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Following the Ace Combat 3: Electrosphere Fan Translation, Persona 5 / Persona 5 Royal PS4 Game Patches and Umineko Catbox (UCE) English PS4 Patch WIP last year Froid_san made available Omega Labyrinth Z Japanese to English Full Fan Translation PS4 Patches we missed with some demo videos from his YouTube Channel below. 😃

There are also instructions for those in the PS Vita Scene on Froid_san's Projects Page, however, we'll only cover the PS4 Scene patch details below from FroidRomHacks.com: Omega Labyrinth Z [JP] [English Full fan translation] [Vita] [PS4]

PS4 Requirements:

Download: OLZ_patcher_v0.91.rar (4.5 MB) / Mirror / OLZ_patcher_v0.95.rar (4.7 MB) / Mirror

[PS4] Instruction on dumping your game and applying the patch – Easy way (Windows):

Chapter 1: Preparing


01. Install the Game on your Vita and also install the game update v1.01
02. Test the game if it’s working fine.
03. Extract English patch archive to a folder. ex: “OLZ_patcher_v0.95”

Chapter 2: Dumping Decrypting game files

01. Copy a dump pkg tom your PC, i.e. “OLZ” folder
02. Extract “PS4 Patch Builder 1.2” and run the application
03. Drag n drop you merged game + update on the “Package Extraction” box and wait for it to load the pkg’s details
04. Click “Extract Package”
05. Mark the check box for...
  • v-png.5395
    Image/Media/resources.assets
  • v-png.5395
    Image/Media/sharedassets0.assets.resS
  • v-png.5395
    Image0/sce_module
  • v-png.5395
    Image0/sce_sys
  • v-png.5395
    Image0/eboot.bin
  • v-png.5395
    Sc0
06. Click “Export File(s)” and wait for a minute or two
07. You’ll have a “Image0” and a “Sc0” folder after exporting

Chapter 3: Patching decrypted asset

01. Browse the “Image0\Media\” folder extracted by “PS4 Patch Builder 1.2”
02. Copy both resources.assets and sharedassets0.assets.resS and paste them to the OLZ_patcher_v0.95\decrypted_data folder
03. Run [Apply_ENG_patch_v0.91_to_decrypted_asset], follow its instruction and wait for it to finish patching.
04. A folder with the name “CUSA05668-patch” will be created containing the patched files

Chapter 4: Repacking the Fake game update

01. Browse “OLZ_patcher_v0.95\CUSA05668-patch\Media\” folder
02. Copy both patched resources.assets and sharedassets0.assets.resS and paste them back to “Image0\Media\”

[Optional] Fix game name
:

It seems that “PS4 Patch Builder 1.2” does not support Japanese character names when modifying the param.sfo edit the param.sfo using “orbis-pub-sfo” that is bundled with “Fake_PKG_Generator_3.38”

a. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-sfo”
b. Drag and drop your param.sfo located on the “Sc0” folder to the “Param File Edior for PS4” Window (orbis-pub-sfo)
c. Click “Title Text” tab and Change the game name from “オメガラビリンスZ” to “Omega Labyrinth Z” or whatever
d. Click “File” -> “Save” and exit the application

If you decide to skip this step, the game name will display as オメガラビリンスZ on the PS4

03. Now back to “PS4 Patch Builder 1.2”, close the File Selector window
04. Drag and drop the “Image0” to the “Project Location” box
05. Drag n drop you merged game + update on the “Package Settings” box
06. Change the Update version to “1.02”
07. Click on “Build Package” and wait for a minute or two
08. A JP0367-CUSA05668_00-0000000000000002-A0102-V0100.pkg will be created.

Chapter 5: How to install

01. Copy the JP0367-CUSA05668_00-0000000000000002-A0102-V0100.pkg to your external storage
02. Activate HEN/JB or whatever it is called on your PS4 and install the fake game update pkg
03. Run the game

Omega Labyrinth Z - Guide to applying the translation patch [PS4] method 1

[PS4] Instruction on dumping your game and applying the patch – Manual way (Windows):

Chapter 1: Preparing


01. Install the Game on your Vita and also install the game update v1.01
02. Test the game if it’s working fine.
03. Extract English patch archive to a folder. ex: “OLZ_patcher_v0.95”

