Everyone's favorite marsupial Crash Bandicoot is returning on PS4 with the N. Sane Trilogy game collection featuring Crash Bandicoot, Crash Bandicoot 2: Cortex Strikes Back and Crash Bandicoot: Warped this June 30th.
Here are some additional details from a recent interview with Vicarious Visions'
Kara Massie, to quote:
When is the N Sane Trilogy Coming out?!
June! 30th! (Yes, that’s 2017)!
Can you believe it?! We can hardly believe it.
Why did you wait until now to tell us?
To torture you!
No, seriously, from our point of view it’s about being confident in a schedule that allows us to deliver on the quality of games we all want. We had to ensure everything’s aligned to deliver it smoothly. Sometimes it takes a bit of time to know these things.
— (Kara Massie, Producer)
What has changed from the original games in the environment art?
This is a great question and something that we’ve been working pretty hard on. The addition of real-time lighting in a PBR (Physically Based Rendering) engine, along with an increase in texture size, can sometimes make our environments look different than the originals.
Generally, while we strive to recreate each level so it looks and feels like the original, we also want to make sure that environments are fun, colorful, and read well in the fast-paced action with the addition of the new technology we are using.
— (Dustin King, Art Lead)
What’s been your favorite level to make art for and why?
I’ve enjoyed working on the prehistoric levels, and I found them to be a good case for reinterpretation. As I started working on them, I found that adding more greenery helped bring more of the earthy, prehistoric look that hearkens back to the illustrations in dinosaur books I loved as a kid. I also decided the path is more like shallow swamp water, since a tar pit would slow the player down.
I like the contrasting mix of familiar elements of earth, fire, water, and plants, and it has been fun trying to effectively blend these elements.
— (Aaron Trulson, Environment Artist)
My favorite level to work on was Future Frenzy. This level was jam packed with lights, signs, and all of these cool futuristic shapes. It was really fun making the city look alive, with all of the neon signs and the flashing lights. Getting the reflections on the buildings to look just right was a...