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Category PS3 CFW and Hacks       Thread starter batman       Start date Jun 13, 2020 at 6:46 AM       9,696       46            
Hello! Finally here is the PC, PS3 PKG and Xbox 360 new updated demo of my game, after years of hard work documented in part for those following all my progress updates on Facebook and Twitter!

Fursan al-Aqsa Announcement Trailer - All the Power to the People of Palestine

Spoiler: Banner

Watch the video.

Soundtrack by Rodrigo KTarse, the Great Insurgent Rapper of Brazil's Guetos!

:arrow: Updated Demo

Download Links
This Updated Demo of Fursan al-Aqsa - Knights of al-Aqsa Mosque will allow players to have a taste of the Campaign Mode, which has a gameplay very similar to (and inspired by) the Classic Shooter Goldeneye 007, with many mission objectives to complete on each mission, such as destroying security cameras, sabotaging some Israeli equipment, finding documents that reveal more details about the game’s plot, planting bombs, invading Israeli bases, finding and murdering a specific enemy, rescuing Palestinian civilians, hijacking vehicles, taking down planes.

Adding to this, there is a Multiplayer Map, Battle of Negev Desert, so you all can revive the Golden Days of Split Screen Multiplayer Games.

On consoles (PS3 and Xbox360), the multiplayer mode works outside the box, as for PC, you need to have 2 Xbox360 Gamepads for PC. However, it works aswell with ANY PC Gamepad through the Xbox360 Controller Emulator, which is already included with PC Version.

After you install the PC Version, just go to C:\Users\YOURNAME\Documents\My Games\Fursan al-Aqsa Press Beta\Support\Xbox360ControllerEmulator.zip

All the intructions are there. The full version of this game will be released in January 2021, God's Willing

I hope you all enjoy this updated demo, as there is too much love, dedication and many sleepless nights spent on this project.

Assalamu Alaykum, may the Peace be upon You!

Nidal Nijm.

Note: There is a small bug in the game (which does not interfere with gameplay), it is a bug in the version of Unreal Engine 3 that I am using. Sometimes, when the player leans against some walls and tries to shoot, the projectile of the weapon is not launched.

To solve this, just tap in any direction (W, A, S, D, analog directional on PS3/Xbox360) and shoot again. This is because the starting point of the projectile launch in Unreal Engine 3 is calculated in relation to the position of the player's camera, and sometimes the camera is pressed on some walls when the player is too close, losing the starting point of calculation for launching the projectile.

Spoiler: Legacy Article

Fursan al-Aqsa Knights of al-Aqsa Mosque PS3 PKG by Nidal Nijm Games.png
 

Comments

batman

Developer
Member
Contributor
Fursan al-Aqsa - Demo feedback and player's reception

In this article I made an analysis of the feedback I received for my game's demo and general player's reception.

Hello my friends,

Today two weeks have passed since the release of Fursan al-Aqsa Training Mission, the free demo of my game, and I came here especially for saying a BIG THANK YOU ALL FOR PLAYING MY GAME, IT HAS BEEN A HUGE SUCCESS WHICH I HAVE NEVER IMAGINED IT COULD BE!

It even topped the list of popular games on IndieDB, as you can see from this screenshot below:

Spoiler

Also the number of downloads is almost reaching 500, and each day there are some new people downloading my game (5 to 10 downloads a day). For some people this number maybe very small, however for me, this is indeed a milestone for my project. For someone who is doing everything alone, and manually, I think I have done an excellent job marketing and promoting my game arround the web.

Despite the strong political and religious content of my game, people simply loved it, especially the gameplay mechanics. My game is being called as "An Islamic Max Payne with the violence of Hotline Miami and the difficulty of Dark Souls".

WOW, having my game compared with some of the most important gaming franchises of all times is simply and honor for me!

I am very optimistic now and I am sure that my game has potential to be one of the best indie game of 2020, Insha Allah (God's willing)!

Other important step I have taken, and I am sure this will help my game to receive even more visibility, is that I sent thousands of press releases for thousands of gaming websites and youtube channels, from small to big ones like IGN and Gamespot. I also submitted my game to many indie events, like BostonFig, IndieCade, Independent Games Festival, Brazil Game Show, Brazil Independent Games Festival, PAX, Bit Summit, and many others.

Until now I received two positive answers, from BostonFig and IndieCade, even though they said my game is still being analysed by the event judges, to decide wether it will be showcased or not. Anyway, I hope they will acept my game, and until these events, I will be able to finish the full game (Episode 1).

So, thanks to Allah (God), and for all this wonderful community, my game is simply kicking asses :)

My game also received many reviews from Youtubers, even though the marjority of these are from Brazillian Playstation Scene Members, but any review and feedback, for me is VERY IMPORTANT!

So here follows some of the reviews so far.

Spoiler

And here follows some screenshots of another map I am working on, Jenin - The Camp of Resistance:

Spoiler

Again, THANK YOU ALL FOR YOUR AWESOME SUPPORT!

