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PS4 CFW and Hacks       Thread starter stooged       Start date Mar 5, 2018 at 7:10 PM       920      
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I will post this as a separate thread from the PS4 PKG2USB as the 2 payloads vary and it saves confusion.

Original Post: I was playing around with the ext0 mount and recreating the file structure that would be there if the pkg was installed to external storage.

There is a trick I found where if you copy the CUSAXXXXX folder from /user/app to /mnt/ext0/user/app and then unplug the hdd and plug it back in it causes the ps4 to do a repair and then the game is recognized as installed on external storage and from there there are other issues.

BUT with the great work SiSTRo has done in PKG2USB with the symlinks its a lot easier to manage with exfat and just normal USB.

So building on his PKG2USB and symlinks I modified what I was working on for the ext0 mount to work with the usb0 or usb1 and symlinks.

Downloads:
:arrow: Changlog via dbsuarez

This payload searches the entire /user/app folder and copies all installed fpkg games to usb from the system drive and creates the symlinks like SiSTRo has kindly shown us the ability to do.

If you want to target a single game not the whole folder use PKG2USB.

If you install more games just run the payload again and it will copy any new games to the USB and so on.

With symlinks you are making a link to a directory so you want to pick which USB port to have the hdd on and keep it on that same port or the links will point to the wrong directory. USB0 is what I use.

Thanks again to SiSTRo, xVortex, Anonymous, CelesteBlue!

PS4 JAILBREAK 5.05 How To Use APP2USB by seanp2500
Running PS4 Games From a USB with App2USB (5.05 Jailbreak)
Download: app2usb.rar (726 Bytes - configured to export app+update+dlcs to external disc, includes app2usb.ini)
AppToUSB by Stooged A Modification of PKG2USB for PS4.jpg
 

Comments

Not sure what I'm doing wrong, but I placed several titles in the .ini file and uncommented the //MODE_MOVE line, but it moved them anyway. is there anyway to repoint them to internal?
 
@stooged true, but as a start we can have a specific format laid out so people have an option to do this automatically without requiring a PC mid process. A filename such as the package ID should be enough as it will always remain the same.

Example it's easier for people to rename all their pkgs to CUSAXXXX.pkg format just once before connecting to PS4 rather than having to connect it to PC again to move manually.

Filesize comparison is another option but I'm not sure how accurate the reporting is or what sort of resources that would take to be a viable option.
 
Come on guys, give @stooged a break. He is doing a lot already. A couple of pc pluging in, renaming, moving won't kill you right? Do you want the payload to make breakfast like other suggest the other day? geeeze...
 
@digipimp75

if you uncommented //MODE_MOVE you are telling the payload to move the titles in the list to the usb.

its default operation is ignore whats in the list if you want all the titles in the list to be ignored and not moved from internal make it like //MODE_MOVE or just remove it totally

there is no way yet to put them back apart from manual ftp
we might have to implement a reverse function or make a UsbToApp payload
 
@wwywong of course no one is doubting that. But merely offering suggestions does not mean we don't appreciate what he's done, he's done a tremendous job and the fact that he's actively listening to suggestions and working on it means he wants to improve on the payload. If everyone stopped offering suggestions no software will ever improve.

That being said, no pressure @stooged. The feature list seems solid as of now and you deserve a break.
 
i've downloaded your source code, ty for sharing, what do you think about this idea : temp.c

i just dont know how to transfer, this fwrite and read are only copying for all i know.
i think everything there is done, just no transferring, please check.
ty in advance.
P.S. :
it's a cut from main, for those wondering.
 
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