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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Dec 31, 2017 at 6:12 AM       8      
Last month we saw the release of a Windows PC application called OrbisTitleMetadataDatabase by PlayStation 4 developer @RedEyeX32, and today he announced on Twitter he's added the PS4 Orbis Title Metadata Database source code to Github for developers. :santa:

Like Santa flying off into the night bidding everyone farewell, Red-EyeX32 also let sceners know, to quote: "This is probably going to be my last release ever." :nolove:

Download: Github Source Code

Also today PlayStation 4 developer @zecoxao shared some PS4 4.05 filesystem usermodules patch offsets (below) on Twitter, while IDC offered some corrections as well.

To quote from the file: OrbisTitleMetadataDatabase

Copyright (c) 2017 Red-EyeX32

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications*, and to alter it and redistribute it freely, subject to the following restrictions:
  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledge in the product documentation is required.

  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

  3. This notice may not be removed or altered from any source distribution.
Contact must be made to discuss permission and terms.

4.05 offsets to decrypt SOME usermodules, patch the following entries:
to decrypt SOME usermodules, patch the following entries: *(uint8_t *)(kernel_base + 0x360600) = 0x31; *(uint8_t *)(kernel_base + 0x360601) = 0xC0; *(uint8_t *)(kernel_base + 0x360602) = 0xC3;
Correct patches to enable mmap of all SELF (discard previous patches):
*(uint8_t*)(kernel_base + 0x31EE40) = 0x90; *(uint8_t*)(kernel_base + 0x31EE41) = 0xE9; *(uint8_t*)(kernel_base + 0x31EF98) = 0x90; *(uint8_t*)(kernel_base + 0x31EF99) = 0x90;
PS4 themes are interesting: they're driven by a basic scene definition (in XML) which points to models (MDX files) and textures (DDS files). The scene definition defines what objects are where and how they animate. And images for UI icons too.
When you have a theme active, they're mounted to /mnt/sandbox/pfsmnt like games are, so you can look at their files the same way as everything else.
Thanks to both @raedoob and @Wultra for the heads-up on this news in the PSXHAX Shoutbox earlier tonight! :kitty:
OrbisTitleMetadataDatabase Source Code and PS4 4.05 Patch Offsets.jpg



Staff Member
They are for developers to be able to decrypt some of the PS4 4.05 filesystem usermodules... for the rest of us, just cheering them on. (y)


Staff Member
I think we covered this before, but for those who missed it when THESE things happen then we will, for now all we can do is root for the PS4 Devs and download away. :D