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XBox One HDD Hack Method Using H4LT's Durango XDK (***) Surfaces
I will add this to our practically dormant Microsoft section here as well from PS4 News, where a trick similar to the PS4 PSN Method apparently has been found to run game backups on XBox One now using the Durango X-DK (XBox One *** - 473.9 MB / Documentation / XboxOneOS.rar - 707.12 MB) from H4LT with details below.

To quote from XBoxOne.sk, roughly translated: "It was not that long and the Xbox One is already reportedly hacked.

It seems that a group of hackers / crackers, call it as you want, find a way to install games to the console without having to pay for the games. This whole report comes from India, where on one of the forums thread has appeared where the Xbox One for sale and pre-loaded games. The console can send them to or buy directly from them.

Initially, there were responses that it is a scam, but it did not take long, and some members of the Forum undertook to take that chance and then confirm that you really get your Xbox back with a 1TB HDD full games.

On the train, I found over 20 people who confirmed that it is not a scam and a photo as evidence, and it was a long-time visitors to the forum, some already registered in 2011 more than a thousand entries.

This report is not spread too far, but apparently everything is possible thanks to the *** package, which published the team H4LT in December 2014.

For about 10 Euros you can have 30 full games, at least such is the price currently.

Very interesting what you say? It seems that while their trick secret and his 'hack' just a regional spread."
Update: According to...
RPCS3 PS3 Emulator After Burner Climax Demo Video
Check out the RPCS3 PS3 Emulator demo video showcasing After Burner Climax ingame via DirectX 12 from John GodGames below.

For those new to RPCS3, it's an open-source PlayStation 3 emulator / debugger written in C++. :)

Download: rpcs3-master.zip / RPCS3 (Github)

According to Wololo, PS3 emulation is reaching almost full speed these days! :tup:

To quote: "The full specs of the machine used for the test:
  • CPU – Intel Core i7 6700K @ 4.60 Ghz
  • RAM – 16 GB DDR4
  • GPU – GTX 970 GAMING 100ME 4GB
  • OS – Windows 10 64bit
Granted, the game does not look like it is heavily demanding on CPU or GPU resources, but this shows that the RPCS3 PS3 emulator is making great progress."

:arrow: Update: The team's latest RPCS3 PS3 Emulator video from Yagami Light9 now showcases 3D game G-Force running via DirectX 12 on an NVIDIA GTX650Ti card.. check it out below! :)

Download: EmuCR-rpcs3-20160306-x64.7z

SEN Enabler v5.9.3 + SEN Enabler Plugin v2.0 by Evilnat
SEN Enabler v5.9.3 with SEN Enabler Plugin v2.0 followed by SEN Enabler v6.0.1 is now released from xX_Evilnat_Xx, which is a multifunctional PS3 homebrew tool that assists in accessing Sony's PlayStation Network for online gaming on PS3 custom firmware.

The tool also clears your PS3 history files that are sent to Sony's severs upon PSN login and hides certain custom firmware files. You can also patch your consoleID.

Download: SEN Enabler v5.9.3 [CEX-DEX] [4.78].rar (6.43 MB) / SEN Enabler v5.9.3 [CEX-DEX] [4.78].rar (Mirror) / SEN Enabler v5.9.3 [CEX-DEX] [4.78].rar (Mirror #2) / SEN Enabler v5.9.3 [CEX-DEX] [4.78].rar (Mirror #3) / Playstation Store [FULL] [4.XX by Evilnat].rar (31.84 MB) / SEN Enabler v6.0.1 [CEX-DEX] [4.80].rar (6.4 MB) / SEN Enabler v6.0.1 [CEX-DEX] [4.80].rar (Mirror) / SEN Enabler v6.0.1 [CEX-DEX] [4.80].rar (Mirror #2) / SEN Enabler v6.0.1 [CEX-DEX] [4.80].rar (Mirror #3)

What does this do?

