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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Feb 4, 2022 at 5:43 PM       40      
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Following the Dying Light 1.31 Extras Developer Cheat Menu PS4 PKG, Dying Light 2: Stay Human Infinite Stamina PS4 RTM Tool and Dying.Light.2.Stay.Human.PS4-DUPLEX release in the PlayStation 4 Scene a few days back, today @DeathRGH shared via Twitter a Dying Light 2: Stay Human PS4 Dev / Cheat Menu PKG with game backporting help from @opoisso893 (aka backport893 on Twitter) and @CyB1K (aka Cyberpt1000 on Twitter) alongside a demo video from DeathRGH's YouTube Channel below. 🔥

Download: EP2911-CUSA12555_00-DYINGLIGHT2GAMEU-A0101-V0100.pkg (338.44 MB) / data0.pak.zip (2.23 KB - Edited Files) / DeathRGH's Hood Discord Channel

<3 For those who would like to help support their continued work in the scene:
Dying Light 2 | PS4 | Dev/Cheat Menu

Thanks to our backporters Backport893 and Cyber1000 we have a special release today, the Dying Light 2 Developer Menu for PS4! I just helped out with a small fix and implemented the dev menu.

Boot Time Fix (5.05 only): kernelbase + 000000000068F188 on:
Code:
90 90 90 90 90 off: E8 B3 6E DA FF
From Pastebin.com: DL2
Code:
<?xml version="1.0" encoding="utf-8"?>
<Package>
    <!-- TODO why this is template -->
    <Template Name="">
       <Chunk Name="Registration" Label="Durango meta files" Priority="-100">
            <FileGroup Platform="Durango" Source="AppxManifest.xml" Mandatory="true" />
            <FileGroup Platform="Durango" Source="appdata.bin" Mandatory="true"/>
            <FileGroup Platform="Durango" Source="Logo.png" Destination="Logo.png" Mandatory="true"/>
            <FileGroup Platform="Durango" Source="SmallLogo.png" Mandatory="true"/>
            <FileGroup Platform="Durango" Source="WideLogo.png" Destination="WideLogo.png" Mandatory="true"/>
            <FileGroup Platform="Durango" Source="SplashScreen.png" Destination="SplashScreen.png" Mandatory="true"/>
            <FileGroup Platform="Durango" Source="Resources.pri" Mandatory="true"/>
        </Chunk>
 
        <Chunk Name="bin" Label="Binaries {CONFIGURATION} and related files" Priority="0">
            <FileGroup Platform="Durango" Source="DyingLightGame_{CONFIGURATION}.exe" Mandatory="true" />
            <FileGroup Platform="Durango" Source="*.dll" />
            <FileGroup Platform="Orbis"   Source="DyingLightGame_{CONFIGURATION}.elf" Destination="eboot.bin" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\icon0_{PRODUCT}.png" Destination="sce_sys\icon0.png" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\pic0_{PRODUCT}.png" Destination="sce_sys\pic0.png" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\pic1_{PRODUCT}.png" Destination="sce_sys\pic1.png" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\save_data_{PRODUCT}.png" Destination="sce_sys\save_data.png" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\pronunciation_{REGION}_{PRODUCT}.xml" Destination="sce_sys\pronunciation.xml" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\pronunciation_{REGION}_{PRODUCT}.sig" Destination="sce_sys\pronunciation.sig" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\param_{REGION}_{PRODUCT}{PATCH_SUFFIX}.sfo" Destination="sce_sys\param.sfo" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\nptitle_{REGION}_{PRODUCT}.dat" Destination="sce_sys\nptitle.dat" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="sce_sys\trophy\*" />
            <FileGroup Platform="Orbis"   Source="sce_sys\changeinfo\changeinfo_log_{REGION}_{PRODUCT}.bin" Destination="sce_sys\changeinfo\changeinfo.xml" Flags="PatchOnly"/>
            <FileGroup Platform="Orbis"   Source="sce_module\*" />
            <FileGroup Platform="Orbis"   Source="sce_sys\session_image_{PRODUCT}.jpg" Destination="ph\source\data\session_image.jpg" Mandatory="true" />
            <FileGroup Source="engine\fs.ini" Mandatory="true" />
            <FileGroup Source="ph\fs.ini" Mandatory="true" />
            <FileGroup Source="fs.ini" Mandatory="true" />
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_sys" Label="System files" Priority="0">
            <FileGroup Platform="Orbis"   Source="sce_sys_{DLC}\*" ExcludeFiles=".*\.sfo" Destination="sce_sys" />
            <FileGroup Platform="Orbis"   Source="sce_sys_{DLC}\param_{REGION}_{PRODUCT}.sfo" Destination="sce_sys\param.sfo" />
            <FileGroup Platform="Durango" Source="AppxManifest.xml" Mandatory="true" />
            <FileGroup Platform="Durango" Source="{DLC}_Logo.png" />
            <FileGroup Platform="Durango" Source="{DLC}_SmallLogo*.png" />
            <FileGroup Platform="Durango" Source="{DLC}_WideLogo*.png" />
            <FileGroup Platform="Durango" Source="appdata.bin" />
            <FileGroup Platform="Durango" Source="Resources.pri" Mandatory="true" />
        </Chunk>
 
        <Chunk Name="chunks_script" Label="Chunks script" Priority="0">
            <FileGroup Platform="Durango" Source="#meta\pkg\{CONFIGURATION}_{REGION}_{PRODUCT}\InstallChunks.scr" Destination=".\DW\Data" Mandatory="true" />
            <FileGroup Platform="Orbis"   Source="..\#meta\pkg\{CONFIGURATION}_{REGION}_{PRODUCT}\InstallChunks.scr" Destination=".\DW\Data" Mandatory="true" />
        </Chunk>
 
        <Chunk Name="Update_alignmentchunk" Label="Update alignmentchunk file" Priority="666">
            <FileGroup Platform="Durango" Source=".\ph\source\data\Update.alignmentchunk" Destination="Update.alignmentchunk"/>
        </Chunk>

