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PS4 CFW and Hacks       Thread starter ctn       Start date Aug 28, 2021 at 2:16 PM       39      
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Following the PlayStation 4 Save Mounter initial release, PS4 Save Mounter for 7.55 fork, PS4 Save Mounter Tutorial and my recent PS4 Cheater v1.5.4.5 release here are some PS4 Save Mounter (Unofficial) Port updates from me (_ctn123 on Twitter).

I started using Save Mounter few days ago but some things annoyed me to no end, so I tried to make it a little better.

Download: PS4 Save Mounter Unofficial Port (Latest Version) / NidusGaming Discord Channel / CTN123 Ko-Fi Page <3

Update: I took down the Save Mounter (v1.9.0 / v1.9.1) builds temporarily while I fix some critical bugs that might result in a corrupted save. Fixed a few nasty late minute bugs.

Enjoy, it's been tested by a few people and confirmed working good.

From my Save_Mounter_v1.9.2 Github page: PS4 Save Mounter

Note: I'm not the original author of PS4 Save Mounter. I only tried to make it better.
Note: The port is the same as PS4 Cheater 9020/9021.
  • Universal Firmware support (5.05, 6.72, 7.0X, 7.5X)
    • Single ps4debug payload
  • Updated to ps4debug v1.1.13
  • Split Setup button into Patch and Get Users
  • Unpatch function so you don't need to reboot the PS4 after using Save Mounter
    • Failure to do this previously might result in a corrupted Save
  • Auto unmount and unpatch upon Save Mounter termination
    • In case you forget, just because, just in case
  • Option to get title ids from orbispatches
  • Option to specify port
  • Create Save
    • Option to snap to nearest MB
    • Text box to precisely key in MB save size
  • Store IP and Port in Config instead of a text file.
    • Port is now saved between runs
    • 5 Most Recently Used IP persistence
  • Minor update to show ps4debug version
  • Added more checks so you can't do silly things
  • Fixed cut and paste error in unpatch offsets in previous versions.
  • Auto-unmount if you attempt to mount after previously mounting.
PS4 Save Mounter (Unofficial) Port Updates by CTN123.jpg
 

Comments

@Piper2603 Thanks, How would I go about getting memory editing to work?, would I still need a tool such as ps4reaper or ps4cheater. Is it possible with just ps4debug and/or webrte, sorry if its a dumb question im new to Jailbreaking.
 
@ctn definitely appreciate your work. the original question was not an eta wen. this is the main tool i use on my ps4, before all others and i will not update to 9.00 until it is ready. i have infinite patience and look forward to the update, whenever that happens. thanks again.
 
I've updated Save Mounter to fix sce_sdmemory mounting issues with some games.

See: Save Mounter v1.9.3 beta
I uploaded 4 test versions. Could those that are on 9.00, test and report back here if possible?

Thanks in advance!

^^ Testing for 9.0
 
so far only used t6. tried the following without crash:
send payload (port 9020)
connect
patch
unpatch
get users
get games (app crashed with name fetch while unpatched [of course])
search
mount (even sce_sdmemory saves)
unmount

crashes: get games issue listed above (user error), ps crash on loading game without unpatching (my fault, user error).

app issue: when manually typing new save size, created size to slider position (manual entry did not set slider).

used ghen 2b2, then bin loader to accept [send payload]

if you have specific testing protocol you would like to check, please list some.
 
Basically use it normally on 9.00 and note which works and which doesn't.

Something simple, like (mount, unmount, load save) should suffice for simple testing with a variety of games.

More tests, (backup decrypted save, delete save slot, create new save, mount, transfer backup decrypted save, unmount, load save)

I've been told they all work.
 
what are the diffs between them? i don't see anything functionally different in the gui. i'm assuming internal handling of errors, order of operations, etc.
 
Yep GUI is the same, the difference is in the patches. That's the thing I want to test. To see if any of them fail mounting or generally has errors/issues, on a variety of games/tests to find the most stable version.

If they all work, I'll just pick one.
 
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