@Mangekyou222 how ? everytime i star the game and injecting with ps4 cheater, my ps4 just auto reboot, can u explain? im on 4.55
dark souls 3 the fire fades edition
ps4cheater 1.30
ps4 update 4.55
eboot.bin
souls
203AF9D1C
203DA9B34
estus flask
203AFA73C
203DAA4E8
EMBER
203DAA568
estus shard
203DAA728
undead bone shard
203DAAB38
titanite (reinforce materials)
203DAA628
203DAAE78
203DAAFC8
203DAB828
203DAB838
203DABA18
#region Ghosts
//G_
Ghosts_MP_1_00_G_SetModel = 0x700360,
Ghosts_MP_1_00_G_Spawn = 0x701650,
Ghosts_MP_1_00_G_SetOrigin = 0x701E90,
Ghosts_MP_1_00_G_InitializeAmmo = 0x6C2DE0,
Ghosts_MP_1_00_G_GetWeaponIndexForName = 0x704B80,
Ghosts_MP_1_00_G_GivePlayerWeapon = 0x704890,
Ghosts_MP_1_00_G_TakePlayerWeapon = 0x705650,
//SV_
Ghosts_MP_1_00_SV_GameSendServerCommand = 0x7B1FF0,
Ghosts_MP_1_00_SV_SetConfigstring = 0x7B3210,
Ghosts_MP_1_00_Cbuf_AddText = 0x736800,
Ghosts_MP_1_00_SP_script_model = 0x6F7D70,
Ghosts_MP_1_00_Add_Ammo = 0x6C2990,
//fps
Ghosts_MP_1_00_fpsEnable = 0x81B09A - 0x400000, //fps || 80 78 10 01
Ghosts_MP_1_00_fpsString = 0xBDEDE5 - 0x400000, //fps string
//gEntity
Ghosts_MP_1_00_entityIndex = 0x2F0,
Ghosts_MP_1_00_gEntity = 0x1D38A50 - 0x400000,
Ghosts_MP_1_00_entityHealth = Ghosts_MP_1_00_gEntity + 0x1DC,
//playerState_t
Ghosts_MP_1_00_clientIndex = 0x3A00,
Ghosts_MP_1_00_playerstate = 0x1F0BF80 - 0x400000,
Ghosts_MP_1_00_client_freeze = Ghosts_MP_1_00_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
Ghosts_MP_1_00_client_redBoxes = Ghosts_MP_1_00_playerstate + 0x10, //(0x10 - red boxes) || (0x08 - thermal) || (0x18 - both) || (0x00 - default)
Ghosts_MP_1_00_client_x = Ghosts_MP_1_00_playerstate + 0x1C,
Ghosts_MP_1_00_client_y = Ghosts_MP_1_00_playerstate + 0x20,
Ghosts_MP_1_00_client_z = Ghosts_MP_1_00_playerstate + 0x24,
Ghosts_MP_1_00_client_weapon1 = Ghosts_MP_1_00_playerstate + 0x2EC,
Ghosts_MP_1_00_client_ammoRes1 = Ghosts_MP_1_00_playerstate + 0x454,
Ghosts_MP_1_00_client_ammoRes2 = Ghosts_MP_1_00_playerstate + 0x45C,
Ghosts_MP_1_00_client_ammoGrenade = Ghosts_MP_1_00_playerstate + 0x4BC,
Ghosts_MP_1_00_client_ammoTactical = Ghosts_MP_1_00_playerstate + 0x4C8,
Ghosts_MP_1_00_client_ammo1 = Ghosts_MP_1_00_playerstate + 0x4D4,
Ghosts_MP_1_00_client_ammo2 = Ghosts_MP_1_00_playerstate + 0x4E0,
Ghosts_MP_1_00_client_ammo3 = Ghosts_MP_1_00_playerstate + 0x4E4,
Ghosts_MP_1_00_client_name = Ghosts_MP_1_00_playerstate + 0x339C, //max 31
Ghosts_MP_1_00_client_mFlag = Ghosts_MP_1_00_playerstate + 0x3618, //(0x00 - default) || (0x01 - noclip) || (0x02 - ufo) || (0x04 - freeze) //4BD4
Ghosts_MP_1_00_client_button = Ghosts_MP_1_00_playerstate + 0x362C,
#endregion
#region Black Ops 3
BO3_MP_1_00_playerState = 0x21A8164 - 0x400000,
//BO3_MP_1_18_playerState = 0x82AF7F4 - 0x400000,
BO3_playerstate = BO3_MP_1_00_playerState,
//MP
BO3_MP_fpsEnable = 0x9D37A3 - 0x400000, //fps || 90 90 90 90 90 90