        <Chunk DLC="{DLC}" Name="{DLC}_chunks_script" Label="Chunks script" Priority="0">
            <FileGroup Platform="Durango" Source="#meta\pkg\{DLC}_{REGION}_{PRODUCT}\InstallChunks_{DLC}.scr" Destination="{DLC_ROOT}Data\" />
            <FileGroup Platform="Orbis"   Source="..\#meta\pkg\{DLC}_{REGION}_{PRODUCT}\InstallChunks_{DLC}.scr" Destination="{DLC_ROOT}Data\" />
        </Chunk>

        <Chunk Name="menu" Label="Menu resources" Priority="-7">
            <FileGroup Source="ph\work\data\menu.csb*" />
            <FileGroup Source="ph\work\data\menu_p1.csb*" />
            <FileGroup Source="ph\work\data\menu_stream.csb*" />
            <FileGroup Source="ph\work\data\menu_stream_p1.csb*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_common_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_gameplay_{PLATFORM}.rpac*" />
            <!--  <FileGroup Platform="Durango" Source="DW_DLC1\DataJp\Data\menu_ingame_gameplay_btz_{PLATFORM}.rpack" Destination="DW\DataJp\Data\"/> fix for missing japanese language data in DLC1 -->     
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_net_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_ingame_options_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_lvl_new_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_main_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data\maps\menu_lvl_new\*.light"/>
        </Chunk>
 
        <Chunk Name="menu_Jp" Label="Menu resources for Jp language" Languages="Jp" Priority="-7">
            <FileGroup Source="DW\DataJp\Data\menu_common_{PLATFORM}.rpac*" />
            <FileGroup Source="DW\DataJp\Data\menu_ingame_gameplay_{PLATFORM}.rpac*" />
            <FileGroup Source="DW\DataJp\Data\menu_ingame_net_{PLATFORM}.rpac*" />
            <FileGroup Source="DW\DataJp\Data\menu_main_{PLATFORM}.rpac*" />
            <FileGroup Source="DW_DLC17\DataJp\Data\Maps\common_texts_all_DLC17.bin" Flags="PatchOnly" />
            <FileGroup Source="DW_DLC17\DataJp\Data\Maps\wasteland_final_texts_all.bin" Flags="PatchOnly" />
            <FileGroup Source="DW_DLC17\DataJp\Data\Maps\wasteland_texts_all.bin" Flags="PatchOnly" />
        </Chunk>

        <Chunk DLC="dlc1" Name="dlc1_menu" Label="DLC1_content" Priority="0">
            <FileGroup Source="DW_DLC1\Data\menu_ingame_gameplay_btz_{PLATFORM}.rpac*" Destination="Data\"/>
        </Chunk>
 
        <Chunk Name="launch_sounds" Label="All sounds required for launch chunk" Priority="-8">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_1*.csb*"/>
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_3*.csb*"/>
            <FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_persistant*.csb*"/>
            <FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_1*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_3*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
        </Chunk>
 
        <Chunk Name="sounds_new_game" Platform="Durango" Label="All sounds required for new game" Priority="1">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_persistant*.csb*"/>
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_1*.csb*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_3*.csb*" />
        </Chunk>
 
        <Chunk Name="launch_common" Label="Launch common resources" Priority="-9">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_1_{PLATFORM}.rpack" Mandatory="true" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_1_{PLATFORM}.rpacz"/>
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_meshes_{PLATFORM}.rpack" Mandatory="true" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_meshes_{PLATFORM}.rpacz"/>
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\static_load_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\engine_{PLATFORM}.rpac*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_anims_{PLATFORM}.rpack" Mandatory="true" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_anims_{PLATFORM}.rpacz"/>
        </Chunk>
 
        <Chunk Name="launch_movies" Label="Launch movies" Priority="-10">
            <FileGroup Source="ph\source\data\Menu\Movies\Intro_720p.*"/>
            <FileGroup Source="ph\source\data\Menu\Movies\silence_video.*"/>
            <FileGroup Source="ph\source\data\Menu\Movies\RealFootage\Intro.*"/>
            <FileGroup Source="ph\source\data\Menu\Movies\RealFootage\Landing.*"/>
        </Chunk>

        <Chunk Name="player_meshes"  Label="Additional player's meshes" Priority="2">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_2_{PLATFORM}.rpack" Mandatory="true" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_cod_2_{PLATFORM}.rpacz"/>
        </Chunk>

        <Chunk Name="textures_for_slums_and_slums_interior" Platform="Orbis" Label="Textures required for slums and slums_interior maps" Priority="-9">
        </Chunk>
 
        <Chunk Name="textures_for_slums_and_slums_interior" Platform="Durango" Label="Textures required for slums and slums_interior maps" Priority="1">
        </Chunk>
 
        <!-- TODO should be properly named and divided into separate chunks -->
        <Chunk Name="weapons" Label="Weapons resources and slums_interior_cod" Priority="2">
<!--
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\weapons_{PLATFORM}.rpack" Mandatory="true" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\weapons_{PLATFORM}.rpacz"/>
 -->
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_cod_{PLATFORM}.rpac*"/>
        </Chunk>
 
        <ChunkGroup Name="common_weapons" Label="Common weapons" Chunks="weapons"/>
 
        <Chunk Name="common_textures" Label="Common textures" Priority="3">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\common_textures_*_{PLATFORM}.rpac*" />
        </Chunk>
 
        <Chunk Name="sounds" Label="All sound banks except maps" Priority="2">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\all_in_maps_2*.csb*" />
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\music_2*.csb*"/>
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
            <FileGroup Platform="Orbis" Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
        </Chunk>

        <Chunk Name="launch_data" Label="All data packs required for launch chunk" Priority="0">
            <FileGroup Source="ph\source\data0.pak" />
            <FileGroup Source="ph\source\data1.pak" />
            <FileGroup Platform="Orbis" Source="ph\source\data2.pak" />
            <FileGroup Platform="Durango" Source="#meta\pkg\{CONFIGURATION}_{REGION}\data3.pak" Destination="DW\"/>
            <FileGroup Platform="Orbis" Source="..\#meta\pkg\{CONFIGURATION}_{REGION}\data3.pak" Destination="DW\"/>
            <!-- files patching DLCs -->
            <FileGroup Source="DW_DLC16\*" Recursive="true" Flags="PatchOnly" ExcludeFiles=".*\.rpack"/>
            <FileGroup Source="DW_DLC17\*" Recursive="true" Flags="PatchOnly" ExcludeFiles=".*\.rpack;DW_DLC17\\DataJp\\Data\\Maps\\common_texts_all_DLC17\.bin;DW_DLC17\\DataJp\\Data\\Maps\\wasteland_final_texts_all\.bin;DW_DLC17\\DataJp\\Data\\Maps\\wasteland_texts_all\.bin" />
        </Chunk>
 
