Proceeding my recent Snake Ball PKG and the first PSVR homebrew Brutal VR DooM 2.5 PKG, today I present to you Block Buster for PS4 with special thanks to @DEFAULTDNB for Closed Alpha testing with a demonstration video below from my YouTube Channel.
Directions:
Hold d-pad down and press the touch panel to start
Continue to hold down d-pad down and drag your finger across the motion panel to control the paddle.
Known Issues:
Currently d-pad down must be held down the whole time or else the paddle wont get input from the controllers motion pad.
There is 2 different versions.
Main version: has the outer heaven logo within the background of the app. (not seen in video)
Following my recent Brutal PS4 DooM 2.5 and Snake Ball homebrew PKG releases, I present to you today Brutal VR DooM (2.5) for PS4. This is version 1 in VR. There may be improvements in the future.
This is more or less a "Developer's Edition" of Brutal PS4 DooM v2. It's difficult but it's possible to beat. I hope you enjoy. Special thanks to @DEFAULTDNB for closed alpha testing
Added rest of the map linedefs from Doom shareware campaign
Added Baron of Hell
and much more!
Brutal PS4 DooM v2:
Change particle effect to a more nostalgic look
Brutal PS4 DooM v2 is built on top of Plissken DooM v4
Known bugs:
Performance drop on level 3
Corpses on dynamic sectors might stay hanging in the air
Walking between things might push you on top of them
AI sometimes walks off the ledges unintentionally
Monsters are unable to walk through certain areas, such as a keycard door that is open.
This is very noticeable with the pink demons, but applies to all. The reason for this is that heatmap doesn't get updated, or the original calculations were not good enough.