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Final Fantasy XV (FFXV) Character Object Models Decrypted & Extracted
Not long ago we shared a Playable Teaser PS4 Model Data & Textures Extraction Guide, and recently MrAdults unveiled some Final Fantasy XV (FFXV) character object models decrypted and extracted by DickWhitehouse of RichWhitehouse.com with the textures attached. :-D

Download: noesisv4234.zip (13.61 MB)

According to the Noesis ReadMe file, as pointed out by chrrox, to quote: "Noesis converts and previews many data formats. You can get an idea of which ones by looking at the file type mask droplist on the face of the application."

Version 4.2 - 4.234:
  • 4.234 - Added FF15 import support. Big thanks to flatz, chrrox, and Angela for their parts in making this happen.
Based on the Noesis ReadMe file it appears these are from PlayStation 4 rather than XBox One, but as NeonZed points out to quote:

"This game is only on Xbox One and PS4 and it's not publicly decrypted that's why it's hard to extract from the game. Their poses and expressions changes with bones rigged on them."

Whether these are indeed from the PS4 or XBone it's definitely cool stuff, and cheers to both harryoke and HydrogenNGU on Twitter for the heads-up! :beer: :beer:

ff15_01.jpg ff15_02.jpg
PSN API Updated PHP Wrapper for Developers by Tustin
Today PlayStation developer @Tustin let everyone know on Twitter that he's updated his PSN API PHP wrapper for developers, with one of the more popular services currently being the PSN Leaderboard API. :)

Download: psn-php-master.zip / Latest Release / GIT / PSN Communities

To quote from the README.md: PSN-PHP Wrapper

This is a very easy to use PHP wrapper for the PSN API.

https://travis-ci.org/Tustin/psn-php

Usage

Documentation for this library can be found here: PSN-PHP Documentation

Features
  • Authenticate with PSN
  • Get user information
  • View and manage your friends list
  • Manage and send messages through PSN
  • View trophies and trophies for a specific game
  • Create, manage, and view communities
Requests

For all feature requests, please create an Issue.

:arrow: Update: Also below is a PSNChecker Python script from Tustin, with details to quote: I rewrote my PSN checker in python for your Discord servers (as requested by KronosPlz) - enjoy!

Download: psnchecker.py / GIT

psnchecker.py
Code:
import discord
import asyncio
import requests
import json

client = discord.Client()

def check_psn(psn):
    response = requests.post('https://accounts.api.playstation.com/api/v1/accounts/onlineIds', json={"onlineId": psn, "reserveIfAvailable": False})
    return response.status_code != 401 and response.status_code != 400

@client.event
async def on_ready():
    print('Logged in as')
    print(client.user.name)...
Call of Duty: Ghosts Public Addresses, PS4 1.76 Hud Elements RTM Demo
We've seen a CoD: Ghosts PS4 1.76 RTM Demo followed by some CoD: Ghosts PS4 1.76 RTE Updates, and now PlayStation 4 developer @BadChoicesZ made available the Call of Duty: Ghosts Public Addresses alongside a PS4 1.76 Hud Elements RTM demonstration video. :veryhappy:

Download: PS4 Ghosts 1.20 - Addresses / UP0002-CUSA00018_00-CALLDUTYGHOSTSDL-A0120-V0100.pkg (2.4 GB) / [PS4] Ghosts MP 1.20 Dump 0x400000.bin (10.22 MB)

To quote from Hydrogen's NGU thread: PS4 Call of Duty: Ghosts Public Addresses [1.00 & 1.20]