        <Chunk Name="data" Label="All data packs" Priority="1">
            <FileGroup Platform="Durango" Source="DW\data2.pak" />
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_data" Label="All data packs" Priority="0">
            <FileGroup Source="DW_{DLC}\data*.pak" Destination="{DLC_ROOT}.\"/>
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_music" Label="All music" Priority="0">
            <FileGroup Source="DW_{DLC}\Data\all_in_maps_{DLC}.csb*" Destination="{DLC_ROOT}Data\" />
            <FileGroup Source="DW_{DLC}\Data\music_{DLC}.csb*" Destination="{DLC_ROOT}Data\" />
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_movies" Label="All movies" Priority="0">
            <FileGroup Source="DW_{DLC}\Data\Menu\Movies\*.mp4" Destination="{DLC_ROOT}Data\Menu\Movies\" />
        </Chunk>
 
        <Chunk DLC="dlc1" Name="dlc1_additional_data" Label="Additional data" Priority="0">
            <FileGroup Source="DW_DLC1\Data\hunter_FPP_anims_{PLATFORM}.rpac*" Destination="Data\" />
        </Chunk> 
 
        <Chunk Name="mat_packs" Label="Material packs" Priority="0">
            <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\runtime_{PLATFORM}.sdb" Mandatory="true" />
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_mat_packs" Label="Material packs" Priority="0">
            <FileGroup Source="DW_{DLC}\Data\runtime_{DLC}_{PLATFORM}.sdb" Destination="{DLC_ROOT}Data\" />
        </Chunk>
 
        <Chunk Name="skill_movies" Label="Skills movies" Priority="2">
            <FileGroup Source="ph\source\data\Menu\Movies\Skills\*"/>
            <FileGroup Source="ph\source\data\Menu\Movies\zombie_invasion.mp4"/>
            <FileGroup Source="ph\source\data\Menu\Movies\patch_mainmenu_video.mp4"/>
            <FileGroup Source="ph\source\data\Menu\Movies\human_invasion.mp4"/>
        </Chunk>
        <ChunkGroup Name="skill_movies_group" Label="Skills Movies" Chunks="skill_movies"/>
 
        <Chunk DLC="dlc0" Name="debug" Label="Debug stuff" Priority="0">
            <FileGroup Source="DW_DLC0\Data\Debug.fnt" Destination="Data\"/>
            <FileGroup Source="DW_DLC0\Data\DebugConf.scr" Destination="Data\"/>
        </Chunk>
 
        <Chunk Name="slums_interior_rpack" Platform="Orbis"   Label="slums_interior rpack" Priority="0"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior\*.light"/></Chunk>
        <Chunk Name="slums_interior_rpack" Platform="Durango" Label="slums_interior rpack" Priority="2"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_interior"           Label="map slums_interior"            Chunks="textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech,player_meshes,skill_movies,sounds_new_game,sounds,weapons"/>
        <ChunkGroup Name="map_slums_interior_new_game"  Label="map slums_interior (new game)" Chunks="textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech,sounds_new_game"/>
 
        <Chunk Name="slums_rpack" Label="slums rpack" Priority="2"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums\*.light"/></Chunk>
        <ChunkGroup Name="map_slums" Label="map slums" Chunks="player_meshes,weapons,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_rpack,slums_snd,slums_speech"/>
 
