PlayStation scene developers
Gh0stBlade and
zdimension have been working on a project known as
TOMB5 to decompile
Tomb Raider: Chronicles initially released on PlayStation (PS1) in November 2000 by
Eidos Interactive and translate the disassembled code to C source code!
Below is where they're currently at with it, and if you'd like to lend a hand refer to the
CONTRIBUTING.md.
Download:
TOMB5-x86-RELEASE-c2297.zip (6.92 MB) /
GIT
Here's all the details from the
README.md:
Decompile Tomb Raider: Chronicles (TOMB5)
Disclaimer
This project may be abandoned at any time, use this product at your own risk.
What is this?
This repository contains decompiled code for the game Tomb Raider: Chronicles. All decompiled code is based off the final PlayStation and PC version. The goal is to decompile as much as possible since the original source code is reportedly lost.
It is not expected for decompiled code to be 1:1 with the original source code. However, functionality wise it will be the same. Further debugging of the original PlayStation version at a later phase will help map out any existing bugs.
All information (variable, file names, method names and data structures) have been obtained from debugging symbols (.SYM, .MAP), TRosettastone 3.0 and GAMEWAD.OBJ.
What are the current goals?
Current goals include decompiling all code up until the title screen sequence, ensuring it's fully correct then proceeding to decompiling in-game code. At this point in time the most critically required parts of code reside within the...