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We've seen PS4 Game Texture Converters, a PS4 Game Model Data & Textures Extraction Guide, a PS4 Game Animations to Havok Files Converter and a PS4 Meshes / Textures Preview GUI with the latest PlayStation 4 game modding contribution coming from @iddaemon (aka ID-Daemon or daemon1 on XeNTaX) in the form of a PS4 Skeletal Models & Textures Tool for Marvel's Spider-Man. 🕷🕸

Download: spiderman.rar (49.69 KB - contains spiderman.exe and spider.ini) / model list.rar (4.49 MB - includes models.txt and allassets.txt)

Spoiler: Depreciated

According to @Joonie of Team Rebug on Twitter, to quote "apparently Spiderman is decrypted." 🥳

Here's what ID-Daemon had to say on the tool, to quote: Spiderman 2019 (PS4) tool.

Only skeletal models & textures supported now.

Correct INI file for the folder where you have game data files. Then run some of these commands:

1. spiderman 99807473A3981A8D - will extract that asset
2. spiderman 99807473A3981A8D c:\spider\iw - will extract asset into folder with name you specified
3. spiderman list.txt - will extract ALL assets in list
  • use asset lists provided with game files
  • you can also edit "list.txt" to give assets any names/folders/drives you want
  • tool will work based on HASHES (not names), names are given for reference
Tool updated:
  • static model support
  • fixed some models crash
  • fixed wrong hash calculation for some textures
  • material template support (more texture names)
  • fixed some broken textures
New version:
  • proper bone names
  • vertex normals
  • map support
Maps are .zone files. Not all of them contain models, so some will crash. Try "ground" and "art" files, having names like:

tile_k22_ground.zone or tile_k22_ground_overlay_act3.zone

3 new models added:
Code:
8616383405794950        characters\hero\hero_spiderman_tasm\hero_spiderman_tasm.model
959297296C3D3DD3        characters\hero\hero_spiderman_armored\hero_spiderman_armored.model
B35FA84D0B220D0E        characters\hero\hero_spiderman_arachnidrider\hero_spiderman_arachnidrider.model
New config files in 1.19:
Code:
89009AD36E86E53D    configs\masteritemloadoutlist\itemloadout_spiderman_amazingsuit.config
8A0D6F81DF8A1EBA    configs\vanitytor1\vanity_spiderman_i20rthirdsuit.config
8A789B2B0E784BF0    configs\inventory\inv_reward_loadout_i20rthird_suit.config
8ADA046D01D15596    configs\inventory\inv_reward_loadout_amazing_suit.config
95BB549417426B49    configs\masteritemloadoutlist\itemloadout_spiderman_arachnidridersuit.config
9937D9D7F14C8D1B    configs\vanitytor1\vanity_spiderman_arachnidridersuit.config
9B101EC5AE83F184    configs\equipment\equip_techweb_i20rthird_suit.config
A5D0E084B72BD05C    configs\equipment\equip_techweb_amazing_suit.config
ACCE27069E2EF19A    configs\equipment\equip_techweb_arachnidrider_suit.config
BA34E0A531D2A12C    configs\inventory\inv_reward_loadout_arachnidrider_suit.config
BCD531E0690D03CA    configs\masteritemloadoutlist\itemloadout_spiderman_i20rthirdsuit.config
🔥 Also making rounds via Twitter this weekend on CVE-2018-17155:
Marvel's Spider-Man PS4 Skeletal Models & Textures Tool by ID-Daemon.jpg
 

Comments

I do not understand, this is probably decrypted or fake pkg, but why release first this when it is currently useless for the end user!

If someone does not understand me wrong, this is a great for the scene, but I think it not should have come out yet
 
@thara thing is this is one vector, and CB specialises in WebKit over kernel iirc. QuickHEN is a framework for AIO WebKit for all firms that support kernel, and hen is then ported to those firms, but no kernel exploit is public (or included) for >5.0X.

Also: We already know 6.5x is vulnerable.

 
One day we'll get that kernel exploit and it'll be great. But for know, we wait in the dark. Unless someone (like the Russians) upload a random dump. :p

That unexpected Horizon Zero Dawn dump was great
 
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