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PS4 Jailbreaking       Thread starter DeathRGH       138      
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Code:
dark souls 3 the fire fades edition
ps4cheater 1.30
ps4 update 4.55
eboot.bin

souls

203AF9D1C
203DA9B34


estus flask

203AFA73C
203DAA4E8


EMBER

203DAA568


estus shard

203DAA728


undead bone shard

203DAAB38

titanite (reinforce materials)

203DAA628
203DAAE78
203DAAFC8
203DAB828
203DAB838
203DABA18
@Shurikan117

as for nioh you should enable hen and start the game load your save file wait until it loads then you can start ps4 cheater and injecting the payload

the values are found in the "executable" dont search elsewhere
 
Just wanted to drop everthing I collected for cod's so far:

Code:
#region Ghosts

    //G_
    Ghosts_MP_1_00_G_SetModel = 0x700360,
    Ghosts_MP_1_00_G_Spawn = 0x701650,
    Ghosts_MP_1_00_G_SetOrigin = 0x701E90,
    Ghosts_MP_1_00_G_InitializeAmmo = 0x6C2DE0,
    Ghosts_MP_1_00_G_GetWeaponIndexForName = 0x704B80,
    Ghosts_MP_1_00_G_GivePlayerWeapon = 0x704890,
    Ghosts_MP_1_00_G_TakePlayerWeapon = 0x705650,

    //SV_
    Ghosts_MP_1_00_SV_GameSendServerCommand = 0x7B1FF0,
    Ghosts_MP_1_00_SV_SetConfigstring = 0x7B3210,

    Ghosts_MP_1_00_Cbuf_AddText = 0x736800,
    Ghosts_MP_1_00_SP_script_model = 0x6F7D70,
    Ghosts_MP_1_00_Add_Ammo = 0x6C2990,

    //fps
    Ghosts_MP_1_00_fpsEnable = 0x81B09A - 0x400000, //fps || 80 78 10 01
    Ghosts_MP_1_00_fpsString = 0xBDEDE5 - 0x400000, //fps string

    //gEntity
    Ghosts_MP_1_00_entityIndex = 0x2F0,
    Ghosts_MP_1_00_gEntity = 0x1D38A50 - 0x400000,
    Ghosts_MP_1_00_entityHealth = Ghosts_MP_1_00_gEntity + 0x1DC,

    //playerState_t
    Ghosts_MP_1_00_clientIndex = 0x3A00,
    Ghosts_MP_1_00_playerstate = 0x1F0BF80 - 0x400000,

    Ghosts_MP_1_00_client_freeze = Ghosts_MP_1_00_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
    Ghosts_MP_1_00_client_redBoxes = Ghosts_MP_1_00_playerstate + 0x10, //(0x10 - red boxes) || (0x08 - thermal) || (0x18 - both) || (0x00 - default)
    Ghosts_MP_1_00_client_x = Ghosts_MP_1_00_playerstate + 0x1C,
    Ghosts_MP_1_00_client_y = Ghosts_MP_1_00_playerstate + 0x20,
    Ghosts_MP_1_00_client_z = Ghosts_MP_1_00_playerstate + 0x24,
    Ghosts_MP_1_00_client_weapon1 = Ghosts_MP_1_00_playerstate + 0x2EC,
    Ghosts_MP_1_00_client_ammoRes1 = Ghosts_MP_1_00_playerstate + 0x454,
    Ghosts_MP_1_00_client_ammoRes2 = Ghosts_MP_1_00_playerstate + 0x45C,
    Ghosts_MP_1_00_client_ammoGrenade = Ghosts_MP_1_00_playerstate + 0x4BC,
    Ghosts_MP_1_00_client_ammoTactical = Ghosts_MP_1_00_playerstate + 0x4C8,
    Ghosts_MP_1_00_client_ammo1 = Ghosts_MP_1_00_playerstate + 0x4D4,
    Ghosts_MP_1_00_client_ammo2 = Ghosts_MP_1_00_playerstate + 0x4E0,
    Ghosts_MP_1_00_client_ammo3 = Ghosts_MP_1_00_playerstate + 0x4E4,
    Ghosts_MP_1_00_client_name = Ghosts_MP_1_00_playerstate + 0x339C, //max 31
    Ghosts_MP_1_00_client_mFlag = Ghosts_MP_1_00_playerstate + 0x3618, //(0x00 - default) || (0x01 - noclip) || (0x02 - ufo) || (0x04 - freeze) //4BD4
    Ghosts_MP_1_00_client_button = Ghosts_MP_1_00_playerstate + 0x362C,

#endregion

#region Black Ops 3

    BO3_MP_1_00_playerState = 0x21A8164 - 0x400000,
    //BO3_MP_1_18_playerState = 0x82AF7F4 - 0x400000,