[1.00] Public Addresses
Code:
IG Name Offset: 0x1B0F29C
Spectator Godmode: 0xB0BF91
Freeze Client: 01B0BF81
Interval Between Clients: 0x7380
[1.20] Public Addresses
Code:
Username Offset: 0x200F99C (gclient_s + 0x3a80 size)
FPS - 0x856A80
VA - 0x884b10
SV_GameSendServerCommand - 0x7E8050
SV_SendServerCommand(client_t, svscmd_type const..) - 0x7EC2A0
SV_AddServerCommand(client_t, svscmd_type, const..) - 0x7EBE60
CG_HudElemRegisterDvars - 0x560930
_Dvar_RegisterBool - 0x87b250
_Dvar_RegisterFloat - 0x87B810
_Dvar_RegisterColor(char const *, float, float, float, float ushort, char const *) - 0x87BA60
CG_HudElemRegisterDvars - 0x560930
CG_AmmoCounterRegisterDvars - 0x53A8F0
CG_RegisterVisionSetsDvars - 0x5A0560
CG_RegisterScoreboardDvars - 0x580810
CG_CompassRegisterDvars - 0x5414D0
CG_OffhandRegisterDvars - 0x5BA220
?UI_DrawText@@YAXPBUScreenPlacement@@PBDHPAUFont_s @@MMHHMQBMH@Z - 0x83a3c0
?R_NormalizedTextScale@@YAMPAUFont_s@@M@Z - 0x974310
?Key_IsDown@@YAHW4LocalClientNum_t@@H@Z - 0x5C6990
?Com_Error@@YAXW4errorParm_t@@PBDZZ - 0x7796c0
?Dvar_GetInt@@YAHPEBD@Z - 0x87A520
?Dvar_SetBool@@YAXPEBUdvar_t@@_N@Z - 0x87C000
?G_GetWeaponForName@@YA?ATWeapon@@PEBD@Z - 0x723980...
PS4 GTA V Native Caller by 2much4u for Use with CTurt's PS4 ***
Last weekend we saw GTA V Simple Mod Menu v1.0 for PS4 1.76 from PlayStation 4 developer @2much4u, and today he returns via Twitter with a PS4 GTA V Native Caller for use with CTurt's PS4 *** and perhaps Hitodama's PS4SDK with more details below. :thumbup:

Download: PS4-GTA-V-Native-Caller-master.zip / GIT / iw6_ds.rar (Ghosts Server .exe + .pdb - 11.16 MB) / iw_ps4_image.zip (Full Server Dump - 403.2 MB)

To quote from the README.md: PS4 GTA V Native Caller

A simple example of calling natives for GTA V using CTurt's PS4 ***.

Brief Explanation

Setting Up Execution

The payload first escalates privileges using the dlclose kernel exploit. The kernel payload also disables ASLR for newly created processes, making it much easier to modify them. Afterwards, the browser payload constantly checks the running processes waiting for one called eboot.bin. Once a game process is found, the syscall ptrace is used to read and write to it. With ASLR disabled, the EBOOT always starts at 0x400000 in memory.

The payload reads a few bytes from the EBOOT to verify that the game is GTA V and to detect the region. The payload makes 3 edits to the EBOOT. Luckily, the EBOOT's main executable memory page has about 0xE000 free bytes at its end. Two functions are copied into that free space: a standard main function, nativeHook, and another for calling natives by hash, invokeNative. The last edit hooks the IS_PLAYER_ONLINE native to call the recently copied main function. After this, the browser payload exits.

Executing Inside GTA V

Once executing within GTA V, a structure called gtaVars is declared in some more free memory to keep track of global variables as well as a native argument structure. In order to...
Horizon Zero Dawn PS4 Heads to PlayStation Store Next Week
Open-world action RPG Horizon Zero Dawn lets you become skilled hunter exploring a vibrant and lush world inhabited by mysterious mechanized creatures on PS4, and it's one of many new Sony video game releases heading to PlayStation Store next week. :biggrinxf2:

Here's SIEA Social Media Senior Specialist Ryan Clements with a summary of what else is coming to PSN:

New Releases: Week of February 28, 2017
  • A King’s Tale: Final Fantasy XV - PS4 — Digital (Out 3/1)
  • ACA NeoGeo Nam-1975 - PS4 — Digital (Out 3/2)
  • Dying: Reborn - PS4, PS VR, PS Vita — Digital
  • Forma.8 - PS4, PS Vita — Digital (Cross Buy)
  • Ghost Blade HD - PS4 — Digital
  • Grim Legends: The Forsaken Bride - PS4 — Digital
  • Horizon Zero Dawn - PS4 — Digital, Retail
  • The Incredible Adventures of Van Helsing - PS4 — Digital
  • Stranger of Sword City Revisited - PS Vita — Digital
  • Suikoden IV (PS2 Classic) - PS3 — Digital
  • Torment: Tides of Numenera - PS4 — Digital, Retail
  • The Walking Dead — The Telltale Series: A New Frontier - PS4 — Retail
  • WRC 6 - PS4 — Digital, Retail (Out 3/3)
PlayStation Music
  • Jose James – Love in a Time of Madness
  • THEY. – Nü Religion: HYENA
  • Smino – blkswn
PlayStation Video
  • Fences
PlayStation Vue
  • Taken- February 27 at 10/9c (NBC)
  • Taboo- February 28 at 10/9c (FX)
  • Conan Without Borders- March 1 at 10/9c (tbs)
The information above is subject to change without notice.
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