        <!-- TODO should by generated from template -->
        <Chunk Name="slums_interior_a_rpack" Label="slums_interior_a rpack" Priority="3"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_interior_a_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_interior_a\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_interior_a" Label="map slums_interior_a" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_interior_a_rpack,slums_interior_a_snd,slums_interior_a_speech"/>
        <Chunk Name="slums_demolition_rpack" Label="slums_demolition rpack" Priority="12"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_demolition_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_demolition\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_demolition" Label="map slums_demolition" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_demolition_rpack,slums_demolition_snd,slums_demolition_speech"/>
        <Chunk Name="slums_int_warehouse_rpack" Label="slums_int_warehouse rpack" Priority="5"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_warehouse_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_warehouse\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_int_warehouse" Label="map slums_int_warehouse" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_warehouse_rpack,slums_int_warehouse_snd,slums_int_warehouse_speech"/>
        <Chunk Name="slums_int_school_rpack" Label="slums_int_school rpack" Priority="11"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_school_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_school\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_int_school" Label="map slums_int_school" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_school_rpack,slums_int_school_snd,slums_int_school_speech"/>
        <Chunk Name="slums_int_projmayhem_rpack" Label="slums_int_projmayhem rpack" Priority="20"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_int_projmayhem_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_int_projmayhem\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_int_projmayhem" Label="map slums_int_projmayhem" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_int_projmayhem_rpack,slums_int_projmayhem_snd,slums_int_projmayhem_speech"/>
        <Chunk Name="slums_antenna_rpack" Label="slums_antenna rpack" Priority="35"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_antenna_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_antenna\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_antenna" Label="map slums_antenna" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_antenna_rpack,slums_antenna_snd,slums_antenna_speech"/>
        <Chunk Name="slums_cs_rpack" Label="slums_cs rpack" Priority="13"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cs_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cs\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cs" Label="map slums_cs" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cs_rpack,slums_cs_snd,slums_cs_speech"/>
        <Chunk Name="slums_cl_flats_rpack" Label="slums_cl_flats rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_flats_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_flats\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_flats" Label="map slums_cl_flats" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_flats_rpack,slums_cl_flats_snd,slums_cl_flats_speech"/>
        <Chunk Name="slums_cl_hangar_rpack" Label="slums_cl_hangar rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_hangar_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_hangar\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_hangar" Label="map slums_cl_hangar" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_hangar_rpack,slums_cl_hangar_snd,slums_cl_hangar_speech"/>
        <Chunk Name="slums_cl_market_rpack" Label="slums_cl_market rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_market_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_market\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_market" Label="map slums_cl_market" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_market_rpack,slums_cl_market_snd,slums_cl_market_speech"/>
        <Chunk Name="slums_cl_parking_rpack" Label="slums_cl_parking rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_parking_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_parking\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_parking" Label="map slums_cl_parking" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_parking_rpack,slums_cl_parking_snd,slums_cl_parking_speech"/>
        <Chunk Name="slums_cl_sidetrack_rpack" Label="slums_cl_sidetrack rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_sidetrack_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_sidetrack\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_sidetrack" Label="map slums_cl_sidetrack" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_sidetrack_rpack,slums_cl_sidetrack_snd,slums_cl_sidetrack_speech"/>
        <Chunk Name="slums_cl_tunnel_rpack" Label="slums_cl_tunnel rpack" Priority="6"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\slums_cl_tunnel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\slums_cl_tunnel\*.light"/></Chunk>
        <ChunkGroup Name="map_slums_cl_tunnel" Label="map slums_cl_tunnel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_cl_tunnel_rpack,slums_cl_tunnel_snd,slums_cl_tunnel_speech"/>
        <Chunk Name="old_town_rpack" Label="old_town rpack" Priority="15"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town" Label="map old_town" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_rpack,old_town_snd,old_town_speech"/>
        <Chunk Name="old_town_townhall_rpack" Label="old_town_townhall rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_townhall_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_townhall\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_townhall" Label="map old_town_townhall" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_townhall_rpack,old_town_townhall_snd,old_town_townhall_speech"/>
        <Chunk Name="old_town_interior_a_rpack" Label="old_town_interior_a rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_interior_a_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_interior_a\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_interior_a" Label="map old_town_interior_a" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_interior_a_rpack,old_town_interior_a_snd,old_town_interior_a_speech"/>
        <Chunk Name="old_town_outposts_rpack" Label="old_town_outposts rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_outposts" Label="map old_town_outposts" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_rpack,old_town_outposts_snd,old_town_outposts_speech"/>
        <Chunk Name="old_town_outposts_radio_rpack" Label="old_town_outposts_radio rpack"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_radio_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts_radio\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_outposts_radio" Label="map old_town_outposts_radio" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_radio_rpack,old_town_outposts_radio_snd,old_town_outposts_radio_speech"/>
        <Chunk Name="old_town_outposts_museum_rpack" Label="old_town_outposts_museum rpack" Priority="25"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_outposts_museum_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_outposts_museum\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_outposts_museum" Label="map old_town_outposts_museum" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_outposts_museum_rpack,old_town_outposts_museum_snd,old_town_outposts_museum_speech"/>
        <Chunk Name="sewers_saviors_rpack" Label="sewers_saviors rpack" Priority="14"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\sewers_saviors_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\sewers_saviors\*.light"/></Chunk>
        <ChunkGroup Name="map_sewers_saviors" Label="map sewers_saviors" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,sewers_saviors_rpack,sewers_saviors_snd,sewers_saviors_speech"/>
        <Chunk Name="forever_foundation_rpack" Label="forever_foundation rpack" Priority="30"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\forever_foundation_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\forever_foundation\*.light"/></Chunk>
        <ChunkGroup Name="map_forever_foundation" Label="map forever_foundation" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,forever_foundation_rpack,forever_foundation_snd,forever_foundation_speech"/>
        <Chunk Name="old_town_int_hotel_rpack" Label="old_town_int_hotel rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\old_town_int_hotel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\old_town_int_hotel\*.light"/></Chunk>
        <ChunkGroup Name="map_old_town_int_hotel" Label="map old_town_int_hotel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,old_town_int_hotel_rpack,old_town_int_hotel_snd,old_town_int_hotel_speech"/>
        <Chunk Name="ot_cl_apartments_rpack" Label="ot_cl_apartments rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_apartments_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_apartments\*.light"/></Chunk>
        <ChunkGroup Name="map_ot_cl_apartments" Label="map ot_cl_apartments" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_apartments_rpack,ot_cl_apartments_snd,ot_cl_apartments_speech"/>
        <Chunk Name="ot_cl_hotel_rpack" Label="ot_cl_hotel rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_hotel_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_hotel\*.light"/></Chunk>
        <ChunkGroup Name="map_ot_cl_hotel" Label="map ot_cl_hotel" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_hotel_rpack,ot_cl_hotel_snd,ot_cl_hotel_speech"/>
        <Chunk Name="ot_cl_parking_rpack" Label="ot_cl_parking rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_parking_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_parking\*.light"/></Chunk>
        <ChunkGroup Name="map_ot_cl_parking" Label="map ot_cl_parking" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_parking_rpack,ot_cl_parking_snd,ot_cl_parking_speech"/>
        <Chunk Name="ot_cl_restaurant_rpack" Label="ot_cl_restaurant rpack" Priority="16"><FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\ot_cl_restaurant_{PLATFORM}.rpac*"/><FileGroup Source="ph\work\data\maps\ot_cl_restaurant\*.light"/></Chunk>
        <ChunkGroup Name="map_ot_cl_restaurant" Label="map ot_cl_restaurant" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,ot_cl_restaurant_rpack,ot_cl_restaurant_snd,ot_cl_restaurant_speech"/>
 
        <!-- custom maps from DLC19-->
        <ChunkGroup Name="map_dying_space" Label="map dying_space" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
        <ChunkGroup Name="map_horror" Label="map horror" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
        <ChunkGroup Name="map_ride" Label="map ride" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
        <ChunkGroup Name="map_teevee" Label="map teevee" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
        <ChunkGroup Name="map_waterworld" Label="map waterworld" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds"/>
 