Cheers from Brazil :) and untill next update.
 

batman

Developer
Member
Contributor
Hello guys! Just a small informative update here.

Now I am becoming famous hahaha. Please, take a read on this cool interview with my friend davechatsgames:

And here is the first, of many, gaming press channels talking about my game (it's from Brazil):

For today I want to showcase the WIP of this new map I am working for my game. Now I already exported the level geometry to Unreal Engine 3 and made the exterior lighting. Next step will be add the props.

Spoiler: Pictures

Another new update:

Please take a look at this gameplay of #FursanAqsaGame by my friend TheGeek40. My game is very optimized for running on almost any PC, but on actual gen PC (gaming pcs) it runs at 60fps or even more!

That's a great achievement!

Spoiler: Video
And here is the game running at 250 fps on a top notch gaming PC:

Spoiler: Video

For today's screenshot saturday I want to showcase the new props I added to my map, still have a bunch of others to add, but I think they are fitting well together. I also changed some textures.

Spoiler: Screenshots
 

batman

Developer
Member
Contributor
For this #ScreenShotSaturday I want to showcase another milestone for my game #FursanAqsaGame. I was able to get split screen multiplayer for my game running at 60 fps on #Playstation3 in #UE3, something many big studios failed to achieve, on that time:

Spoiler: Video

Hello guys! New update here.

I made a new feature for my game. You can change the Camera from 1st Person to 3rd Person at any moment, just by clicking on "Q" (Select on Consoles). I hope you all enjoy!

Spoiler: Videos

Hey guys!

Here follows the Showcase of the new map for my game, Fursan al-Aqsa Training Camp, for players training the basic commands of the game and prepare for the great battles that will be faced in this Journey for Revenge and Liberation of al-Aqsa Mosque!

Spoiler: Images

Hello guys!

Small update here.

I already began working on the Campaign Missions of #FursanAqsaGame. Each mission will have a cool intro cutscene animation, a triumphal entry in the best James Bond Goldeneye 007 Style!

Spoiler: Video

By the way, I already created a very simple, easy and clean visual programming workflow for the mission objectives. So now It's very fast for me setup some cool mission objectives, like destroy security cameras, find specific items, sabotage enemies weapons, disguise, deactivate alarms, and so on.

Spoiler: Images
 

batman

Developer
Member
Contributor
For this #ScreenshotSaturday I want to showcase another Campaign Mission of #FursanAqsaGame. This map (a revamped version of the demo map) is based on Camp Ariel Sharon, a complex of IDF Bases in Southern Israel. In this mission you bravery infiltrate on this base to spoil Israel's evil plots against Palestinian Civillians, seeking victory or your martyrdom!

By the way, I already have choosen the name for this first episode: Fursan al-Aqsa Episode 1 - Call of Jihad :D :D :D

Spoiler: Images

For this #ScreenshotSaturday I want to showcase the new enemies classes I created for my game #FursanAqsaGame, also I created a new skin for my game's protagonist, especially for a brand new explosive game mode: Suicide Operations. #UE3 #UE4 #UnrealEngine #IndieDev #FreePalestine

Episode 1 is coming very soon, Insha Allah. I hope you all will have a very cool gaming experience, especially the Shooter fans out there.

Cheers and until next update.

Spoiler
 

batman

Developer
Member
Contributor
Fursan al-Aqsa Drone Gameplay

Hello guys!

I want to showcase a brand new vehicle which will be used on some Campaign Missions of Fursan al-Aqsa Game.

Intelligence in times of war means killing your opponents with their own weapons...

Enjoy this new gameplay showing off the drone, which you will use in many missions across the Campaign Mode of #FursanAqsaGame

Spoiler: Video

Spoiler: Images
 

batman

Developer
Member
Contributor
Thanks bro.

This is just a sneak peek of the Explosive Action and Epic Bosses Battles which awaits you on Fursan al-Aqsa.

Spoiler: Images

For today I want to showcase a new map I am making for #FursanAqsaGame.

This will be a Mossad Office Headquarter, the Israeli Secret Service.

Your mission is to infiltrate on the office, and find some important documents about a new attack Israel is planning against Palestine.

Spoiler: Images
 

batman

Developer
Member
Contributor
Here I showcase the first person mode for some guns of my game, especially the pistols, greatly inspired by the classic Goldeneye 007.

Spoiler: Video

My game is a Third Person Shooter, however, listening to the desire and feedback of many players who played my game`s first demo, I added the possibility to change between first person and third person view at any time in the game, pleasing both worlds (FPS fans and TPS fans).

But for the sake of keeping this reference to Goldeneye 007, I decided to only add hands models to pistols (otherwise they will not look good), as for the rifles, they dont have first person arms. It`s a game design decision.

Also I manually made the reload and equip/holster weapons animation to remember as much as I can Goldeneye 007.

I hope you enjoy, and very soon I will release a new demo for my game, the "Infiltration Demo". More details soon.

Cheers!

Spoiler: Images
 
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