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PS4 Jailbreaking       Thread starter PSXHAX       Start date Mar 8, 2019 at 1:50 PM       323      
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Proceeding the release of PS4 Firmware 6.50, his previous PS4 Exploit Documentation, GH Clone Demo, the 6.20 Dev Build Strings and 6.50 Dev Build Strings as promised today @SpecterDev released via Twitter a PS4 6.20 WebKit Code Execution Exploit PoC (Proof-of-Concept) using CVE-2018-4441 to obtain RCE crediting lokihardt for the vulnerability used.

From the Tweets below, he states that unlike the PS4 6.XX JSC_ConcatMemcpy WebKit Exploit which wasn't a complete exploit, this one grants code execution in userland for PS4 scene developers! :love:

Download: PS4-6.20-WebKit-Code-Execution-Exploit-master.zip / GIT / Live Demo / 6.20-FS.zip (323 MB - FULL 6.20 Fs with modules, decrypted) / Kernel_Dump_620-1.zip (20.5 MB - 6.20 kernel) / 6.20 kernel offsets via LightningMods

:alert: For newbs: This is a 6.20 PS4 WebKit (Userland) exploit and not a Kernel-level exploit, meaning until a fully implemented 6.20 Kernel exploit is publicly available you won't be able to jailbreak these PlayStation 4 consoles so don't update!

:idea: Also for those that updated already, if you can't get a second jailbroken console to run PS4 game backups then while you're waiting for a PlayStation 4 jailbreak (no ETA) it's recommended to get a Verified Badge via Discord to access the private areas.

To quote from the README.md: PS4 6.20 WebKit Code Execution PoC

This repo contains a proof-of-concept (PoC) RCE exploit targeting the PlayStation 4 on firmware 6.20 leveraging CVE-2018-4441. The exploit first establishes an arbitrary read/write primitive as well as an arbitrary object address leak in wkexploit.js.

It will then setup a framework to run ROP chains in index.html and by default will provide two hyperlinks to run test ROP chains - one for running the sys_getpid() syscall, and the other for running the sys_getuid() syscall to get the PID and user ID of the process respectively.

Each file contains a comment at the top giving a brief explanation of what the file contains and how the exploit works. Credit for the bug discovery is to lokihardt from Google Project Zero (p0). The bug report can be found here.

Note: It's been patched in the 6.50 firmware update.

Files

Files in order by name alphabetically;
  • index.html - Contains post-exploit code, going from arb. R/W -> code execution.
  • rop.js - Contains a framework for ROP chains.
  • syscalls.js - Contains an (incomplete) list of system calls to use for post-exploit stuff.
  • wkexploit.js - Contains the heart of the WebKit exploit.
Notes
  • This vulnerability was patched in 6.50 firmware!
  • This only gives you code execution in userland. This is not a jailbreak nor a kernel exploit, it is only the first half.
  • This exploit targets firmware 6.20. It should work on lower firmwares however the gadgets will need to be ported, and the p.launchchain() method for code execution may need to be swapped out.
  • In my tests the exploit as-is is pretty stable, but it can become less stable if you add a lot of objects and such into the exploit. This is part of the reason why syscalls.js contains only a small number of system calls.
Usage

Setup a web-server hosting these files on localhost using xampp or any other program of your choosing. Additionally, you could host it on a server. You can access it on the PS4 by either;
  1. Fake DNS spoofing to redirect the manual page to the exploit page, or
  2. Using the web browser to navigate to the exploit page (not always possible).
Vulnerability Credit

I wrote the exploit however I did not find the vulnerability, as mentioned above the bug (CVE-2018-4441) was found by lokihardt from Google Project Zero (p0) and was disclosed via the Chromium public bug tracker.

Resources
Thanks
  • lokihardt - The vulnerability
  • st4rk - Help with the exploit
  • qwertyoruiop - WebKit School
  • saelo - Phrack paper
PS4 6.20 WebKit Proof of Concept (PoC) via Stefanuk12
PS4 6.20 WebKit Code Execution Exploit PoC by SpecterDev!.jpg
 

Comments

Sorry to burst any bubbles but just because a Proof of concept WebKit exploit came out does not imply a kernel exploit is coming out it could be a loooong time if previous jailbreak releases are anything to go by
 
why the need for a exploit when it just brings game development to a screeching halt. as for emulators being run as homebrew ppl who do things for their own enjoyment of learning would find there plenty of ways to do emulation especially off a secondary development board.

https://github.com/MiSTer-devel/Hardware_MiSTer

bom=bill of materials to get started is there as requirements for those who wish to assemble themselves

on another note even classic consoles and the emulators we port to run as homebrew use dynamic recompilation. for the added hardware support since guest and host support for frontend and backend hardware

Supported guest architectures
  • ARMv6K
  • 64-bit ARMv8
Supported host architectures
  • x86-64
 
This is a perfect example of making a gaming console with using fpga and having multiple retro station in one setup from the above github src
 
I am sure once the last of the ps4 exclusives release there will be a public exploit but that's still up to 2 years away XD hopefully we get a exploit this year at least but I guess time will tell...
 
There is a question here that really confused me. You see, the devs wait for Sony to patch the bug they’ve found, then they release it to public. At the same time, if you ask devs why don’t release what you kept hidden, they say if it is released, Sony will patch it!

What’s the difference, whether they release it then Sony patch it, or Sony patch it then they release the exploit? :unsure:
 
idk just advise. But maybe it is the factor time? if they release now, everything is over. The have to start from the beginning. Now they could play and find more ways for entry points and so on.
 
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