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DI-AR15 for Defiance / Defiance 2050 by Quake of SubZero DeZigns
Following his RetroList RetroArch Tool update, today Quake of SubZero Dezigns made available a Windows app called DI-AR15 for Defiance (PC, PS3) and Defiance 2050 (PC, PS4, XBox One) which helps you to keep track of your inventory across multiple toons / accounts with some updates below. :geekxf2:

Download: DI-AR15 v1.0.12

To quote from his blog post on the release: What is DI-AR15?
  • DI = Defiance Inventory
  • AR15 = Triggering Snowflakes
  • Defiance: PC, PS3
  • Defiance 2050: PC, PS4, X-One
DI-AR15 will help you keep track of your Inventory across Multiple Toons (Accounts).

By "MANUALLY" Inserting your inventory you can look for what you need, or have to sell with a click of a button.

You will no longer have to Switch Toons (Accounts) to look in your "LONG" list. Remember, This a "MANUAL" database of your inventory. This "DOES NOT" connect to the PC, PS4, PS3, X-One, or any other device saves.

NO IMAGES ARE INCLUDED IN THE DATABASE FOR THE GEAR. YOU CAN ADD YOUR OWN INTO YOUR OWN DATABASE. ONCE THE IMAGE IS SET INTO THE DATABASE FOR THE ITEM/GEAR IT WILL USE THAT IMAGE FOR THAT ITEM/GEAR NAME.

Changelog:

1.0.12

  • Search form -
  • Added: New Search Features
  • Fixed: Selection search option
  • Fixed: Resize form open
1.0.11
  • Match form - Multi-line "ITEM" Tooltip Info
  • Match form - Double Click fetch item
  • Search form - Multi-line "ITEM" Tooltip Info
  • Search form - Double Click fetch item
1.0.10
  • Match form - Search function
  • Minimize to Search form
1.0.9
  • Deletion by removing Mods from Treeview
  • Added: Vertical bar ini saving
  • Fixed: the Maximum sized List window
  • Added: Combobox Sorted to ADD Form
Thanks,
Quake
AKA
SubZero DeZigns
Tacoma Joins New PlayStation 4 Game Releases Next Week
Tacoma for PS4 is the story of six space station crew members, forming relationships, experiencing love and loss, and facing crisis together allowing players to discover not just what happened but what makes them who they are through your role as an interactive investigator. :winkxf2:

Here's what else is heading to PlayStation next week from Sony Social Media Senior Specialist Ryan Clements, as follows:

New PlayStation Games for 5/8/2018
  • 2MD: VR Football - PS VR — Digital
  • AO International Tennis - PS4 — Digital
  • Conan Exiles - PS4 — Digital, Retail
  • CoolPaintr VR - PS VR — Digital
  • Darkest Dungeon: Ancestral Edition - PS4 — Retail
  • Dead Ahead: Zombie Warfare - PS4, PS Vita — Digital
  • Death Road to Canada - PS4 — Digital
  • Grim Legends 3: The Dark City - PS4 — Digital (Out 5/11)
  • Hyper Sentinel - PS4 — Digital
  • InkSplosion - PS4, PS Vita — Digital (Cross Buy)
  • Laser League - PS4 — Digital (Out 5/10)
  • Lunch Truck Tycoon 2 - PS4 — Digital
  • Megadimension Neptunia VIIR - PS4, PS VR — Digital, Retail
  • Raging Justice - PS4 — Digital
  • Reverie - PS4 — Digital (Out 5/10)
  • Shantae: Half-Genie Hero Ultimate Edition - PS4 — Digital
  • Subaeria - PS4 — Digital (Out 5/9)
  • Tacoma - PS4 — Digital
  • Through the Woods - PS4 — Digital
  • Trailblazers - PS4 — Digital
  • Tyr: Chains of Valhalla - PS4 — Digital
PlayStation Music
  • Leon Bridges - Good Thing
  • Parkway Drive - Reverence
  • Rae Sremmurd - SR3MM
PlayStation Video
  • Black Panther
  • The Pass
  • Wetlands
PlayStation Vue
  • May The 4th - “For the first time ever, all available Star Wars movies will be under one roof. TBS On Demand will have all seven titles May 4 – June 2.”
The information above is subject to change without notice.
How to Compile and Build with Unity for PS4 FPKG by RetroGamer74
Hi everyone, I was finally able to compile and run packages using Unity, many of you ask to me how to do it so I wrote a tutorial which can also be found below.

I hope many of you join to the PlayStation 4 scene and help developing PS4 homebrew, or follow THIS guide via VitaHex covering how to setup Unity to develop PS Vita games :)

Also @jocover has made available both a Space Shooter.pkg and tank.pkg HERE for those interested!

Let me know if everything goes fine.

Best regards.

How To Build With Unity PS4 FakePKG

In order to build with success using Unity PS4 you need to be sure your setup is complete.

Setup

1. Install PS4 ***. There is a release out there you have to look for. (Krome Mods)

2. Install Unity 2017.2.0p2. (You have to look for the version capable to build for 4.55 PS4 release).

3. Install Unity PS4 2017.2.0p2 for the same release than Unity 2017 release.

4. You can also install Monodevelop from the preferences menu option within Unity Editor. You can, anyway, install Visual Studio as IDE.

