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PS4 CFW and Hacks       Thread starter stooged       Start date Mar 5, 2018 at 7:10 PM       920      
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I will post this as a separate thread from the PS4 PKG2USB as the 2 payloads vary and it saves confusion.

Original Post: I was playing around with the ext0 mount and recreating the file structure that would be there if the pkg was installed to external storage.

There is a trick I found where if you copy the CUSAXXXXX folder from /user/app to /mnt/ext0/user/app and then unplug the hdd and plug it back in it causes the ps4 to do a repair and then the game is recognized as installed on external storage and from there there are other issues.

BUT with the great work SiSTRo has done in PKG2USB with the symlinks its a lot easier to manage with exfat and just normal USB.

So building on his PKG2USB and symlinks I modified what I was working on for the ext0 mount to work with the usb0 or usb1 and symlinks.

Downloads:
:arrow: Changlog via dbsuarez

This payload searches the entire /user/app folder and copies all installed fpkg games to usb from the system drive and creates the symlinks like SiSTRo has kindly shown us the ability to do.

If you want to target a single game not the whole folder use PKG2USB.

If you install more games just run the payload again and it will copy any new games to the USB and so on.

With symlinks you are making a link to a directory so you want to pick which USB port to have the hdd on and keep it on that same port or the links will point to the wrong directory. USB0 is what I use.

Thanks again to SiSTRo, xVortex, Anonymous, CelesteBlue!

PS4 JAILBREAK 5.05 How To Use APP2USB by seanp2500
Running PS4 Games From a USB with App2USB (5.05 Jailbreak)
Download: app2usb.rar (726 Bytes - configured to export app+update+dlcs to external disc, includes app2usb.ini)
AppToUSB by Stooged A Modification of PKG2USB for PS4.jpg
 

Comments

@Metaxa but you need to have the actual .bin file version i think??? the html that used to be on the 4.55 exploit page never seemed to work for me.....I used netcat and then load the .bin it worked everytime!!!

maybe someone can convert the js html to AppToUsb505.bin??? :) ((I'm sure it is easy to do, I just don't know how - or maybe someone can explain how to create a .bin from the html? --- i have soooo many new 505 games to move!!! :)))
 
@edrix2004 so i tried what you told me but it did nothing after the unplug your usb notification (correction)

1st i added the game id just below the line
second try i left one empty line and the results are the same like this

1st
MODE_MOVE
CUSA02168

2nd
MODE_MOVE

CUSA02168

adding to that since 5.05 the games which on the ext. do not show the real size in the settings / sys storage they only show the size on the console.
 
@stooged so I'm on github ---> AppToUsb-50X ---there are 4 folders :
AppToUSB,bin,html_payload and tool. But I can't seem to locate the actual .bin file to download? (Sorry this is probably a REALLY dumb question?!!) Or do I have to download the AppToUsb-50X.git.zip and somehow convert that to a .bin file?

Sorry once again but i'm just not sure how to get the actual .bin file (using the AppToUsb on the 505 exploit doesn't work for me - just like on 455 but using netcat and the actual .bin works!)
Thanks in advance
 
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