release this past March and some PS4 Xploder GameSaves, Ubisoft announced a 4v4 PvP (Player vs Player) mode for Tom Clancy's Ghost Recon: Wildlands called Ghost War alongside details on the PS4 Open Beta that runs from September 21st through September 25th with preload starting on September 19th.
Check out the PvP video reveal below, and from their Blog to quote: Each match in the Ghost War Open Beta is a 4v4 deathmatch with no respawning, fought in a “best of three” format.
The Open Beta will include five of the eight total maps and you’ll have access to six of the 12 specialized classes that are spread across three categories (Assault, Marksman, and Support) in the final version of the mode.
In the Assault category, you’ve got the Tank – a burly soldier with thick armor, extra health, and a light machine gun. LMGs are powerful in Ghost War because of the new suppression mechanic. When you’re suppressed, your vision is heavily blurred and it’s nigh impossible to be an effective soldier until you relocate or the barrage subsides.
Suppression is great for tamping down snipers and keeping enemies in check while your team advances to a better position or revives a downed ally. Revivals are key in Ghost War; don’t let your buddies languish if you can help it, but watch out, an enemy might by lying in wait.
If you’re tired of being on the receiving end of enemy suppression, you’ll probably want to pick the Pointman. This Assault class can’t be disrupted in any way, making them a serious nuisance and a powerful flanker. Keeping an eye on your enemies’ movements is crucial, and Support classes let you do just that with surveillance drones. The Scout class can tag enemies, while the Artillery class can call in a mortar strike to flush enemies out of cover.
Shooting down enemy drones is good for business, but drones aren’t the only way to tag your enemies. Using binoculars or spotting an enemy through your sights will mark them, and if you manage to capture the Recon tower that goes live in the middle of the match, it’ll reveal the whole enemy team and give your two Marksman classes someone to target.
The Enforcer class packs a big LMG for more suppressive muscle, and the Sniper class, well, snipes. Good sniper cover can severely limit your enemies’ movements and whittle down their headcount, but in a new feature developed for Ghost War, firing a gun will light up a noise marker for your enemies to spot. The bigger the gun, the bigger the marker, so stationary snipers can find themselves swarmed in a hurry.
The six classes can be further customized with perks that can, for example, mark enemies who mark you or increase your sprinting speed. Leaning into your talents and fitting in with your team’s strategy is crucial, because Ghost War sets the stage for some truly tense fights in which the team with the better tactics has a significant advantage.
Tom Clancy’s Ghost Recon Wildlands: Ghost War PVP Reveal - Open PS4 Beta
Soooo... who ready to get rekt?