        <!-- DLC1 maps -->
        <Chunk DLC="dlc1" Name="slums_btz_tutorial_rpack" Label="slums_btz_tutorial rpack"><FileGroup Source="DW_DLC1\Data\slums_btz_tutorial_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC1\Data\Maps\slums_btz_tutorial\*.light" Destination="Data\Maps\slums_btz_tutorial\"/></Chunk>
        <ChunkGroup Name="map_slums_btz_tutorial" Label="map slums_btz_tutorial" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,slums_btz_tutorial_rpack,slums_btz_tutorial_snd,slums_btz_tutorial_speech,slums_rpack,slums_snd,slums_speech,old_town_rpack,old_town_snd,old_town_speech"/>
 
        <!-- DLC16 maps -->
        <Chunk DLC="dlc16" Name="stadium_rpack" Label="stadium rpack"><FileGroup Source="DW_DLC16\Data\stadium_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC16\Data\Maps\stadium\*.light" Destination="{DLC_ROOT}Data\Maps\stadium\"/></Chunk>
        <ChunkGroup Name="map_stadium" Label="map stadium" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,stadium_rpack,stadium_snd,stadium_speech"/>
 
        <!-- DLC17 maps -->
        <Chunk DLC="dlc17" Name="wasteland_rpack" Label="wasteland rpack"><FileGroup Source="DW_DLC17\Data\wasteland_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC17\Data\Maps\wasteland\*.light" Destination="{DLC_ROOT}Data\Maps\wasteland\"/></Chunk>
        <ChunkGroup Name="map_wasteland" Label="map wasteland" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,wasteland_rpack,wasteland_snd,wasteland_speech"/>
 
        <Chunk DLC="dlc17" Name="wasteland_final_rpack" Label="wasteland_final rpack"><FileGroup Source="DW_DLC17\Data\wasteland_final_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC17\Data\Maps\wasteland_final\*.light" Destination="{DLC_ROOT}Data\Maps\wasteland_final\"/></Chunk>
        <ChunkGroup Name="map_wasteland_final" Label="map wasteland_final" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,wasteland_final_rpack,wasteland_final_snd,wasteland_final_speech"/> 
 
        <!-- DLC24 maps -->
        <Chunk DLC="dlc24" Name="littlebigworld_rpack" Label="littlebigworld rpack"><FileGroup Source="DW_DLC24\Data\littlebigworld_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC24\Data\Maps\littlebigworld\*.light" Destination="{DLC_ROOT}Data\Maps\littlebigworld\"/></Chunk>
        <ChunkGroup Name="map_littlebigworld" Label="map littlebigworld" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,littlebigworld_rpack,littlebigworld_snd,littlebigworld_speech"/>
 
        <!-- DLC25 maps -->
        <Chunk DLC="dlc25" Name="roof_top_run_rpack" Label="roof_top_run rpack"><FileGroup Source="DW_DLC25\Data\roof_top_run_{PLATFORM}.rpac*" Destination="{DLC_ROOT}Data\"/><FileGroup Source="DW_DLC25\Data\Maps\roof_top_run\*.light" Destination="{DLC_ROOT}Data\Maps\roof_top_run\"/></Chunk>
        <ChunkGroup Name="map_roof_top_run" Label="map roof_top_run" Chunks="player_meshes,weapons,common_textures,data,skill_movies,textures_for_slums_and_slums_interior,sounds_new_game,sounds,roof_top_run_rpack,roof_top_run_snd,roof_top_run_speech"/> 
 
        <!-- DLC1 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
        <Chunk Product="ph" Name="launch_common" Label="DLC1 content" Priority="-9">
            <FileGroup Platform="Durango" Source="DW_DLC1\Data\*" Recursive="true"/>
            <FileGroup Platform="Orbis" Source="DW_DLC1\Data\*" Recursive="true"/>
            <FileGroup Source="DW_DLC1\*.pak"/>
        </Chunk>
        <!-- DLC1 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC1_content" Label="DLC1 content" Priority="1">
            <FileGroup Platform="Durango" Source="DW_DLC1\Data\*" Recursive="true"/>
            <FileGroup Platform="Orbis" Source="DW_DLC1\Data\*" Recursive="true"/>
            <FileGroup Source="DW_DLC1\*.pak"/>
        </Chunk>
 
        <!-- DLC16 for enhanced edition --> 
        <Chunk Product="DLEE" Name="DLC16_content" Label="DLC16 content" Priority="1">
            <FileGroup Source="DW_DLC16\Data\*" Recursive="true" />
            <FileGroup Source="DW_DLC16\*.pak"/>
        </Chunk>
 
        <!-- DLC17 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC17_content" Label="DLC17 content" Priority="1">
            <FileGroup Source="DW_DLC17\Data\*" Recursive="true" />
            <FileGroup Source="DW_DLC17\*.pak"/>
        </Chunk>
 
        <!-- DLC19 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
        <Chunk Product="ph" Name="launch_common" Label="DLC19 content" Priority="-9">
            <FileGroup Source="DW_DLC19\Data\*" Recursive="true" />
            <FileGroup Source="DW_DLC19\*.pak"/>
        </Chunk>
        <!-- DLC19 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC19_content" Label="DLC19 content" Priority="1">
            <FileGroup Source="DW_DLC19\Data\*" Recursive="true" />
            <FileGroup Source="DW_DLC19\*.pak"/>
        </Chunk>
 
        <!-- DLC24 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC24_content" Label="DLC24 content" Priority="1">
            <FileGroup Source="DW_DLC24\Data\DLC24_stub.chunk"/>
        </Chunk>
 
        <!-- DLC25 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC25_content" Label="DLC25 content" Priority="1">
            <FileGroup Source="DW_DLC25\Data\DLC25_stub.chunk"/>
        </Chunk>
 
        <!-- DLC26 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC26_content" Label="DLC26 content" Priority="1">
            <FileGroup Source="DW_DLC26\Data\DLC26_stub.chunk"/>
        </Chunk>
 
        <!-- DLC27 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC27_content" Label="DLC27 content" Priority="1">
            <FileGroup Source="DW_DLC27\Data\DLC27_stub.chunk"/>
        </Chunk>
 
        <!-- DLC28 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC28_content" Label="DLC28 content" Priority="1">
            <FileGroup Source="DW_DLC28\Data\DLC28_stub.chunk"/>
        </Chunk>
 
