1. PS4 Custom Syscall for Extended Symbol Resolving by Flatz

    Since releasing his PS4 Shellcore Patch for external hard drives, PlayStation 4 developer @flatz shared more goodies with devs on Twitter including a sys_dynlib_dlsym_ex.c which is a custom syscall for extended PS4 symbol resolving. :ninja: It utilizes PS4's extended dlsym() allowing the...
  2. Orbital PS4 Emulator: PlayStation 4 Virtualization by AlexAltea

    Following his previous Nucleus PS3 / PS4 PC emulator project, PlayStation 4 developer @AlexAltea (Twitter) recently kicked off a virtualization-based PS4 emulator called Orbital on Github with help from some other scene devs. :smilexf2: Keep in mind it's currently in the early stages and not...
  3. PS4 5.X FullAutoInstall WebKit Exploit Mod and PS4 Breacher Reskin

    Since the recent PS4 5.01 WebKit Exploit PoC (Proof of Concept) by ALEXZZZ9 others have been modding and skinning it including ItsXirano with the PS4 5.X FullAutoInstall WebKit Exploit and a reskinned version of the original dubbed PS4 Breacher by Monstro of IRC #ps4dev. :geekxf2: Live Demos...
  4. PS4 4.55 WebKit Exploit Documentation Write-up by SpecterDev

    Since his 4.05 PS4 Exploit, related Documentation, release of the full 4.55 PS4 Jailbreak and 4.55 PS4 Holy Grail homebrew enabler today PlayStation 4 developer @SpecterDev made available via Twitter his 4.55 WebKit exploit write-up for the "setAttributeNodeNS()" bug so other scene devs and...
  5. LibPS4freetype2 Documentation for PS4 Homebrew Devs by Zer0xFF

    Recently we reported on some PS4 Homebrew 1.76 Samples by PlayStation 4 developer @ZeraTron, and following the PS4 cmake toolchain updates earlier today Zer0xFF shared some libPS4freetype2 documentation for PS4 homebrew devs on his new Blog. :hearteyes: Below is an excerpt alongside some sample...
  6. PS4 Playground for Webkit Exploits on 1.62 Firmware Port Arrives

    Earlier this week we saw PS4 Playground 1.52 / 1.60 Ports, and today @zecoxao announced on Twitter that with the help of VVildCard777 for the gadgets they have now ported the PlayStation 4 Playground for Webkit Exploits to Firmware 1.62 with minimal code exec again. :winkxf2: He also notes this...
  7. PS4Mono: DualShock 4 PS4 Controller Library for MonoGame by Mystborn

    Recently developer Mystborn made available PS4Mono on Github, which is an open source DualShock 4 Library for using PS4 Controllers in MonoGame with details below. :smilexf2: This news comes following a DualShock 4 Windows Guide, DS4Windows App Revision, DS4 PS4 Firmware Dump & Reversing Tools...
  8. PS4 Root Mounted as Drive with Target Manager via 1.76 DevKit

    Following the PS4 NMount Payload guide, PlayStation 4 developer @oneman123 shared news on Twitter that he has successfully mounted the whole PS4 Root as drive 'P' with Target Manager (instead of FTP) via 1.76 DevKit / TestKit. :thumbsupxf2: Offsets for PlayStation 4 developers: *(uint16_t...
  9. PS4 IDPS / PSID Dump Code by TheoryWrong and 2much4u

    Back in December we reported on the PS4 1.76 Kernel IDPS Address, and today PlayStation 4 developers @theorywrong (Twitter) with help from @2much4u (Twitter) shared some PS4 IDPS / PSID dump code for others to implement in their projects, while noting the IDPS is still missing some bytes at the...
  10. PlayStation 4 C# Code for Sending PS4 Payloads by BadChoicesZ

    Following his recent PS4 Modding 1.76 Ghosts 1.20 Hud Elements RTM demo video and the PS4 Payload Injector GUI, today PlayStation 4 developer @BadChoicesZ shared some PlayStation 4 C# code for sending your own PS4 Payloads to the Webkit Playground. ;-) Download: PS4-C#SendingPayloads To quote...
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