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PS4Admin GTA V Mod Menus for PS4 5.05 by RetroGamer74
Hi guys. First of all, welcome back PSXHAX :)

Finally got it!! After several days of research, PS4ADMIN is able to launch directly GTA V mods, currently available for 5.05.

If anyone has already more GTA V Mods converted to 5.05 and want to be shown in PS4ADMIN, let me know about the binary and credits of the developer and I will add it in PS4ADMIN.

As usual you can use PS4ADMIN by launching WWW PS4 Browser with the link to: ps4adminv5.retrogamer.tech

If that method is not safe for you, you can modify your Primary and Secondary DNS to: 139.99.172.148 in your network settings and run the User Guide, which will show you the PS4ADMIN.

By using this DNS you won't be able to get access to internet except for the PlayStation manual URL which is in fact PS4ADMIN. This method is safe.

You can take a look here in this video:
PS4 5.05 GTA V 1.27 Mod Menu - PS4Admin - Payload Direct

:alert: Note: I won't release PS4ADMIN for ESP8266 anymore, see HERE for details thanks.
PSFSKKey: PS4 SaveGame Decryption Tool by CFWProphet
Proceeding the PS4 SaveData Decrypting Tools in development, recent PS4 Game Saves with FPKG's Guide and his LibHB PS4 Homebrewing Library PlayStation 4 developer @cfwprophet made available PSFSKKey which is a PS4 SaveGame Decryption Tool for developers that is only missing the SAMU (Secure Asset Management Unit) PFS keys. :ninja:

Download: PSFSKKey-master.zip / GIT

From the ReadMe.md, to quote: PSFSKKey

A Tool to decrypt your save games. Right now just the SAMU PFS keys are missing. Code is already added. So when either, the Keys are released or some one which have, add them, then we have a working tool already.

For encryption aka signing, reverse the steps. Get SD master keys from ps4 devwiki or use SaveDataMasterKeyDumper_v2_505.pkg (Mirror) to dump them your self from your console. Put keys into same directory then this tool run.

Usage:
Code:
PSFSKKey.exe SaveDataPFSSKKey.bin SaveData
Credits:

Anonymous Dev

-Have Fun-

RayTracer Framework PlayStation 4 Port by Soxs (Zakaria)
Recently we saw some LibOrbis updates alongside PS4 homebrew demos, and now Soxs (Zakaria) has made available an optimized raytracer framework which has been ported to work with PlayStation 4 for developers. :geekxf2:

Download: RayTracerFramework-master.zip / GIT

For those curious, according to Wikipedia in computer graphics, "ray tracing is a rendering technique for generating an image by tracing the path of light as pixels in an image plane and simulating the effects of its encounters with virtual objects.

The technique is capable of producing a very high degree of visual realism, usually higher than that of typical scanline rendering methods, but at a greater computational cost."

ArabicGuy v1.0 GTA V Mod Menu Source Code by RF0oDxM0Dz
Hello Guys, following my previous revision here is the ArabicGuy v1.0 Source Code for my GTA V mod menu.

Sorry about updating the mod menu.

Download: ArabicGuy-1.0.zip (699 KB) / ArabicGuy-1.0.zip (Mirror) / GTA ArabicGuy Menu.zip (201 KB - includes ArabicGuy100.bin, ArabicGuy127.bin and ArabicGuy132.bin)

For additional demo videos of it in action see my YouTube Channel.

Video:


Picture:

Credit: RF0oDxM0Dz
1.27 PS4 GTAV
Code:
eu_nativeTable: 0x3BB4B08 (line 0x1E3A736)
us_nativeTable: 0x3BCC118 (line 0x1E51D46)
eu_IsPlayerOnlineHook: (void*)0xBA6770
us_IsPlayerOnlineHook: (void*)0xFBDD59
Two more things i added into the list, not sure if these work:
Code:
eu_regionCheck: 0xBA4351 + 0x400000
us_regionCheck: 0xBBB961 + 0x400000
GTA V Car Preview
Code:
//for spawn this preview when scrolling vehicle section:

void Spawn_Vehicle(char* Option, char* Name_Vehicle, bool Show_Preview){
  if (currentOption == optionCount){
   if (Show_Preview){
   GRAPHICS::DRAW_SPRITE(vehiclePreviewDict, vehicleName, 0.80, 0.80, 0.30, 0.50, 0.50, 255, 255, 255, 155);
   }
  }
}

static struct {
   LPCSTR vehiclePreviewDict;
   char* vehicleName;
} VehiclePreviews[267] = {
   { "lgm_default", "adder" },
   { "lgm_default", "banshee" },
   { "lgm_default", "carboniz" },
   { "lgm_default", "carbon" },
   { "lgm_default", "cheetah" },
   { "lgm_default", "cogcarbi" },
   { "lgm_default", "comet2" },
   { "lgm_default", "coquette" },
   { "lgm_default", "elegy2" },
   { "lgm_default", "entityxf" },
   { "lgm_default", "exmplar" },
   { "lgm_default", "feltzer" },
   { "lgm_default", "hotknife" },
   { "lgm_default", "infernus" },
   { "lgm_default", "jb700" },
   { "lgm_default", "khamel" }...
Index.dat PS4 Encrypter / Decrypter Utility by Red-EyeX32
Not long ago we reported on a PS3 port of UnDat for PS4, and following his OrbisPKG PS4 Tool PlayStation 4 developer @RedEyeX32 (Twitter) made available an index.dat PS4 Encrypter / Decrypter utility to pack / unpack PlayStation 4 index data archive files. :coolxf2:

Download: index-master.zip / GIT

To quote from the README.md: index

Copyright (c) 2018 Red-EyeX32

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software.

Permission is granted to anyone to use this software for any purpose, including commercial applications*, and to alter it and redistribute it freely, subject to the following restrictions:

1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledge in the product documentation is required.

2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.

3. This notice may not be removed or altered from any source distribution.

Contact must be made to discuss permission and terms.

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