    BO3_playerstate = BO3_MP_1_00_playerState,

    //MP
    BO3_MP_fpsEnable = 0x9D37A3 - 0x400000, //fps || 90 90 90 90 90 90
    BO3_MP_fpsString = 0x17199D8 - 0x400000, //fps string

    BO3_MP_clientIndex = 0x17010,

    BO3_MP_client_freeze = BO3_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
    BO3_MP_client_stateFlag = BO3_playerstate + 0x1C, //(0x04 - default) || (0x05 - godmode) || (0x06 - spectate) || (0x07 - spectate w/ godmode)
    BO3_MP_client_x = BO3_playerstate + 0x2C,
    BO3_MP_client_y = BO3_playerstate + 0x30,
    BO3_MP_client_z = BO3_playerstate + 0x34,
    BO3_MP_client_killstreak1 = BO3_playerstate + 0x648, //0x01 || 0x00
    BO3_MP_client_killstreak2 = BO3_playerstate + 0x64C, //0x01 || 0x00
    BO3_MP_client_killstreak3 = BO3_playerstate + 0x650, //0x01 || 0x00
    BO3_MP_client_ammoRes1 = BO3_playerstate + 0x654,
    BO3_MP_client_ammoRes2 = BO3_playerstate + 0x658,
    BO3_MP_client_ammo = BO3_playerstate + 0x690,
    BO3_MP_client_uav = BO3_playerstate + 0x780, //(0x00 - default) || (0x02 - scramble uav)
    BO3_MP_client_vision = BO3_playerstate + 0x785, //(0x00 - default) || (0x80 - thermal)
    BO3_MP_client_body = BO3_playerstate + 0x795, //(0x00 - default) || (0x01 - cloak) || (0x02 - hologram)
    BO3_MP_client_name = BO3_playerstate + 0x16C00, //max 31

    //ZM
    BO3_ZM_client_ammoRes1 = BO3_playerstate + 0x648,
    BO3_ZM_client_ammoRes2 = BO3_playerstate + 0x650,
    BO3_ZM_client_ammoRes3 = BO3_playerstate + 0x654,
    BO3_ZM_client_ammo = BO3_playerstate + 0x684,
    BO3_ZM_client_weapon1 = BO3_playerstate + 0x3A4,
    BO3_ZM_client_weapon2 = BO3_playerstate + 0x404,
    BO3_ZM_client_weapon3 = BO3_playerstate + 0x434,
    BO3_ZM_client_points = BO3_playerstate + 0x16CB0,

#endregion

#region Infinite Warfare

    //MP
    IW_MP_1_00_clientIndex = 0x6CC8,
    IW_MP_1_00_playerstate = 0x3D3E540 - 0x400000,

    IW_MP_1_00_client_x = IW_MP_1_00_playerstate + 0x20,
    IW_MP_1_00_client_y = IW_MP_1_00_playerstate + 0x24,
    IW_MP_1_00_client_z = IW_MP_1_00_playerstate + 0x28,
    IW_MP_1_00_client_ammoRes1 = IW_MP_1_00_playerstate + 0x8AC,
    IW_MP_1_00_client_ammoRes2 = IW_MP_1_00_playerstate + 0x8C4,
    IW_MP_1_00_client_ammo1 = IW_MP_1_00_playerstate + 0xA14,
    IW_MP_1_00_client_ammo2 = IW_MP_1_00_playerstate + 0xA38,
    IW_MP_1_00_client_name = IW_MP_1_00_playerstate + 0x4BBC, //max 31
    IW_MP_1_00_client_uav = IW_MP_1_00_playerstate + 0x4C74, //(0x00 - scramble uav) || (0x02 - default)

    //ZM
    IW_ZM_1_00_client_ammoRes1 = IW_MP_1_00_playerstate + 0x8C4,
    IW_ZM_1_00_client_ammoRes2 = IW_MP_1_00_playerstate + 0x90C,
    IW_ZM_1_00_client_ammo1 = IW_MP_1_00_playerstate + 0xA38,
    IW_ZM_1_00_client_ammo2 = IW_MP_1_00_playerstate + 0xA80,

#endregion

#region Modern Warfare

    MWR_MP_1_07_fpsEnable = 0xC83194 - 0x400000, //fps || 80 78 10 01
    MWR_MP_1_07_fpsString = 0xFBC8B6 - 0x400000, //fps string

    //playerState
    MWR_MP_1_07_playerState = 0x77429CC - 0x400000,
    MWR_MP_1_11_playerState = 0xB5D20CC - 0x400000,

    //gEntity
    MWR_MP_1_07_gEntity = 0x75CFBA0 - 0x400000,
    MWR_MP_1_11_gEntity = 0xB45F2A0 - 0x400000,


    MWR_MP_fpsEnable = MWR_MP_1_07_fpsEnable,
    MWR_MP_fpsString = MWR_MP_1_07_fpsString,