        <!-- DLC29 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC29_content" Label="DLC29 content" Priority="1">
            <FileGroup Source="DW_DLC29\Data\DLC29_stub.chunk"/>
        </Chunk>
 
        <!-- DLC30 for enhanced edition -->
        <Chunk Product="DLEE" Name="DLC30_content" Label="DLC30 content" Priority="1">
            <FileGroup Source="DW_DLC30\Data\DLC30_stub.chunk"/>
        </Chunk>
 
    </Template>
 
    <Template Name="LANG">
        <Chunk Name="launch_texts_lang_{T}" Label='All localise game texts' Priority="0">
            <FileGroup Source="ph\source\data_lang\Speech_{T}.pak" />
        </Chunk>
 
        <Chunk Name="intro_subtitle_lang_{T}" Label='All localise game texts' Priority="0">
            <FileGroup Source="ph\source\data_lang\Data{T}.pak" />
        </Chunk>

        <Chunk Name="launch_speeches_lang_{T}" Platform="Orbis"   Label="Data for {T} language, required to lunch game" Languages="{T}" Priority="0">
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1*.csb*" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1.spb" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local*.csb*" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local.spb" />
        </Chunk>

        <Chunk Name="launch_speeches_lang_{T}" Platform="Durango" Label="Data for {T} language, required to lunch game" Languages="{T}" Priority="1">
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1*.csb*" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_1.spb" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local*.csb*" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\slums_interior_quests_local.spb" />
        </Chunk>

        <Chunk Name="speeches_lang_{T}" Label="Data for {T} language" Languages="{T}" Priority="2">
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_2*.csb*" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\common_local_2.spb" />
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\all_quests_local*.csb*"/>
            <FileGroup Source="ph\work\data_lang\speech_{T}\data\all_quests_local.spb"/>
        </Chunk>
 
        <Chunk DLC="{DLC}" Name="{DLC}_lang_{T}" Label="Data for {T} language" Languages="{T}" Priority="0">
            <FileGroup Source="DW_{DLC}\Data{T}\Data\*" Destination="{DLC_ROOT}Data{T}\Data\"/>
            <FileGroup Source="DW_{DLC}\Data{T}\Data\Maps\*" Destination="{DLC_ROOT}Data{T}\Data\Maps\"/>
            <FileGroup Source="DW_{DLC}\Speech{T}\Data\*" Destination="{DLC_ROOT}Speech{T}\Data\"/>
            <FileGroup Source="DW_{DLC}\Speech{T}.pak" Destination="{DLC_ROOT}Speech{T}\"/>
        </Chunk>
 
        <!-- DLC1 for base game, as we cannot add any new chunks in patch we must add it to already existing chunk -->
        <Chunk Product="ph" Name="launch_common" Label="DLC1 {T} language content" Priority="-9">
            <FileGroup Source="DW_DLC1\Data{T}\Data\*" />
            <FileGroup Source="DW_DLC1\Data{T}\Data\Maps\*" />
            <FileGroup Source="DW_DLC1\Speech{T}\Data\*" />
            <FileGroup Source="DW_DLC1\Speech{T}.pak" />
        </Chunk>
        <Chunk Product="DLEE" Name="DLC1_content" Label="DLC1 {T} language content" Priority="1">
            <FileGroup Source="DW_DLC1\Data{T}\Data\*" />
            <FileGroup Source="DW_DLC1\Data{T}\Data\Maps\*" />
            <FileGroup Source="DW_DLC1\Speech{T}\Data\*" />
            <FileGroup Source="DW_DLC1\Speech{T}.pak" />
        </Chunk>
 
        <Chunk Product="DLEE" Name="DLC16_content" Label="DLC16 {T} language content" Priority="1">
            <FileGroup Source="DW_DLC16\Data{T}\Data\*" />
            <FileGroup Source="DW_DLC16\Data{T}\Data\Maps\*" />
            <FileGroup Source="DW_DLC16\Speech{T}\Data\*" />
            <FileGroup Source="DW_DLC16\Speech{T}.pak" />
        </Chunk>
        <Chunk Product="DLEE" Name="DLC17_content" Label="DLC17 {T} language content" Priority="1">
            <FileGroup Source="DW_DLC17\Data{T}\Data\*" />
            <FileGroup Source="DW_DLC17\Data{T}\Data\Maps\*" />
            <FileGroup Source="DW_DLC17\Speech{T}\Data\*" />
            <FileGroup Source="DW_DLC17\Speech{T}.pak" />
        </Chunk>

        <ChunkGroup Name="lang_{T}_new_game" Label="lang {T} (new game)" Chunks="launch_texts_lang_{T},launch_speeches_lang_{T}"/>
        <ChunkGroup Name="subtitle_lang_{T}_new_game" Label="subtitle lang {T} (new game)" Chunks="launch_texts_lang_{T}"/>
        <ChunkGroup Name="voiceover_lang_{T}_new_game" Label="voiceover lang {T} (new game)" Chunks="launch_speeches_lang_{T}"/>
        <ChunkGroup Name="lang_{T}"          Label="lang {T}"            Chunks="launch_texts_lang_{T},launch_speeches_lang_{T},speeches_lang_{T}"/>
        <ChunkGroup Name="subtitle_lang_{T}" Label="subtitle lang {T}" Chunks="launch_texts_lang_{T}"/>
        <ChunkGroup Name="voiceover_lang_{T}" Label="voiceover lang {T}" Chunks="launch_speeches_lang_{T},speeches_lang_{T}"/>
    </Template>
 
    <!-- initial chunks for durango and orbis -->

    <ChunkGroup Name="LOGLaunch" Label="LOGLaunch" Platform="Orbis"   Chunks="bin,{DLC}_sys,chunks_script,{DLC}_chunks_script,menu,launch_sounds,launch_common,launch_movies,launch_data,{DLC}_data,dlc1_additional_data,mat_packs,{DLC}_mat_packs,launch_texts_lang_*,intro_subtitle_lang_*,textures_for_slums_and_slums_interior,data,slums_interior_rpack,slums_interior_snd,slums_interior_speech"/>
 