BO3_MP_fpsString = 0x17199D8 - 0x400000, //fps string
BO3_MP_clientIndex = 0x17010,
BO3_MP_client_freeze = BO3_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
BO3_MP_client_stateFlag = BO3_playerstate + 0x1C, //(0x04 - default) || (0x05 - godmode) || (0x06 - spectate) || (0x07 - spectate w/ godmode)
BO3_MP_client_x = BO3_playerstate + 0x2C,
BO3_MP_client_y = BO3_playerstate + 0x30,
BO3_MP_client_z = BO3_playerstate + 0x34,
BO3_MP_client_killstreak1 = BO3_playerstate + 0x648, //0x01 || 0x00
BO3_MP_client_killstreak2 = BO3_playerstate + 0x64C, //0x01 || 0x00
BO3_MP_client_killstreak3 = BO3_playerstate + 0x650, //0x01 || 0x00
BO3_MP_client_ammoRes1 = BO3_playerstate + 0x654,
BO3_MP_client_ammoRes2 = BO3_playerstate + 0x658,
BO3_MP_client_ammo = BO3_playerstate + 0x690,
BO3_MP_client_uav = BO3_playerstate + 0x780, //(0x00 - default) || (0x02 - scramble uav)
BO3_MP_client_vision = BO3_playerstate + 0x785, //(0x00 - default) || (0x80 - thermal)
BO3_MP_client_body = BO3_playerstate + 0x795, //(0x00 - default) || (0x01 - cloak) || (0x02 - hologram)
BO3_MP_client_name = BO3_playerstate + 0x16C00, //max 31
//ZM
BO3_ZM_client_ammoRes1 = BO3_playerstate + 0x648,
BO3_ZM_client_ammoRes2 = BO3_playerstate + 0x650,
BO3_ZM_client_ammoRes3 = BO3_playerstate + 0x654,
BO3_ZM_client_ammo = BO3_playerstate + 0x684,
BO3_ZM_client_weapon1 = BO3_playerstate + 0x3A4,
BO3_ZM_client_weapon2 = BO3_playerstate + 0x404,
BO3_ZM_client_weapon3 = BO3_playerstate + 0x434,
BO3_ZM_client_points = BO3_playerstate + 0x16CB0,
#endregion
#region Infinite Warfare
//MP
IW_MP_1_00_clientIndex = 0x6CC8,
IW_MP_1_00_playerstate = 0x3D3E540 - 0x400000,
IW_MP_1_00_client_x = IW_MP_1_00_playerstate + 0x20,
IW_MP_1_00_client_y = IW_MP_1_00_playerstate + 0x24,
IW_MP_1_00_client_z = IW_MP_1_00_playerstate + 0x28,
IW_MP_1_00_client_ammoRes1 = IW_MP_1_00_playerstate + 0x8AC,
IW_MP_1_00_client_ammoRes2 = IW_MP_1_00_playerstate + 0x8C4,
IW_MP_1_00_client_ammo1 = IW_MP_1_00_playerstate + 0xA14,
IW_MP_1_00_client_ammo2 = IW_MP_1_00_playerstate + 0xA38,
IW_MP_1_00_client_name = IW_MP_1_00_playerstate + 0x4BBC, //max 31
IW_MP_1_00_client_uav = IW_MP_1_00_playerstate + 0x4C74, //(0x00 - scramble uav) || (0x02 - default)
//ZM
IW_ZM_1_00_client_ammoRes1 = IW_MP_1_00_playerstate + 0x8C4,
IW_ZM_1_00_client_ammoRes2 = IW_MP_1_00_playerstate + 0x90C,
IW_ZM_1_00_client_ammo1 = IW_MP_1_00_playerstate + 0xA38,
IW_ZM_1_00_client_ammo2 = IW_MP_1_00_playerstate + 0xA80,
#endregion
#region Modern Warfare
MWR_MP_1_07_fpsEnable = 0xC83194 - 0x400000, //fps || 80 78 10 01
MWR_MP_1_07_fpsString = 0xFBC8B6 - 0x400000, //fps string
//playerState
MWR_MP_1_07_playerState = 0x77429CC - 0x400000,
MWR_MP_1_11_playerState = 0xB5D20CC - 0x400000,
//gEntity
MWR_MP_1_07_gEntity = 0x75CFBA0 - 0x400000,
MWR_MP_1_11_gEntity = 0xB45F2A0 - 0x400000,
MWR_MP_fpsEnable = MWR_MP_1_07_fpsEnable,
MWR_MP_fpsString = MWR_MP_1_07_fpsString,
MWR_MP_gEntity = MWR_MP_1_07_gEntity, //edit
