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Destiny 2 New Legends Will Rise Live Action PS4 Trailer and FAQ
With Destiny 2 arriving next week, Sony Social Media Manager Justin Massongill shared a new Legends Will Rise Live Action PS4 Trailer and pre-launch FAQ courtesy of Bungie to prepare fans for the release! :D

Check out the latest Destiny 2 trailer video below, and to quote: We got in touch with David Allen, executive producer on Destiny 2, who graciously answered a few of our last-minute questions. Enjoy!

After analyzing beta data and player feedback, what changes are you evaluating for Destiny 2?

We were able to learn a ton from our beta, and we are making a lot of changes based on what we observed and learned. We’ve addressed a number of bugs – including fixing things like an infinite super glitch, an infinite grenade glitch, a Warlock glide glitch – and we’ve made tweaks including decreasing Super recharge time, increasing grenade damage in PvE, and increasing power ammo drops in PvE.

The amount of time that our players put into any release very quickly eclipses how much test time we can put into it, so we always find a lot of surprises in these types of tests!

What enhancements can we expect in terms of added layers to Strikes, Crucible, and Raids — such as Challenges, modifiers, rewards, etc. — to keep players coming back for more?

We have a few different layers to keep our cyclical activities feeling fresh in Destiny 2. In Strikes, Crucible, and when you’re patrolling a destination, you’ll have Challenges available. Challenges are meta-goals that you can try to complete on top of the objectives in the activity itself, and they’re tied to some of your weekly rewards. We’ll also have new modifiers in our Nightfall strikes as another layer to change up that experience week-to-week.

We aren’t talking about any specifics around the Raid before launch, but rest assured there will be plenty to keep players coming back for more there as well.

Can you elaborate on the difference between Quickplay Crucible matches and Competitive game types? How many different modes will be in each?

Quickplay and Competitive Crucible matches are meant to give players different options depending on their mood. We use different matching criteria for each. In Competitive, we favor a closer skill balance between the...
Tom Clancy's The Division PS4 Free Update 1.8 Resistance Reveal
A new month is here and Sony just updated their YouTube video feed with an exclusive Resistance reveal of Tom Clancy's The Division PS4 free update 1.8 coming to PlayStation 4 this fall! :coolxf2:

The update will introduce West Side Pier, a completely new area of the map, as well as new PVP and PVE content!

Check out a summary and their latest trailer video below, to quote: Tom Clancy’s The Division is a revolutionary next-gen experience that brings the RPG into a modern military setting for the first time.

In the wake of a devastating pandemic that sweeps through New York City, basic services fail one by one, and without access to food or water the city descends into chaos.

As an agent of The Division, you’ll specialize, modify, and level up your gear, weapons, and skills to take back New York on your own terms.

OpenRTE PlayStation 4 Memory / Module Manager for PS4 1.76
Since sharing some PS4 IDPS / PSID Dump Code developer @theorywrong announced on Twitter with help from @DEv ShOoTz the release of OpenRTE v1.0 which is a PlayStation 4 Memory / Module Manager for PS4 1.76 jailbroken consoles. :lovexf2:

Download: OpenRTE 1.0 / GIT / PS4 Shutdown LED Color Blink Demo

And from the README.md, to quote: OpenRTE - PlayStation 4 Memory / Module Manager

OpenRTE is a little software for explore/edit memory of the PlayStation 4.

Download pre-compiled version here.

Executing

You need NodeJS and Elf-loader

Tips: Add random page to signet and replace this url by http://ipofserver:5350/ (the backslash at the end is very important)

Compiling

You need PS4SDK and a magic command
Code:
make
Debugging

OpenRTE use libdebugnet from ps4link by psxdev, the debug port is 15000 (change the ip of your computer on the binary, or in the source)
Code:
socat udp-recv:15000 stdout
Credit

Thanks to: Dev_ShoOTz for all night of debugging :D

MarentDev for some help and the library for iOS (not here for the moment)

Marbella, MsKx, JimmyModding, AZN for testing

BadChoiceZ for the notify function

psxdev for libdebugnet

Quentin from PLS Squad for some help in C/C++ with my crappy code xP

CTurt, Zecoxao, wskeu, wildcard, Z80 and all people contributing to PS4 Scene

Note: A release version is also available

I have a bad english, sorry for that ^^' Have fun :extremelyhappy:

Much love to both @Figure03 and @toni1988 in the PSXHAX Shoutbox for passing along the...
PS4 Running Linux Chaitin Tech Exploit at Tencent Security Conference
Many may recall GeekPwn 2016 featuring the Chinese hackers of Chaitin Tech, and while little was available from the closed door Zer0Con their work appears to have resurfaced at the Tencent Security Conference which took place yesterday in Shenzhen, China. :kitty:

Below is a video courtesy of Noam Rathaus‏ of the related Chaitin Tech PlayStation 4 exploit footage showing the PS4 running Linux, who notes to quote: "To clarify, it's exploiting a vulnerability in WebKit, then a vulnerability in FreeBSD to gain execution privileges on a PS4."

Cheers to @raedoob on the PSXHAX Discord and both @UmarDaBest559 and @X41 in the PSXHAX Shoutbox for the news tip and follow-up details! :beer::beer::beer:
Call of Duty: Ghosts RTM Tool Updated Demo for PS4 1.76
Following the CoD: Ghosts RTE demo and updates today a new demonstration video is available below from HackPredatorz for those with a jailbroken PS4 1.76 console. :winkxf2:

In the video description he credits PlayStation 4 developer @j0lama for PS4ME, which was proceeded by other PS4 RTE Tools including PS4All and OpenRTE.

Thanks to @modz2014 for the heads-up in the PSXHAX Shoutbox for the tip! :thumbup:
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