    <ChunkGroup Name="LOGLaunch" Label="LOGLaunch" Platform="Durango" Chunks="Registration,bin,{DLC}_sys,chunks_script,{DLC}_chunks_script,menu,launch_sounds,launch_common,launch_movies,launch_data,{DLC}_data,dlc1_additional_data,mat_packs,{DLC}_mat_packs,launch_texts_lang_*,intro_subtitle_lang_*"/>
 
    <!-- here is place for chunks overriding those generated through templated -->
 
    <!-- fix for missing BtZ Jp language data in DLC1 (adding its text to base game) -->
    <Chunk Name="launch_texts_lang_Jp" Platform="Durango" Label='All localise game texts' Priority="0">
        <FileGroup Source="ph\source\data_lang\Speech_Jp.pak" />
    <!--    <FileGroup Source="DW_DLC1\DataJp\Data\Maps\*" Destination="DW\DataJp\Data\Maps\"/>
        <FileGroup Source="DW_DLC1\SpeechJp\Data\*" Destination="DW\SpeechJp\Data\"/>
        <FileGroup Source="DW_DLC1\SpeechJp.pak" Destination="DW\SpeechJp\"/> -->
    </Chunk>
    <!-- end of fix -->
 
    <!-- fix for Ru, Nl and Jp on Orbis -->
    <Chunk Platform="Orbis" Name="launch_speeches_lang_Ru" Label="Data for Ru language, required to lunch game" Languages="Ru" Priority="0">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
    </Chunk>
    <Chunk Platform="Orbis" Name="speeches_lang_Ru" Label="Data for Ru language" Languages="Ru" Priority="2">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
    </Chunk>
    <Chunk Platform="Orbis" Name="launch_speeches_lang_Nl" Label="Data for Nl language, required to lunch game" Languages="Nl" Priority="0">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
    </Chunk>
    <Chunk Platform="Orbis" Name="speeches_lang_Nl" Label="Data for Nl language" Languages="Nl" Priority="2">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
    </Chunk>
    <Chunk Platform="Orbis" Name="launch_speeches_lang_Jp" Label="Data for Jp language, required to lunch game" Languages="Jp" Priority="0">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_1.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\slums_interior_quests_local.spb" />
        <FileGroup Source="ph\work\data_platform\{PLATFORM}\assets\menu_common_{PLATFORM}.rpac*" />
    </Chunk>
    <Chunk Platform="Orbis" Name="speeches_lang_Jp" Label="Data for Jp language" Languages="Jp" Priority="2">
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\common_local_2.spb" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local*.csb*" />
        <FileGroup Source="ph\work\data_lang\speech_En\data\all_quests_local.spb" />
    </Chunk>
    <!-- end of fix -->
 
    <!-- fix for Ru and Nl on Durango -->
    <ChunkGroup Platform="Durango" Name="lang_Ru_new_game" Label="lang Ru (new game)" Chunks="launch_texts_lang_Ru,launch_speeches_lang_Ru,launch_speeches_lang_En"/>
    <ChunkGroup Platform="Durango" Name="lang_Ru"          Label="lang Ru"            Chunks="launch_texts_lang_Ru,launch_speeches_lang_Ru,speeches_lang_Ru,launch_speeches_lang_En,speeches_lang_En"/>
    <ChunkGroup Platform="Durango" Name="lang_Nl_new_game" Label="lang Nl (new game)" Chunks="launch_texts_lang_Nl,launch_speeches_lang_Nl,launch_speeches_lang_En"/>
    <ChunkGroup Platform="Durango" Name="lang_Nl"          Label="lang Nl"            Chunks="launch_texts_lang_Nl,launch_speeches_lang_Nl,speeches_lang_Nl,launch_speeches_lang_En,speeches_lang_En"/>
    <ChunkGroup Platform="Durango" Name="lang_Jp_new_game" Label="lang Jp (new game)" Chunks="launch_texts_lang_Jp,launch_speeches_lang_Jp,launch_speeches_lang_En"/>
    <ChunkGroup Platform="Durango" Name="lang_Jp"          Label="lang Jp"            Chunks="launch_texts_lang_Jp,launch_speeches_lang_Jp,speeches_lang_Jp,launch_speeches_lang_En,speeches_lang_En"/>
    <!-- end of fix -->
 
    <Chunk DLC="dlc0" Name="dlc0_mat_packs" Label="Material packs" Priority="0">
        <!-- optimized is not present nor mandatory -->
    </Chunk>
 
