This weekend PlayStation 4 developer
@seb5594 (
Twitter) made available on his
Github repository a
PS4KernelDlSym Symbol Resolver / List Creator which is a tool for PS4 scene developers that analyzes all direct calls to ps4KernelSym dynamically generating an offset table containing all
kernel symbol names for reference.
Download:
ps4sdk.ps4KernelDlSym.List.Creator.exe /
Gee.External.Capstone.dll /
Gee.External.Capstone.xml /
GIT
Version 1.00
This release matches the requirements from README (
https://github.com/seb5594/ps4KernelDlSym-reference-analyzer/blob/master/README.md).
I am unsure about the 32 bit (x86) disassembler library, because this application runs on my PC, even if all dependencies are deleted. That's the reason why i am giving out all dependencies. If some resource is not required, open an
issue!
And from the
README.md, to quote:
ps4sdk ps4KernelDlSym Symbol Resolver
The PS4SDK ps4KernelDlSym Symbol Resolver is a windows forms application (requires .NET 4.0), which has been made to fit my needs for ps4 compiled payloads using as example
my version of Hitodamas open source PS4 ***. This tool has been made to generate dynamically an offset table containing all kernel symbol names and the corresponding offsets, where are getting called in a executable.
In the current state, it is impossible to resolve stacked function calls. If I feel to, I will extend this application with the feature of stacked function calls. You are permitted to use/edit this source code, as long you are referencing to this project.
Requirements (for usage)