Resident Evil 7 Biohazard,
Resident Evil 2 and
Resident Evil 3 arrive on
PlayStation 5 today with 4K, high framerate, 3D Audio, DualSense wireless controller and raytracing support alongside some fresh PS5 game trailers since the
last batch below.
Here's further details on these latest additions from Capcom Producer
Tsuyoshi Kanda via PlayStation Blog, to quote:
Earlier this year, we announced that Resident Evil 7 (2017), Resident Evil 2 (2019), and Resident Evil 3 (2020) are making their way onto PlayStation 5, and that current owners of the PlayStation 4 versions of these games will be eligible for upgrades at no additional cost through the PS4 to digital PS5 upgrade option. I’m happy to announce that the PS5 versions of all three titles will be available at PlayStation Store today.
These upgrades include features such as ray traced visuals, 3D Audio and DualSense wireless controller support that will offer deeper levels of immersion, and we’re really excited for you to get your hands on them. In this blog, I’ll be reflecting on some of the things that made these games so special.
A new perspective on fear
On its release in 2017, Resident Evil 7 biohazard completely stirred up the biohazardous pot, we focused on the fear aspect, as the fast-paced gameplay and the third-person perspective of the modern Resident Evil games was transformed into a slower-paced, dread-filled first-person experience that essentially put you in the shoes of the main character, Ethan Winters, as he explored the dark nooks and crannies of the Baker estate.
Our goal with reimagining the gameplay of Resident Evil for this title was to focus on the fear of the unknown – just like when players got their hands on the first game all those years ago and had no idea what to expect, this new setting, character and the first-person perspective made for completely unfamiliar ground and a truly new kind of horror.
That said, we also made sure that the game felt like a real Resident Evil game in many ways, preserving the critical survival horror element of escaping dire situations, from the “mansion”-like Baker house to those familiar herbs...