    <Orbis Region="EU" Product="ph">
        <SupportedLanguages>en fr it de es pl ru nl</SupportedLanguages>
        <DefaultLanguage>en</DefaultLanguage>
        <ContentId>EP1018-CUSA00050_00-DYINGLIGHTGAME00</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\EP1018-CUSA00050_00-DYINGLIGHTGAME00.pkg</AppPath>
        <LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\EP1018-CUSA00050_00-DYINGLIGHTGAME00-A0106-V0100.pkg</LatestPatchPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId>
 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="EU" Product="DLEE">
        <DefaultLanguage>en</DefaultLanguage>
        <ContentId>EP1018-CUSA03991_00-DLEEGAME00000000</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>tsChhfneoiVKFkIjoZ3rpU5THMPeOsGS</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\EP1018-CUSA03991_00-DLEEGAME00000000-A0100-V0100.pkg</AppPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId>
 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="EU2" Product="ph">
        <SupportedLanguages>en fr it de es pl ru nl</SupportedLanguages>
        <DefaultLanguage>en</DefaultLanguage>
        <ContentId>EP1018-CUSA02010_00-DYINGLIGHTGAME00</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\EP1018-CUSA02010_00-DYINGLIGHTGAME00.pkg</AppPath>
        <LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\EP1018-CUSA02010_00-DYINGLIGHTGAME00-A0106-V0100.pkg</LatestPatchPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId>
 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="NA" Product="ph">
        <SupportedLanguages>en fr es-LA</SupportedLanguages>
        <DefaultLanguage>en</DefaultLanguage>
        <ContentId>UP1018-CUSA00078_00-DYINGLIGHTGAME00</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA00078_00-DYINGLIGHTGAME00.pkg</AppPath>
        <LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\UP1018-CUSA00078_00-DYINGLIGHTGAME00-A0108-V0100.pkg</LatestPatchPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="NA" Product="DLEE">
        <DefaultLanguage>en</DefaultLanguage>
        <ContentId>UP1018-CUSA03946_00-DLEEGAME00000000</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>tsChhfneoiVKFkIjoZ3rpU5THMPeOsGS</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA03946_00-DLEEGAME00000000-A0100-V0100.pkg</AppPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="SA" Product="ph">
        <SupportedLanguages>pt-BR en es-LA</SupportedLanguages>
        <DefaultLanguage>br</DefaultLanguage>
        <ContentId>UP1018-CUSA01473_00-DYINGLIGHTGAME00</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA01473_00-DYINGLIGHTGAME00.pkg</AppPath>
        <LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\UP1018-CUSA01473_00-DYINGLIGHTGAME00-A0107-V0100.pkg</LatestPatchPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="SA" Product="DLEE">
        <DefaultLanguage>br</DefaultLanguage>
        <ContentId>UP1018-CUSA03977_00-DLEEGAME00000000</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>tsChhfneoiVKFkIjoZ3rpU5THMPeOsGS</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\UP1018-CUSA03977_00-DLEEGAME00000000-A0100-V0100.pkg</AppPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch> 
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="JP" Product="ph">
        <SupportedLanguages>ja en</SupportedLanguages>
        <DefaultLanguage>jp</DefaultLanguage>
        <ContentId>JP0012-CUSA01090_00-DYINGLIGHTGAME00</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>rtj_f7sIkyatKGfre8FtiQrBSdkDWMg5</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <AppPath>\\builder01\builds\ELEVATED\Master\PS4\JP0012-CUSA01090_00-DYINGLIGHTGAME00.pkg</AppPath>
        <LatestPatchPath>\\builder01\builds\ELEVATED\Master\PS4\LATEST_PATCH\JP0012-CUSA01090_00-DYINGLIGHTGAME00.pkg</LatestPatchPath>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4_patch</VolumeTypePatch>
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis Region="JP" Product="DLEE">
        <DefaultLanguage>jp</DefaultLanguage>
        <ContentId>JP0012-CUSA04298_00-DLEEGAME00000000</ContentId>
        <NPCommID>NPWR05659_00</NPCommID>
        <PassCode>tsChhfneoiVKFkIjoZ3rpU5THMPeOsGS</PassCode>
        <StorageType>bd25</StorageType>
        <AppType>full</AppType>
        <VolumeType>pkg_ps4_app</VolumeType>
        <VolumeTypePatch>pkg_ps4</VolumeTypePatch>
        <StartChunkId>0</StartChunkId> 
        <Scenario Type="sp" Label="Single Play Scenario"/>
        <Scenario Type="mp" Label="Multi Play Scenario"/>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="NA_SA" Product="ph">
        <ContentId>UP1018-CUSA00078_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="EU_GDR" Product="ph">
        <ContentId>EP1018-CUSA00050_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="NA_SA" Product="DLEE">
        <ContentId>UP1018-CUSA03946_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="EU_GDR" Product="DLEE">
        <ContentId>EP1018-CUSA03991_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc0" Region="JP" Product="DLEE">
        <ContentId>JP0012-CUSA01090_00-0000000000000000</ContentId>
        <PassCode>51bWEHx5MbiS5UsLZGbP-iQJk5PELDxS</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc1" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-BETHEZOMBIE00000</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc1" Region="EU_GDR" Product="PH">
        <ContentId>EP1018-CUSA00050_00-BETHEZOMBIE00000</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc1" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-BETHEZOMBIE00000</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc1" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-BETHEZOMBIE00000</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc2" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-CUISINEANDCARGO0</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc2" Region="EU_GDR" Product="PH">
        <ContentId>EP1018-CUSA00050_00-CUISINEANDCARGO0</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc2" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-CUISINEANDCARGO0</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc2" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-CUISINEANDCARGO0</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc3" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-PUNKQUEENWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc3" Region="EU_GDR" Product="PH">
        <ContentId>EP1018-CUSA00050_00-PUNKQUEENWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc3" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-PUNKQUEENWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc3" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-PUNKQUEENWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc4" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-BUZZKILLERWEAPON</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc4" Region="EU_GDR" Product="PH">
        <ContentId>EP1018-CUSA00050_00-BUZZKILLERWEAPON</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc4" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-BUZZKILLERWEAPON</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc4" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-BUZZKILLERWEAPON</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc5" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-NIGHTCLUBWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc5" Region="EU_GDR" Product="PH">
        <ContentId>EP1018-CUSA00050_00-NIGHTCLUBWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc5" Region="JP" Product="PH">
        <ContentId>JP0012-CUSA01090_00-NIGHTCLUBWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc5" Region="EU2" Product="PH">
        <ContentId>EP1018-CUSA02010_00-NIGHTCLUBWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
    </Orbis>
 
    <Orbis DLC="dlc6" Region="NA_SA" Product="PH">
        <ContentId>UP1018-CUSA00078_00-LACERATORWEAPONS</ContentId>
        <PassCode>Qdmud6goQGljP10AF6uVx5gk0cfvKU0O</PassCode>
        <VolumeType>pkg_ps4_ac_data</VolumeType>
        <StartChunkId>0</StartChunkId>
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</Package>
DyingLight 2: DEV MOD MENU By DeathRGH (PS4 9.00 JAILBREAK)
Dying Light 2 Stay Human PS4 Dev Cheat Menu PKG Released.jpg
 

Comments

you can uninstall using a different pkg on the playstation I can't remember the name. but its not that time consuming so delete the whole game and reinstall. you will not lose your save.

most of the functions don't work but that simply because the person that found it didn't implement everything required. just like how he found the menu some of the functions need to be found as well.

yes you can teleport, edit story progression, spawn any item or npc, and debug most features. no god mode does not work and there are things like unlimited ammo that are left overs from the first game which id assume are going to be implemented in future updates which is why that function is missing.
 
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