It Does:
  • Enables/disables SEN/PSN access
  • Spoof to last version/9.99/custom spoof
  • Disables any other spoof and spoof fix
  • Patchs all with one button (Less MAC)
  • Shows PS3 data
  • Shows help/credits menu
  • Changes language to English, Spanish, French, Polish, Russian, Deutsch, Italian, Danish, Brazilian and Portuguese
  • Deletes important files sent to Sony
  • Hides PS3 data
  • Patches MAC
  • Patches ConsoleID
  • Patches PSID
  • Patches TargetID
  • Patches data from USB
  • Turns off the PS3
  • Restarts PS3
  • Fix Cobra hash
  • Exit to XMB
SEN Enabler v6.0.1
  • [Previous] Spoof to 4.80 (Online works again)
  • Fixed bug while changing XMB mode (Empty GAME tab)
SEN Enabler v5.9.3
  • Added support for CFWs 4.78 DEX
  • Updated Cobra data for CFWs 4.78 CEX/DEX
  • SEN Plugin updated to v2.0
Previous Updates:...
PS VitaShell for PlayStation Vita by The Flow is Updated and Open-sourced
Today must be PlayStation Vita news day here, as PS Vita developer The Flow announced the release of PS VitaShell with source code and details below.

Download: VitaShell.vpk (Latest Version) / GIT

Spoiler: Depreciated

VitaShell is an alternative replacement of the PS Vita's LiveArea. It offers you a file browser, homebrew launcher, built-in FTP, network host feature and much more!


In order to run / compile VitaShell you need
Credits
  • yifanlu for Rejuvenate
  • xerpi for ftpvitalib and vita2dlib
  • psxdev (bigboss) for debugnet, psp2link and psp2client
  • frangarcj and xyz for vita shader (vitahelloshader / vita-shaders)
  • wololo for the Revitalize contest
  • Everybody who contributed on vitasdk
Changelog 0.5
  • Increased homebrew force-exit compatbility and stability.
  • Added network host mountpoint.
  • Added ability to compile shader programs (use the _v.cg suffix for vertexes and _f.cg for fragments).
  • Finished photo viewer. Use the right analog stick to zoom in/out. Left analog stick to move. L/R to rotate and X/O to change display mode.
  • Updated to newest vita2dlib which fixed many bugs with images.
  • Improved 'New folder' by extending to...
PS Vita Prototype System Demo Video by AssemblerGames
Last year a PS Vita Prototype demonstration video surfaced and disappeared, and now it has since resurfaced on YouTube from AssemblerGames.com with pictures below.

From the video's caption: Thanks to my friend for the video of this rare machine. It uses full size SD cards instead the expensive and intentionally proprietary Sony memory cards that helped doom this system.

Many great features were removed because they wanted to limit the consumer to their proprietary accessories.

From Wololo.net comes some additional details below, to quote:

psvita_prototype_psp_go.jpg

The Video also shows that the PS Vite prototype uses SD Card instead of Sony’s proprietary memory cards. Sony coming up with yet another proprietary format for the PS Vita, which wasn't compatible with their former Memory Stick format, contributed to the poor sales of the PS Vita in my opinion.

At this point it almost looks like the retail Vita is a crippled version, compared to the prototype.

psvita_prototype_sdcard.jpg

There's also a bunch of pretty cool leds on the prototype, probably used to debug the booting and power sequence. Yes, the blue/orange led we have today is probably cooler and more “end user” friendly, but I love how all the test leds light like a Christmas tree during the power sequence.

psvita_prototype_power.jpg

From the software perspective, no surprise here, the video shows the infamous “package installer” (which we revealed on wololo.net several years ago), and the fact that the console is running an early firmware revision, version 0.990.

psvita_prototype_package_installer.jpg

psvita_prototype_system.jpg

Last but not least, the video shows that the PS Vita prototype has an HDMI output built in, a feature that probably contributed to many rumors about the PS Vita’s “mystery port”.

psvita_prototype_hdmi.jpg

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