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Category PS4 CFW and Hacks       Thread starter Thread starter PSXHAX       Date / timeStart date Nov 20, 2021 at 2:39 AM       Replies 15      
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Following the PS4Vibe PS4 Homebrew PKG and PS4 Notifi / LibLog PRX / Skeleton Base PKG releases, PlayStation 4 Scene developer @Al Azif recently shared some updates on Twitter of a PS4 Payload Guest List PKG with Multi-language Support work-in-progress (WIP) project for Jailbroken PS4 console users. 😃

Download: IV0000-AZIF00003_00-PAYLOADGUEST0000.pkg (v0.98 - Latest Version) / GIT / IV0000-AZIF00003_00-PAYLOADGUEST0000.zip (34.07 MB - includes IV0000-AZIF00003_00-PAYLOADGUEST0000.pkg and payloads (3.50.9.00).zip with app2usb.bin, app-dumper.bin, backup.bin, disable-aslr.bin, disable-updates.bin, enable-browser.bin, enable-updates.bin, exit-idu.bin, fan-threshold.bin, ftp.bin, history-blocker.bin, kernel-clock.bin, kernel-dumper.bin, module-dumper.bin, permanent-uart.bin, restore.bin, rif-renamer.bin and todex.bin payloads) / ps4-payload-guest.zip (56.39 MB - Defaults to English) / ps4-payload-guest-languages-main.zip / GIT / ps4-ftp.bin (24.9 KB - FTP issue fixes) / IV0000-AZIF00003_00-PAYLOADGUEST0000.pkg (34.6 MB - 5 second delay between executing multiple payloads) / IV0000-AZIF00003_00-PAYLOADGUEST0000.pkg (34.93 MB - no GoldHEN loader needed) / IV0000-AZIF00003_00-PAYLOADGUEST0000.pkg (34.8 MB - This build of Payload Guest will attempt to use GoldHEN's payload loader and if that fails it will launch the payload internally) / payloads.7z (154.94 KB - Payload Guest Payloads for all Firmware versions up to 11.50) via @EchoStretch aka StretchEcho

Spoiler: Depreciated

This comes proceeding the initial PS4 Exploit Host on LAN, PS4 Exploit Host Themes Github Repository, PS4 ESP8266 Project, PS4 Payload Repo to Auto-Generate Updated Payloads and Packages via Scene Collective and PS4 7.55 / 8.00 Payloads with further details from the latest README.md files below:

Payload Guest
Code:
# Payload Guest

## Synopsis

Payload Guest reads payloads from `/data/payloads/` (From the PS4's internal hard drive) and/or `/mnt/usb*/payloads/` (From a USB devices `/payloads/` directory). If you have a `meta.json` file in one of these directories it will parse that file rather than trying to scan that particular directory's files. If there is no `meta.json` file the application will scan the folder and add any `.bin` files found to the menu, it will look for a `.png` file with the same name to display. Pressing square will refresh the list (For if you inserted/removed a USB device).

NOTE: READ THIS LINE PLEASE! --------------------------------------------------
> In this release, 0.95, the payload loading currently uses GoldHEN's payload loader, be sure it is enabled in GoldHEN's settings or you will get an error attempting to run a payload.
-------------------------------------------------------------------------------

## Why?

Because the success rate for re-exploiting will be lower than just running the code "natively." This should completely replace exploit hosts for all but one payload, no need for a maze of buttons or questionable "stability tweaks." This also puts you in more control of what you run on your system. You'll still depend on a different solution for HEN/Mira/GoldHEN but... make good choices.

## Example `meta.json`

Please note the open and closing square brackets (`[ ]`).

```json
[
  {
    "name": "Enable Browser",
    "filename": "enable-browser.bin",
    "icon": "enable-browser.png"
  },
  {
    "name": "Disable ASLR",
    "filename": "different-name.bin",
    "icon": "no-match.png"
  }
]
```

## TODO

----------------------------------- 0.96 Beta ---------------------------------

- [ ] Payload title centering is a off when value is used from the fallback typeface (Arabic/Thai)
- [ ] Fix newline height is based on "width" right now, so it can be different than what's expected (Arabic/Thai)

----------------------------------- 0.97 Beta ---------------------------------

- [ ] Get PNG transparency working correctly
- [ ] Setup proper logging levels/statements (Everything is currently just `LL_Debug`)

--------------------------------- 1.00 Release --------------------------------

- [ ] Run payload in separate process vs just a separate thread (To avoid bad payloads crashing the app)
- [ ] Timer on how often payloads, or just the same payload, can be run
  - To avoid having a bunch of threads/processes doing the same thing open at once or accidentally double tapping a payload
- [ ] Publish code to GitHub

----------------------------- Ongoing Development -----------------------------

- [ ] Options menu (Options button, save to save file)
  - [ ] Set log level to display
  - [ ] Set language to something other than the system language
  - [ ] Hide payload location on menu
  - [ ] Enable a payload listener on a custom port
  - [ ] Send payload to an IP/port rather than executing directly (Function exists, just need front end access)
  - [ ] Sorting order (Default, alphabetical, most used, etc)
  - [ ] Move `CreditView` into options (Include credits for translators)
- [ ] Make it look better visually (Should be ongoing process)
  - [ ] Stay simple
  - [ ] Work towards looking more and more native without adding unnecessary active elements
  - [ ] Menu Sounds
  - [ ] Add theme support (Distribute as AC PKGs)
Languages
Code:
# Languages

|  File   |         Language         |
|--------:|:-------------------------|
| 00.json | Japanese                 |
| 01.json | English (United States)  |
| 02.json | French (France)          |
| 03.json | Spanish (Spain)          |
| 04.json | German                   |
| 05.json | Italian                  |
| 06.json | Dutch                    |
| 07.json | Portuguese (Portugal)    |
| 08.json | Russian                  |
| 09.json | Korean                   |
| 10.json | Chinese (Traditional)    |
| 11.json | Chinese (Simplified)     |
| 12.json | Finnish                  |
| 13.json | Swedish                  |
| 14.json | Danish                   |
| 15.json | Norwegian                |
| 16.json | Polish                   |
| 17.json | Portuguese (Brazil)      |
| 18.json | English (United Kingdom) |
| 19.json | Turkish                  |
| 20.json | Spanish (Latin America)  |
| 21.json | Arabic                   |
| 22.json | French (Canada)          |
| 23.json | Czech                    |
| 24.json | Hungarian                |
| 25.json | Greek                    |
| 26.json | Romanian                 |
| 27.json | Thai                     |
| 28.json | Vietnamese               |
| 29.json | Indonesian               |

Note: Until the 1.00 release the necessary strings are subject to change, only English (`01.json`/`18.json`) will be kept up to date. The community that "needs" another language will be expected to submit translations.

:arrow: Related Tweets & Videos
PS4 Payload Guest List PKG with Multi-language Support WIP by Al Azif.jpg
 

Comments

so the jist of this is to only have to use webkit to enable hen then htis to use payloads and other goodies? cant wait for finished product
 
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