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PS4 Guides and Tutorials       Thread starter NORATIO       Start date Jan 22, 2018 at 6:39 PM       147      
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Following the release of PKG Kitchen by @XVortex, here is a ALL-IN-ONE script/tools I call PKG KitchenAID to dump/rip your own games and backup them into a PKG.

Download: PKG_KitchenAID-NORATIO-V1.0.zip (3.9 MB) / PKG_KitchenAID-NORATIO-V1.1.zip (3.9 MB) / PKG_KitchenAID-NORATIO-V1.2.zip (4.8 MB) / PKG KitchenAID_V1_3-NORATIO.zip (13.0 MB) via NORATIO

PKG KitchenAID is super easy, you have one batch file to run and just follow the onscreen instructions. You can't go wrong. No need of a FTP client or to download separated tools. All you need is in the package and easy to use (will help some newbies).
  • All the improvements/automated process in based on @XVortex FTP Payload and its own scripts and other freewares included.
  • Anyone is free to use this code and improve it as well (I might update it here and there based on changes, but so far, all the dumps tested are 100% working)
  • An SSD is suggested to facilitate/speed up the process
0) Turn off your PS4 (to ensure nothing is loaded in memory) and turn it on again
1) On your PS4, delete any files/traces of the game you want to rip on your PS4 to ensure a proper rip
2) On your computer, execute file "DUMP.bat" at the root of your installation to begin the process and follow onscreen instructions

Download the package and just extract the files where you want on your computer.
PKG KitchenAID for PS4 Packages by NORATIO.jpg
 

Comments

Hello and thank you for all your work
I created a fake pgk used your version 1.2 from the disk of INFAMOUS SECOND SOON, after having completed it with [war] at the end of the installation on the console gives me error (np-34942-2) and the download is damaged

I also wanted to ask you if you thought about using the restore console backup option, I have a backup copy of my console enabled 5.00, maybe building a payload of sfoof from 4.05 to 5.00 it would be possible to make an active 4.05 console with an account registered on it and maybe connect with a 3.60 henkaku psvita
Do you think about,may be fantastic possibility:bananaman:

Sorry for my english
 
@mosb3rg , this version if for disc only sorry, but I am looking at having another script for the PSN digital version in near future. Sorry it wasn't clear, but it has been alot of work just to get this part working for discs. Sorry again.

Yes you can use this tool for psn download games, just do this.

1.- Dump or copy the /user/app/%CUSA%/app.pkg to your usb stick
2.- Uninstall your psn game, with all the game relateds files.
3.- Insert the usb stik, install the apk.pkg.
4.- Now you will have a clean game without any patches or modifications and can be dump in the same way of disc games.

The problem with psn games is that have a param.sfo wrong when the game is patched, and when you are going to create the pkg, have a invalid param.sfo format. When you install the app.pkg the game install the correct param.sfo and dont get that error in the pkg creation.
 
so got home and installed fallout, gets to the installing page and then i get error, same ce-80008-1 (dirty disc or corrupt install).
here is my log..
Code:
[Debug]   2018-01-24 14:57:23 Create image Process started.
[Debug]   nptitle.dat: NP Title file.
[Debug]   (online check) Could not set up HTTPS connection. (Could not get proxy)
[Warn]   ( cfwprophet ) Hacked Version.
[Warn]  (online check) *** Version 02.508 may or may not be used for master submission. (unconfirmed version)
[Debug]   (online check) Could not set up HTTPS connection. (Could not get proxy)
[Warn]   ( cfwprophet ) Hacked Version.
[Warn]   (online check) Publishing Tools Version 2.89 may or may not be used for master submission. (unconfirmed version)
[Debug]   icon0.png: 512x512/24bit.
[Debug]   pic0.png: 1920x1080/24bit.
[Debug]   pic1.png: 1920x1080/24bit.
[Debug]   PlayGo chunks:
[Debug]   Chunk #000: layer=0 mchunks=2 size=30382592KiB
[Debug]   Chunk #001: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #002: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #003: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #004: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #005: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #006: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #007: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #008: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #009: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #010: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #011: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #012: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #013: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #014: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #015: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #016: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #017: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #018: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #019: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #020: layer=0 mchunks=1 size=30299136KiB
[Debug]   Chunk #021: layer=0 mchunks=1 size=30299136KiB
[Debug]   param.sfo: Image0 Total Size = 29671MiB.
[Debug]   param.sfo: Image0 Sc0 Size = 14848KiB.
[Debug]   param.sfo: Image0 Cache Size = 21056KiB.
[Debug]   Writing internal image.
[Debug]   Writing internal image.
[Debug]   Calculating image digest.
[Warn]   2018-01-24 15:29:23 Create image Process finished with warning(s).
 
Can I play the game while it's extracting all the dat files? "launch the game and press anykey". I got over 450 min wait time :(... do I have to leave it on game start up screen?

overall thank you :)
 
Can someone make video tuturial or write detailed guide for noobs.. I have some games and i want to contribute to this awesome community :) (I ask only because I dont want to make mistake during creating pkg files, so we dont use our bandwidth for nothing)
 
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