    MWR_MP_gEntity = MWR_MP_1_07_gEntity, //edit

    MWR_MP_playerstate = MWR_MP_1_11_playerState, //edit


    MWR_MP_entityIndex = 0x2E0,
    MWR_MP_entityHealth = MWR_MP_gEntity + 0x1D0,

    MWR_MP_clientIndex = 0x5000,
    MWR_MP_client_freeze = MWR_MP_playerstate + 0x03, //(0x0F - frozen) || (0x00 - unfrozen)
    MWR_MP_client_redBoxes = MWR_MP_playerstate + 0x10, //(0x10 - red boxes) || (0x08 - infrared) || (0x18 - both) || (0x00 - default)
    MWR_MP_client_x = MWR_MP_playerstate + 0x2C,
    MWR_MP_client_y = MWR_MP_playerstate + 0x30,
    MWR_MP_client_z = MWR_MP_playerstate + 0x34,
    MWR_MP_client_ammoRes1 = MWR_MP_playerstate + 0x378,
    MWR_MP_client_ammoRes2 = MWR_MP_playerstate + 0x390,
    MWR_MP_client_ammo1 = MWR_MP_playerstate + 0x42C,
    MWR_MP_client_ammo2 = MWR_MP_playerstate + 0x444,
    MWR_MP_client_ammo3 = MWR_MP_playerstate + 0x45C,
    MWR_MP_client_ammo4 = MWR_MP_playerstate + 0x474,
    MWR_MP_client_ammo5 = MWR_MP_playerstate + 0x48C,
    MWR_MP_client_button = MWR_MP_playerstate + 0x4894,
    MWR_MP_client_name = MWR_MP_playerstate + 0x4956,
    MWR_MP_client_mFlag = MWR_MP_playerstate + 0x4BD4, //(0x00 - default) || (0x01 - noclip) || (0x02 - ufo) || (0x04 - freeze)

#endregion
 
Nioh CUSA07123

Spoiler: chk file

Must have at least 1 on your inventory
Code:
1.3|eboot.bin
data|3|157A90|4 bytes|99999999|0|spirit iron fragment|16003A90
data|3|159458|4 bytes|99999999|0|HQ Tamahagane|16005458
data|3|158968|4 bytes|99999999|0|HQ Wood|16004968
data|3|1588A0|4 bytes|99999999|0|High-Quality Tamahagane|160048A0
data|3|1580D0|4 bytes|99999999|0|HQ Lacquer|160040D0
data|3|1592C8|4 bytes|99999999|0|HQ Leather Cord|160052C8
data|3|158710|4 bytes|99999999|0|HQ Leather kozane|16004710
data|3|158328|4 bytes|99999999|0|HQ Iron kozane|16004328
data|3|158D50|4 bytes|99999999|0|Demon Horn|16004D50
data|3|1579C8|4 bytes|99999999|0|H-Q INGOT|160039C8
data|3|158260|4 bytes|99999999|0|H-Q LACQUER|16004260
data|3|158580|4 bytes|99999999|0|H-Q LEATHER CORD|16004580
data|3|1587D8|4 bytes|99999999|0|H-Q LEATHER KOZANE|160047D8
data|3|1584B8|4 bytes|99999999|0|H-Q IRON KOZANE|160044B8
data|3|158198|4 bytes|99999999|0|IRON CHUNK|16004198
data|3|158A30|4 bytes|99999999|0|H-Q WOOD|16004A30
data|3|159520|4 bytes|99999999|0|Great Cantipede Fang|16005520
data|3|159070|4 bytes|99999999|0|Bangasa Rib|16005070
data|3|136A88|4 bytes|99999999|0|Large Spirit Stone|15FE2A88
data|3|1358A8|4 bytes|99999999|0|Spirit Stone|15FE18A8
data|3|1342B8|4 bytes|99999999|0|Small Spirit Stone|15FE02B8
data|3|13F238|4 bytes|99999999|0|Arrow|15FEB238
data|3|137E08|4 bytes|99999999|0|Special Arrow|15FE3E08
data|3|13A5D8|4 bytes|99999999|0|Rifle Ammo|15FE65D8
data|3|136268|4 bytes|99999999|0|Special Rifle Ammo|15FE2268
data|3|13A0F8|4 bytes|99999999|0|Hand Cannon Ammo|15FE60F8
data|3|137448|4 bytes|99999999|0|Special Hand Cannon Ammo|15FE3448
data|3|16B0B8|4 bytes|99999999|0|Guardian Spirit Talisman|160170B8
data|3|16B310|4 bytes|99999999|0|Slot Talisman|16017310
data|3|323B8C|4 bytes|99999999|0|Glory|161CFB8C
data|3|1599D0|4 bytes|99999999|0|HQ Ingot|160059D0
not including gold and amrita, feel free for someone want to adding more some of materials maybe another.

@Mangekyou222 would you want to help me ? adding some of materials of this game XD
 
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