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PS4 CFW and Hacks       Thread starter RetroGamer74       Start date May 6, 2018 at 12:36 AM       49      
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Hi guys, following my last update regarding the topic of a GameBoy Emulator for PS4 here is an early PS4 GBEmu Beta.

Previously PlayStation 4 developer @CTurt also made available a port of the Cinoop GameBoy emulator to PS4 via WebKit exploit for those following.

Still many things to fix. Even the sound is ok under Windows Unity Editor, it does not work well in PS4. It looks to be a problem of frequencies.

I'll have to check it. Here is a sneak peak.

Here is the PKG for downloading. I've included just one ROM which is Super Mario Land 2. Some more GB / GBC ROMs can be found courtesy of SCORPION1399 below:

Download: ED1685-NPXX51385_00-0000000000000000-A0100-V0100.pkg (58.8 MB) / GAMEBOY_1483_ROMS.rar (170.2 MB) / GBC_1005_ROMS.rar (GameBoy Color ROMs Pack - 462.8 MB) / ED1685-NPXX51385_00-0000000000000000-A0100-V0100.pkg (389.8 MB - Beta 2) / Passcode

There are 2 main things still under development:
  1. First one is File Manager integration to load ROMS. This is easy to do using the File Manager you could see some days ago. To complete this task it would be great some of you could do a big package of all ROMS as he can and make me available for download it. I will add it to the compilation.

  2. Second one will be fix the sound issue.
Hope you enjoy.
PS4-GBEmu Beta 2 - With Rom Loader -Tutorial - RetroGamer
Game Boy Emulator for PS4 by MasterTurkey
Pokemon Red On The PS4 (Gameboy Emulator) (PS4 Jailbreak Mods) by Andrew Marques
Running SNES/Game Boy Emulators on PS4 (5.05 Jailbreak)
PS4 GBEmu GameBoy Emulator (Beta) for PS4 by RetroGamer74.jpg
 

Comments

Guys soon we will be able to convet psp games to be playable on ps4 in HD! Thanks to RE of the parappa the rapper that was discovered to be a port of the psp version!

https://pastebin.com/CXRpVLdd
Code:
; PS4 configuration file for PSPHD

; Game Image
--image="data/USER_L0.IMG"

; Redirect host0: to a specific directory (uncomment to enable).
; By default it's mapped to either "/hostapp/" if available, or "/app0/" if "/hostapp/" is not available.
;--host="/hostapp/"

; To dump the original video in PMF format, uncomment the --dumpvideos line
; For example, with the current setting, it will save them in a "videos" directory inside the File Serving Directory
;--dumpvideos="host0:videos"

; To dump the original audio in Atrac3 format, uncomment the --dumpaudio line
; For example, with the current setting, it will save them in a "audio" directory inside the File Serving Directory
;--dumpaudio="host0:audio"

; To replace atrac3 audio samples, use this.
--samplereplace="host0:samplereplace"

; To save the in-game textures as the game runs, uncomment the --texsave line
; For example, with the current setting, it will save them in a "texdump" directory inside the File Serving Directory
;--texsave="host0:texdump"
;--texmissingsave="host0:texdump"

; To replace specific textures as the game runs, uncomment the --texreplace line
; For example, with the current setting, it will load them from the "texreplace" directory inside the File Serving Directory
--texreplace="host0:texreplace"

; This forces alpha blending to on for replaced textures. (uncomment to enable)
; With this we can freely make use of a normal alpha channel on replacement textures
--replacementalpha=true

; This enables bilinear filtering on replaced textures. (uncomment to enable)
--replacementfilter=true

; Antialiasing mode. SSAA4x looks best, MSAA4x only smooths edges.
; Choices: off, SSAA4x, MSAA4x
--antialias=SSAA4x

; Enable switching between original and replacement textures at runtime using the L3 button on a DS4 or the 'T' key on Windows
;--texswitch=true

; Turns on the auto-resampler. Assumes textures in texreplace are at 8x resolution and resamples them at load
--autoresampler=true

; Parappa Alpha Hack
--parappaalphahack=true

; Adjust overall volume level (does not include pad speaker volume). Range from 0.0 (min) to 1.0 (max)
--volume="0.25"

; Special thanks to Matsuura, Rodney, Allan and all the awesome people at Japan Studio! Also HUUUUGE thanks to Ernesto, Adam, Henrick, Taku, Tim, Nick, Mayene, Tyler, Dave Thach and Scott Rohde whose support made this project of love possible! PaRappa-4-Ever!!!!!

; If you're reading this message, congratulations! you win !!!
; we love you so much. you’ve made hacking great again.
 
Apart of this great job... Today scene gave a lot of good step into the homebrew with PSP HD emulator.. Maybe in a couple of day/hours will be release... Great great :D counting with you @RetroGamer74 to contribute with you knowledge.

Question: If this emulator was grab because parappa game for has necessary files to compare with other PSP release, it means the possibility to bring to ps4 a ps3 emulator, analysing the ps3 remaster final fantasy x HD for example, probably is the same.

Can you please comment more deeply this emulators question in this forum and in your live stream today? Regards to all and in special for developers.
 
@DEFAULTDNB hahah I gave a shot to air in theory :D and thanks for your clarification.

This time, because the hype started to go up, we need new things to believe.

Continue yours, good job and research, we need this, and of course we are here to help. Thanksss :D
 
Thanks for the great job... I also only need just one rom in it, Wario Land : Super Mario Land 3. Thank you aaaaalot for your good work.
 
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