@Weysincha My Batman Arkham Knight is CUSA01764 Version 1.14
What process should I use to find infinite life?
What process should I use to find infinite life?
#region Wold War II
WW2_MP_1_11_clientIndex = 0x6180,
WW2_MP_1_11_playerState = 0xC9C8318 - 0x400000,
WW2_MP_1_11_client_freeze = WW2_MP_1_11_playerState + 0x03,
WW2_MP_1_11_client_disableFriction = WW2_MP_1_11_playerState + 0x09, //0x01 || 0x00
WW2_MP_1_11_client_disableLook = WW2_MP_1_11_playerState + 0x0A, //0x01 || 0x00
WW2_MP_1_11_client_disableMovement = WW2_MP_1_11_playerState + 0x0C, //0x01 || 0x00
WW2_MP_1_11_client_disableWeapon = WW2_MP_1_11_playerState + 0x0D, //0x01 || 0x00
WW2_MP_1_11_client_weaponFlag = WW2_MP_1_11_playerState + 0x12, //(0x00 - default) || (0x01 - laser) || (0x20 - disable weapons)
WW2_MP_1_11_client_fofFlag = WW2_MP_1_11_playerState + 0x14, //(0x02 - third person) || (0x10 - red boxes)
WW2_MP_1_11_client_x = WW2_MP_1_11_playerState + 0x2C,
WW2_MP_1_11_client_y = WW2_MP_1_11_playerState + 0x30,
WW2_MP_1_11_client_z = WW2_MP_1_11_playerState + 0x34,
WW2_MP_1_11_client_ammoRes1 = WW2_MP_1_11_playerState + 0x594,
WW2_MP_1_11_client_ammoRes2 = WW2_MP_1_11_playerState + 0x5BC,
WW2_MP_1_11_client_ammo1 = WW2_MP_1_11_playerState + 0x6C0,
WW2_MP_1_11_client_ammo2 = WW2_MP_1_11_playerState + 0x6D8,
WW2_MP_1_11_client_ammo3 = WW2_MP_1_11_playerState + 0x6F0,
WW2_MP_1_11_client_fov = WW2_MP_1_11_playerState + 0x57BC,
WW2_MP_1_11_client_teamFlag = WW2_MP_1_11_playerState + 0x595C,
WW2_MP_1_11_client_name = WW2_MP_1_11_playerState + 0x59A6,
WW2_MP_1_11_client_tracers = WW2_MP_1_11_playerState + 0x59D1, //0x01 || 0x00
WW2_ZM_1_11_client_ammoRes1 = WW2_MP_1_11_playerState + 0x5A8,
WW2_ZM_1_11_client_ammoRes2 = WW2_MP_1_11_playerState + 0x5E4,
WW2_ZM_1_11_client_ammoRes3 = WW2_MP_1_11_playerState + 0x5F8,
WW2_ZM_1_11_client_ammo1 = WW2_MP_1_11_playerState + 0x6C0,
WW2_ZM_1_11_client_ammo2 = WW2_MP_1_11_playerState + 0x6D8,
WW2_ZM_1_11_client_ammo3 = WW2_MP_1_11_playerState + 0x708,
WW2_ZM_1_11_client_ammo4 = WW2_MP_1_11_playerState + 0x720,
WW2_ZM_1_11_client_ammo5 = WW2_MP_1_11_playerState + 0x738,
WW2_ZM_1_11_client_points = WW2_MP_1_11_playerState + 0x5A94,
WW2_MP_1_11_entityIndex = 0x418,
WW2_MP_1_11_gEntity = 0xC628A10 - 0x400000,
WW2_MP_1_11_entityHealth = WW2_MP_1_11_gEntity + 0x2DC,
#endregion