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PS4 CFW and Hacks       Thread starter PSXHAX       Start date Mar 1, 2017 at 11:45 PM       10      
Following his recent PS4 Modding 1.76 Ghosts 1.20 Hud Elements RTM demo video and the PS4 Payload Injector GUI, today PlayStation 4 developer @BadChoicesZ shared some PlayStation 4 C# code for sending your own PS4 Payloads to the Webkit Playground. ;-)

Download: PS4-C#SendingPayloads

To quote from BadChoicesZ: There's some C# code if anyone else wants to make their own program for sending there payload. or see how simple it is to do ^_^.
public static Socket _psocket;
public static bool pDConnected;
public static string IP = "";//Temporary.

public static void Connect2PS4(string ip)
                _psocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
                _psocket.ReceiveTimeout = 3000;
                _psocket.SendTimeout = 3000;
                _psocket.Connect(new IPEndPoint(IPAddress.Parse(IP), 9023));
                pDConnected = true;
                return true;
                pDConnected = false;
                return false;

public static bool SendPayload(string filename)
    return true;

 public static bool DisconnectPayload()
    pDConnected = false;
    return true;

//Below is a simple example using the above to send the payload to ps4.

    OpenFileDialog FileO = new OpenFileDialog();
    FileO.FileName = "payload.bin";
    FileO.InitialDirectory = "C:\\";
    FileO.Filter = "bin files|*.bin|All Files|*.*";
    DialogResult result = FileO.ShowDialog();
    if(result == DialogResult.OK)
Cheers to @HydrogenNGU for the news tip on Twitter earlier tonight! :beer:
PlayStation 4 C# Code for Sending PS4 Payloads by BadChoicesZ.jpg


Lord Pyro ARSON

Senior Member
I think its better if they full exploit the ps4 on 1.76 maybe even port cfw on it then they work towards porting the hacks to the 3.15/3.55 playground or they can work on a downgrade its better than nothing...