//for spawn this preview when scrolling vehicle section:
void Spawn_Vehicle(char* Option, char* Name_Vehicle, bool Show_Preview){
if (currentOption == optionCount){
if (Show_Preview){
GRAPHICS::DRAW_SPRITE(vehiclePreviewDict, vehicleName, 0.80, 0.80, 0.30, 0.50, 0.50, 255, 255, 255, 155);
}
}
}
static struct {
LPCSTR vehiclePreviewDict;
char* vehicleName;
} VehiclePreviews[267] = {
{ "lgm_default", "adder" },
{ "lgm_default", "banshee" },
{ "lgm_default", "carboniz" },
{ "lgm_default", "carbon" },
{ "lgm_default", "cheetah" },
{ "lgm_default", "cogcarbi" },
{ "lgm_default", "comet2" },
{ "lgm_default", "coquette" },
{ "lgm_default", "elegy2" },
{ "lgm_default", "entityxf" },
{ "lgm_default", "exmplar" },
{ "lgm_default", "feltzer" },
{ "lgm_default", "hotknife" },
{ "lgm_default", "infernus" },
{ "lgm_default", "jb700" },
{ "lgm_default", "khamel" }...