5. Once PS4 *** is installed you have to replace the Publishing Tools which are located in PATH_SDK/ORBIS/Tools/Publishing Tools/ with the FakePKG tools you can download from: Publishing Tools.zip (4.6 MB)

6.- Create a Unity account if you still don't have one.

7.- Set the license. You can do this in first Unity startup, or in the Help menu, by selecting Manage License. Then, select Activate License, and set yours.

Building

1.
Create a new project, or open an existing one, or just import one of the packages as samples you can also find out there.

2. When you ready to build the project select File -> Build Settings.

3. Set the window as show in next image.

4. Now click in Player Settings button on the bottom left side of the Build Settings window.

[ATTACH type="full" alt="How to...
Codebreaker Cheats for PS2 PKG Games PS4 Guide by Codester1389
So, this is my very first thread I've ever made on this site. Please take it easy on me if there are any typos. For those that have seen my video or reply to a previous Codebreaker thread, a lot of you should already know that I'm the first on all of the Internet to figure out how to get Codebreaker cheats working on PS2 PKG games for the PS4, PS4 Slim, PS4 Pro or whatever u have.

This method is literally almost identical to that of the PS3. Only difference is the fact that we are building a PKG file as an extra step. Process is the same if u wanna put Codebreaker cheats in ur PS2 games on a Jailbroken PS3 (again, excluding the PKG building part).

So here is a text tutorial for those that want it. I'll also post a video that lots of you probably already have seen, but just in case you haven't. THIS NEVER HAS WORKED FOR ME WITH THE PS2 CLASSICS GUI, SO MY ADVICE IS DON'T USE THAT. ONLY USE THE ORBIS PKG BUILDING PROGRAMS. Here it is (video at bottom):

Steps (all programs are free and given towards bottom of post in a link):

1.
Extract ISO with ISOBuster (free) to a folder (let's say it's called XXX)

2. Rename wLaunchelf.ELF file to BOOT.09

3. Keep CodeBreaker.ELF named the same and don't touch it.

4. Drag the wLaunchelf.ELF that u renamed to BOOT.09 AND Codebreaker.ELF into the same folder as all the other files that was extracted from ISO (XXX folder is used)

Note: If using a PAL game, the original Codebreaker.ELF might not work, so use the 1 I provided in download link below that NOW contains "Xploder.ELF" as well that will work with PAL games. Folders are labeled in download for your convenience :)

5. Open the SYSTEM.CNF file (that was extracted from ISO in that XXX folder also) in Notepad and change the "SLUS_whatever" part to BOOT.09. So instead of cdrom0: \SLUS_210.73 as example, change the SLUS_210.73 to BOOT.09 THIS IS IMPORTANT OR IT WONT BOOT ULAUNCHER AT ALL.

6. After all that, Open CD/DVD Rom Generator (Select new project then select DVD Master if ISO u extracted is bigger than 750MB. Select CD Master if the game/ISO isn't. Example. Star Wars Racer Revenge would be a CD. Not a DVD, cuz it's less than 750MB in size). THEN select ALL the files I mentioned above (should all be in same folder with the extracted ISO files and after they were modified. Again, XXX folder is used) and drag everything from that XXX folder to the biggest box in that program (CD/DVD Rom Generator) on the right...
OpenIV 3.0 Features PS4 (Orbis) Support for Grand Theft Auto V!
With a strong comeback since the legal hassles last year, the OpenIV Team recently announced OpenIV 3.0 featuring PS4 (Orbis) support for Grand Theft Auto V among the updates! :notworthy:

Check out the OpenIV: What's new in 3.0 video demo below, and to quote: Today, we are releasing OpenIV 3.0 with some surprising features, please take a look:

Whats new in OpenIV 3.0
  • PlayStation 4 support
We are happy to announce new platform support for Grand Theft Auto V, please welcome PlayStation 4 (Orbis). We never actually thought this will be possible, but files for PS4 version of GTA V are available, so why not?

  • Features
As always in the beginning of the support for new game or platform, not all OpenIV features are available. As for now, we have basic support for Archives, Textures, Models, Collision Bounds, NavMeshes and Audio files. You can open all those files in inbuilt OpenIV tools, but there is no openFormats exporting or editing capabilities. Since PS4 have some specifics in GTA V RAGE Resources please consider this support as BETA and report any issues you may encounter. Please do not expect same level of features support as we have for PC version.
  • Files
You might also have question, where to get the PS4 game files. We cannot answer this question; this is something you need to figure out by yourself. You need to have game files on your PC. When you got the files, you also need decrypted version of eboot.bin, if you have the files you probably already know where to get it.
  • Vehicles animations
As our first step in GTA V Animations support, we added new feature for playing vehicles animations. In the model viewer if vehicle has animation you will see controls for playing it. You can play animation forwards and backwards.

We will continue our work on GTA V Animations support and you will see features like cutscenes player and openFormats support in the future.
  • Multichannel audio support
We added very important option into OpenIV settings. You now can configure how OpenIV plays multichannel audio. The new option "Multichannel audio playback" placed in...
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