Chapter 2: Dumping Decrypting game files

01. Copy a dump pkg tom your PC, i.e. “OLZ” folder
02. Extract “Fake_PKG_Generator_3.38” and run “orbis-pub-chk” application
03. Drag n drop you merged game + update to the “Image Checker for PS4” window (orbis-pub-chk) and wait for it to load the pkg’s details
04. Click “Extract files...”
05. on the passcode enter 32 zero’s and click “Extract”
06. Select your output directory, intis example will use the OLZ\ folder
07. Mark the check box for...
  • v-png.5395
    Image/Media/resources.assets
  • v-png.5395
    Image/Media/sharedassets0.assets.resS
  • v-png.5395
    Image0/sce_module and all check-boxes below this
08. Click “Start” and wait for a minute or two
09. You’ll have a “Image0” and a “Sc0” folder after exporting
10. Rename “Sc0” folder to “sce_sys”
11. Rename “Image0” folder to “CUSA05668-patch”
12. Move “sce_sys” inside the “CUSA05668-patch” folder

Folder structure wiil look like this
Code:
[OLZ] |_[CUSA05668-patch] |_[sce_sys]
Chapter 3: Patching decrypted asset

01. Browse the “CUSA05668-patch\Media\” folder extracted by “orbis-pub-chk”
02. Copy both resources.assets and sharedassets0.assets.resS and paste them to the OLZ_patcher_v0.95\decrypted_data folder
03. Run [Apply_ENG_patch_v0.91_to_decrypted_asset], follow its instruction and wait for it to finish patching.
04. A folder with the name “CUSA05668-patch” will be created containing the patched files

Chapter 4: Repacking the Fake game update

01. Copy the “CUSA05668-patch” folder and overwrite your “OLZ\CUSA05668-patch” folder
02. Extract “gengp4.exe” from “ps4-dumper-vtx” and run the application.
03. Click the “Folder Open button Icon” and brose to your “OLZ\CUSA05668-patch” folder
04. Click “Generate .GP4” and then “Save .GP4” and exit the application
05. Run “orbis-pub-sfo”
06. Drag and drop your param.sfo located on your “OLZ\CUSA05668-patch\sce_sys” folder to the “Param File Edior for PS4” Window (orbis-pub-sfo)
07. Edit the “Application Version (APP_VER)” to “1.02”
08. Click “File” -> “Save” and exit the application
09. Run “orbis-pub-gen” application, click File -> Open -> Browse to the CUSA05668-patch.gp4 you’ve just saved.
10. On “Command(C)” -> “Project Settings(P)” -> “Patch” tab -> Select your merged game + update pkg in this case JP0367-CUSA05668_00-0000000000000002-A0101-V0100.pkg and press “OK”
11. Select “Build”
12. On the Outpur Path(pkg) Select the folder you want to save the pkg, in this case “OLZ\” folder it will auto name a pkg to JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg
13. A JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg will be created.

Chapter 5: How to install

01. Copy the JP0367-CUSA05668_00-0000000000000002-A0102-V0101.pkg to your external storage
02. Activate HEN/JB or whatever it is called on your PS4 and install the fake game update pkg
03. Run the game

Omega Labyrinth Z - Guide to applying the translation patch [PS4] method 2

Special thanks:
  • Special thanks to u/MDashK and Rance Super King
Tools used on patcher:
Omega Labyrinth Z - English Fan translation gameplay v0.91 [Vita/PS4]
Omega Labyrinth Z English Full Fan Translation PS4 Patches by Froid_san.png
 

Comments

The PlayStation 4 version, which was renamed Labyrinth Life, is censored; some adult content is removed or replaced, and some scenes have obscuring steam added.

:cry::cry::cry:
 
Could the same be done to Mortal Kombat X CUSA00967 or CUSA03679 play as corrupted Shinnok Boss pkg?

It appears the procedure is somewhat similar but I've tried everything to the best of my abilities following videos on YouTube or the PC method.

This mod DOES exist on PC so I hope it can be done on the PS4
 
always loved a fan translated project that are finished and announced no matter what game it is, its just felt "special" in spite of better term coz my lack of vocabulary hahaha

anyway i heard of this game being heavily censored and i think its for good reason lmao, welp going to check it out later anyway i do sink a good hour in omega labyrinth life so , yeah i'm excited! in more way than one hahahah
 
Omg this is awesome. Coming from CFW Vita I’ve been scrambling about for English patches for PS4 games just like they did hundreds for Vita but I could barely find any! Screw waiting 2/3 years for localizations!
 
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