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MLTHaKu by MiraLaTijera Arrives for PlayStation Vita Consoles
Since the last HENkaku update followed by Enso CFW, the recent Adrenaline Bubble Manager v3.00 and proceeding their MLTActivator release, Spanish PlayStation Vita developer MiraLaTijera with help from Darkmet98 among others released MLTHaKu R1 Beta today for PS Vita console owners. :coolxf2:

Download: SDFiles.zip (546 KB) / GIT

From the README.md, roughly translated to quote: Information

Welcome to the main repository where MLTHaKu is hosted.

Characteristics
  • It facilitates the process and installs the gamesd plugin for the SD2Vita permanently in the PS Vita.
  • Replaces MolecularShell with VitaShell and installs Vita Homebrew Browser and installer of "Henkaku Ensō"
  • No longer requires an official memory for the normal use of the PS Vita as the installation of MLTHaKu
Requirements
  • PlayStation Vita with firmware 3.60 installed
  • SD2VITA with memory previously formatted in exFAT (more information on how to format it here
  • The SDFiles.zip file
Instructions

PS Vita without having previously installed Henkaku or SD2Vita
  • Insert the Micro SD in the pc and extract in it the contents of the file "SDFiles.zip" (only if the memory is clean and does not contain any file of the PS Vita)
  • We removed the official memory of the PS Vita with the console off...
MTuner Memory Profiler and Leak Finder for PS4, PS3 by Milostosic
Developer Milostosic released an open-source (BSD2) C/C++ memory profiler and leak finder called MTuner for Windows, PS4, PS3, etc with a demonstration video below. :geekxf2:

According to the README.md file, to quote: MTuner utilizes a novel approach to memory profiling and analysis, keeping entire time-based history of memory operations. This gives an unique insight in memory related behavior of your software by making queries over the entire data set.

Download: MTuner (64bit Windows) / MTuner Documentation / GIT

Features

MTuner intercepts all memory operations performed by your application (allocate, reallocate, free) and stores them in capture files to be analyzed offline. Having entire history of memory operations in memory allows for powerful queries making it possible to quickly narrow down sources of memory leaks, spikes, high count of allocations, etc. Some feature highlights include the following:
  • High performance - Profiling applications has minimal impact on run-time performance. MTuner can handle very large number of allocations per second with linear performance scaling.
  • Non intrusive - MTuner makes no internal memory allocations during profiling. This allows MTuner to capture all allocations, even coming from CRT init phase or global variables.
  • Memory timeline graph - With entire history of memory operations, MTuner allows for a new way to visualize memory usage evolution in your application.
  • Filtered views - Allocations can be filtered by time range, heap, allocation size or memory tag (or any combination of those filters). For example, it's trivial to isolate allocations performed during data loading that are under 64 bytes in size and made through a specific allocator.
  • MTuner *** - For developers using a custom memory manager or developers that want to mark timed events or add custom allocation tags and much more - MTuner *** provides complete control! It can be integrated easily in any project and supports a number of platforms.
  • Continuous integration - MTuner can help developers track changes in memory usage on a daily basis or...
Call of Duty: WWII Private PS4 Multiplayer Beta Details Revealed
Following their PS4 multiplayer trailer, here's what to expect in the Call of Duty: WWII Private PS4 Multiplayer Beta as those who pre-order COD WWII from PlayStation Store can start pre-loading the beta now! :bananaman18:

To quote from Activision Editorial Manager Kevin Kelly: The Call of Duty: WWII Private Multiplayer Beta is nearly here on PS4, and we’ve got all the intel you need to get in on the action when it deploys August 25.

SLEDGEHAMMER SPEAKS

Last week, Sledgehammer Games released a special message to let everyone know what to expect from the Private Multiplayer Beta, which is just a small part of the full multiplayer mode, and to thank everyone for taking part as this will help hone the final experience when the full game launches on November 3.

“We love the active dialog we have with the Call of Duty community, and value the exchange of ideas and constructive feedback we have with fans. Your feedback will help us finalize features, optimize gameplay balance, and refine the remaining development roadmap to launch. So please explore, rank up, and have fun. Share as much feedback as you can – everything helps. The development team will be playing non-stop, and we’ll be monitoring performance and collecting valuable data around the clock.”

HOW TO GET INTO THE PRIVATE MULTIPLAYER BETA

To gain access to the Call of Duty: WWII Private Multiplayer Beta, you need to pre-order the game at a participating retailer. Head over to www.callofduty.com/beta for more details. If you pre-order from the PlayStation Store, you can pre-load now to jump right into the action once the Beta starts on Aug 25 @ 10AM PT.

PRIVATE MULTIPLAYER BETA DATES

The Private Multiplayer Beta will be split into two weekends for PlayStation 4 players:
  • Weekend 1 starts at 10am Pacific / 5pm GMT on August 25 and will last until August 28 at 10am Pacific / 5pm GMT.
  • Weekend 2 starts on 10am Pacific / 5pm GMT on September 1, and will last until...
Shenmue III on PlayStation 4, PS4 Teaser Trailer at Gamescom 2017
With Gamescom 2017 officially underway and running though August 26th things are heating up including the arrival of the first Shenmue III PS4 teaser trailer video and screenshot gallery courtesy of Yu Suzuki below! :fire:

It's built from a small slice of an in-development build of the Shenmue III game, and delivers a glimpse into the new look of main characters, new characters and overall feel of the Shenmue world.

Also for those following the PlayStation 4 scene, be sure to check out the PSXHAX Shoutbox message of the day (MOTD) today for some new PS4 dev stuff. <3

To quote: To coincide with Gamescom 2017, we are happy to share the news that we have inked a publishing partnership with Deep Silver! From the early days on the project, the team at Deep Silver really impressed me with their deep passion for the series and their desire to work with us to deliver a proper sequel that all fans will love.

To celebrate the news, I would like to share with you a teaser video built from a small slice of an in-development build of the game. As you will see, the latest chapter in Ryo and Shenhua’s journey begins with a beautiful set piece in China.

You’ll also see that we’re aiming to significantly upgrade the game’s visuals, and you may also notice a new character during that quick glimpse of our new battle gameplay.

I’m pleased to be able to offer a small peek into what we’ve been building thus far, and I am looking forward to the opportunity to show you more as we get closer to our 2018 release.

Sony Teases They're Gearing Up for the Reveal of Something New!
While it probably isn't the rumored PlayStation 5 just yet, today Sony did Tweet out a teaser picture of what appears to be a PlayStation console or some type of hardware hidden curiously underneath a red cloak. :oopsxf2:

Their intentionally vague tweet can be seen below, which states simply: "We're getting geared up for the reveal of something new."

With the XBox One X coming from Microsoft on November 7th, it wouldn't surprise us if Sony wanted to shake up the market with something new of their own. :sneakyxf2:

According to TweakTown.com to quote: "Sony should unveil the new hardware, whatever it may be, during its press conferences at Tokyo Game Show in September and Paris Games Week in October, along with its special PlayStation Experience showcase during the holidays."

Anyone have a guess as to what this Sony secret under the red cloth may be? :unsurexf2:

:arrow: Update: For those curious, it was a Limited Edition Gran Turismo Sport PlayStation 4 console, available from October 18th, 2017 with additional details and pictures HERE!

Cheers to both @Figure03 and @Fimo for the heads-up on this in the PSXHAX Shoutbox tonight! :lovewins:
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