy in mind
  • We will support other strategies as well; the next few pages describe a and we are happy to engage in conversations about strategies that work
Lower resolution strategies
  • The NEO version above that of the original PlayStation 4, the resolution of the display buffer must be reduced.
  • In “debugmode,” display buffer resolutions of 3680x2070, 3520x1980, and 3200x1800 are also supported. You can use one of these, or use an MRT resolution of your choice (e.g. 3200x2160) and scale the final image to one of the supported resolutions.
To recap, with this strategy, the title might:
  • Prepare a 1920x1080 display buffer when an HDTV is connected.
  • Prepare a 3520x1980 display buffer when a 4K TV is connected; NEO will then upscale the image in hardware before outputting to the TV.
  • As with all strategies, it is important to ensure that the NEO frame rate meets or exceeds the frame rate of the game on the original PlayStation 4.
Single mode strategies
  • Some developers would like to have one mode of NEO support rather
  • Though work is just beginning in this area, some developers are reporting success in creating just a single resolution (e.g. 3520x1980)
  • ***s will allow it. For *** 3.500, you will need to scale down the display buffer in your game engine.
To recap, with this strategy, the title might
  • Prepare a 3840x2160 (or other) display buffer
  • When connected to an HDTV, scale the image to 1080p before outputting (though future ***s will accept the image without scaling)
  • When connected to a 4K TV, output the image as normal
Lower resolutions
  • Our experience is that using lower resolutions for 4K TV support (such as 1440p) does not create much differentiation from 1080p on an HDTV.
  • Our hope is that titles will use checkerboard rendering (and similar techniques) to allow for resolutions much closer to 2160p.
  • We are currently researching lower-cost techniques for increasing resolution (such as the geometry rendering described in the original disclosure meetings.) If you are having difficulties achieving resolutions above 1800p, please do contact your regional Developer Technology Group so we can share our latest learnings.
While the leaked PS4 NEO document appears to look genuine, much of the information contained within it has been public for some time now so it could be legitimate or just as easily fabricated... only time will tell for sure! :D

Feel free to vote in our related PS4 NEO Document Specs Poll below, and thanks to PlayStationHaX Guru GregoryRasputin for the news.

PS4 NEO Specs.png
 

Comments

If any1 pulled up the specs it states max ram 1TB but instead ppl have become so use2 being bottle fed well not all but a majority. Ppl who actualy research n work on these day in n out know what to look for and where.

This is a huge jump from what we use2 have even near the Ps3 these power systems can handle huge amounts of data and pull in many companies think hack proof but nothing will ever be hack proof.

If there is a will there is a way
400mhz if they are really retarded x200 doubled rofl...
can anyone say fpga rofl
N fpga is exactly what cobra uses n same with e3 n also progskeet except this has IDE support for hdd duh. Lmao
 
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