MWR_MP_playerstate = MWR_MP_1_11_playerState, //edit
MWR_MP_entityIndex = 0x2E0,
MWR_MP_entityHealth = MWR_MP_gEntity + 0x1D0,
MWR_MP_clientIndex = 0x5000,
MWR_MP_client_freeze = MWR_MP_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
MWR_MP_client_redBoxes = MWR_MP_playerstate + 0x10, //(0x10 - red boxes) || (0x08 - infrared) || (0x18 - both) || (0x00 - default)
MWR_MP_client_x = MWR_MP_playerstate + 0x2C,
MWR_MP_client_y = MWR_MP_playerstate + 0x30,
MWR_MP_client_z = MWR_MP_playerstate + 0x34,
MWR_MP_client_ammoRes1 = MWR_MP_playerstate + 0x378,
MWR_MP_client_ammoRes2 = MWR_MP_playerstate + 0x390,
MWR_MP_client_ammo1 = MWR_MP_playerstate + 0x42C,
MWR_MP_client_ammo2 = MWR_MP_playerstate + 0x444,
MWR_MP_client_ammo3 = MWR_MP_playerstate + 0x45C,
MWR_MP_client_ammo4 = MWR_MP_playerstate + 0x474,
MWR_MP_client_ammo5 = MWR_MP_playerstate + 0x48C,
MWR_MP_client_button = MWR_MP_playerstate + 0x4894,
MWR_MP_client_name = MWR_MP_playerstate + 0x4956,
MWR_MP_client_mFlag = MWR_MP_playerstate + 0x4BD4, //(0x00 - default) || (0x01 - noclip) || (0x02 - ufo) || (0x04 - freeze)
#endregion
1.3|eboot.bin
data|3|157A90|4 bytes|99999999|0|spirit iron fragment|16003A90
data|3|159458|4 bytes|99999999|0|HQ Tamahagane|16005458
data|3|158968|4 bytes|99999999|0|HQ Wood|16004968
data|3|1588A0|4 bytes|99999999|0|High-Quality Tamahagane|160048A0
data|3|1580D0|4 bytes|99999999|0|HQ Lacquer|160040D0
data|3|1592C8|4 bytes|99999999|0|HQ Leather Cord|160052C8
data|3|158710|4 bytes|99999999|0|HQ Leather kozane|16004710
data|3|158328|4 bytes|99999999|0|HQ Iron kozane|16004328
data|3|158D50|4 bytes|99999999|0|Demon Horn|16004D50
data|3|1579C8|4 bytes|99999999|0|H-Q INGOT|160039C8
data|3|158260|4 bytes|99999999|0|H-Q LACQUER|16004260
data|3|158580|4 bytes|99999999|0|H-Q LEATHER CORD|16004580
data|3|1587D8|4 bytes|99999999|0|H-Q LEATHER KOZANE|160047D8
data|3|1584B8|4 bytes|99999999|0|H-Q IRON KOZANE|160044B8
data|3|158198|4 bytes|99999999|0|IRON CHUNK|16004198
data|3|158A30|4 bytes|99999999|0|H-Q WOOD|16004A30
data|3|159520|4 bytes|99999999|0|Great Cantipede Fang|16005520
data|3|159070|4 bytes|99999999|0|Bangasa Rib|16005070
data|3|136A88|4 bytes|99999999|0|Large Spirit Stone|15FE2A88
data|3|1358A8|4 bytes|99999999|0|Spirit Stone|15FE18A8
data|3|1342B8|4 bytes|99999999|0|Small Spirit Stone|15FE02B8
data|3|13F238|4 bytes|99999999|0|Arrow|15FEB238
data|3|137E08|4 bytes|99999999|0|Special Arrow|15FE3E08
data|3|13A5D8|4 bytes|99999999|0|Rifle Ammo|15FE65D8
data|3|136268|4 bytes|99999999|0|Special Rifle Ammo|15FE2268
data|3|13A0F8|4 bytes|99999999|0|Hand Cannon Ammo|15FE60F8
data|3|137448|4 bytes|99999999|0|Special Hand Cannon Ammo|15FE3448
data|3|16B0B8|4 bytes|99999999|0|Guardian Spirit Talisman|160170B8
data|3|16B310|4 bytes|99999999|0|Slot Talisman|16017310
data|3|323B8C|4 bytes|99999999|0|Glory|161CFB8C
data|3|1599D0|4 bytes|99999999|0|HQ Ingot|160059D0