Category PS4 News       Thread starter PSXHAX       Start date Jun 12, 2019 at 1:36 PM       4,463       12            
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Final Fantasy fans will be pleased to hear that fast-paced action and turn-based tactics will be abundant in the upcoming Final Fantasy VII Remake and Final Fantasy VIII Remastered PS4 titles, with E3 2019 trailer videos on the gaming legends now available! ⚔

Check them all out below, and to quote from Sony Social Media Manager Justin Massongill on Square Enix's upcoming Final Fantasy VII Remake Demo:

There’s been a lot of chatter online since FF7R’s initial reveal from die-hard fans who are skeptical of the remake’s transition to a more action-oriented battle system. It’s good to be skeptical — it’s a big shift for one of the most revered games of all time — but I am both thrilled and relieved to report that while combat looks fast-paced and action-heavy, in practice there’s far more of that traditional turn-based DNA embedded here than you might think.

In the hours following my hands-on time with the game, I found myself describing it to friends as a modernized approach to the original’s turn-based combat. Remember how much time was spent waiting for ATB gauges to fill in the original? Remake basically just gives you fun stuff to do while you’re waiting.

Sure, your ATB gauges will fill up slowly on their own, but hammering enemies with standard attacks will accelerate the process. During gameplay this means more exciting combat that still feels faithful (perhaps even reverential) to the spirit of the original game.

Allow me to elaborate. There’s a “standard attack” you can execute by hammering the Square button, and you can block with R1 or dodge with Circle. Sure, this all looks flashy and feels fun, but leaning on these skills isn’t going to get you through battles very quickly. The meat of the combat in Remake is Tactical Mode, which you can enter at any time by pressing X.

When you go Tactical, time slows nearly to a stop and you gain access to a menu with options for Abilities, Spells, and Items. You have plenty of time to plan a course of action here — think of this more like a cinematic version of the turn-based combat from the original game.

Equipping Materia to a character’s gear still grants access to various spells, and elemental weaknesses seem to play a significant part Remake’s combat. When battling the iconic Scorpion Sentinel boss, I was watching Barret’s ATB bars like a hawk since I knew he could cast Thunder — an attack the Scorpion definitely did not enjoy getting hit by.

I found myself swapping between Cloud and Barret a bunch, getting up close with Cloud’s standard attacks to fill up ATB bars and slinging hard-hitting physical Abilities, then swapping to Barret to hit the boss with Thunder and keeping the party healed up with the Cure spell (and every so often tossing out a potion or ether, which also consumes one ATB gauge).

Side note: Barret’s arm-mounted machine gun opens up interesting ranged combat options in this battle and in the moment-to-moment scraps against weaker foes.

Another gauge I kept an eye on during this boss fight was the Stagger gauge, displayed just below the boss’s health bar. Dealing enough damage to max it out staggered the boss, stopping its assault temporarily and increasing damage from all other attacks for a short time.

Sometimes one of your characters can get pinned down or otherwise restrained by an enemy, forcing you to swap to another team member to try and dish out enough damage to free your friend. This serves as a good reminder that you should swap between characters frequently, since they each have their own ATB gauges and powerful abilities to go with ‘em.

And, of course, the Limit Break returns. Taking damage fills up your Limit gauge, and once that’s full your Tactical menu gains a new option: that beautiful, animated, rainbow-tinted “LIMIT BREAK” option. Let ‘em have it!

A few other tidbits I noticed while playing Final Fantasy VII Remake (man, it still feels crazy to type that):
  • The music. My goodness, the music. I heard a few tracks during my short time with Remake, each a fully orchestrated arrangement of the original’s timeless tunes. Listen to the music in the excellent intro to Square Enix’s E3 presentation, then imagine that treatment applied to some of the game’s other songs. Yeah.
  • Speaking of the music, it swaps seamlessly and dynamically between different versions of the song as you enter and exit combat. Such a cool touch!
  • Major QoL upgrade: You can slide down ladders by holding R2 or clicking the left analog stick.
  • Those same controls also let you sprint as long as you’re not in combat.
  • You can assign commands to other characters during combat by selecting them with L2 or R2 and navigating their Tactical menus.
  • After I killed an enemy with a multi-hit ability, Cloud automatically redirected the remaining hits of his attack to another nearby foe, ensuring the attack wasn’t wasted.
  • The Scorpion Sentinel boss fight had some really rad phase transitions — basically mini-cutscenes that played out completely seamlessly during the encounter. Even though I’ve destroyed this thing plenty of times in the past two decades, I was glued to the screen as I took it on this time.
That’s it for now! But stay tuned — I’m sure we’ll have plenty more to talk about as we draw nearer to Final Fantasy VII Remake’s March 3, 2020 release date.

FINAL FANTASY VIII Remastered – Official E3 Announcement 2019 Trailer
FINAL FANTASY VII REMAKE Trailer for FFVII - A Symphonic Reunion
FINAL FANTASY VII REMAKE Trailer for E3 2019
Final Fantasy VIII Remastered - Official PS4 Launch Trailer
Final Fantasy VII Remake PS4 - TGS 2019
FINAL FANTASY VII REMAKE - FINAL FANTASY VII REMAKE Theme Song PS4 Trailer
Final Fantasy VII Remake - PS4 Opening Movie
Final Fantasy VII Remake - Demo Out Now! | PS4
Final Fantasy VII Remake - Demo Gameplay | PlayStation Underground
Final Fantasy VII Remake Tifa Dynamic Theme PS4
Final Fantasy VII REMAKE product codes released:
  • EU: CUSA07187
  • US: CUSA07211
  • JP: CUSA07052
  • HK: CUSA16170
The game version is still 1.00.
Mini-Soundtrack: CUSA16469, CUSA18540, CUSA18703.
Digital Artbook: CUSA16471, CUSA18539, CUSA18702

Final Fantasy VII Remake Tifa Theme

Download: JP0082-CUSA07052_00-DYNAMICTIFATHEME.pkg (Available free as part of a Final Fantasy VII-themed Butterfinger, Baby Ruth and Crunch bars promotional campaign) / FFVIIRTT.rar (18.63 MB)

Final Fantasy VII Remake - PS4 Final Trailer
Final Fantasy VIII Remastered & Final Fantasy VII Remake PS4 E3 2019 Trailers.jpg
 
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sandman15552000

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I'm glad it's looking like the remaster on FF8 is an actual remaster. Not Like the FF7 one they gave us a while ago just being a rehash compatible with current systems. :D
 
:idea: Reminder: Those without a Verified Badge yet on Discord to access the private areas we recommend Joining Us! Why? The waiting process takes a week for new Members, and there's a lot we're unable to share on public forums including the latest PS4 PKG Games. 🏴‍☠️
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