Joining the latest PlayStation 4 video game releases next week is Kingdom Hearts III Re Mind allowing fans to experience the other tale that unfolded before the final battle complete with PS4 trailers below!
Kingdom Hearts III tells the story of the power of friendship as Sora and his friends embark on a perilous adventure that unfolded during the climax of Kingdom Hearts III.
Through experiencing the personal battles of the seven guardians of light, Sora is about to discover truths that he has never before imagined!
Here's what else to expect next week as well courtesy of Sony Interactive Entertainment Content Communications Manager Justin Massongill:
New PlayStation Games for January 21, 2020
Balthazar's Dream - PS4, PS Vita — Digital (Out 1/22, Cross-Buy)
EarthNight - PS4 — Digital (Out 1/23)
Soccer, Tactics & Glory - PS4 — Digital (Out 1/22)
Foxyland 2 - PS4, PS Vita — Digital (Cross-Buy)
Kingdom Hearts III Re Mind - PS4 — Digital (Out 1/23)
Lumini - PS4 — Digital
Shadow Legend VR - PS VR — Digital
War Theatre: Blood of Winter - PS4 — Digital (Out 1/22)
PlayStation Music
Bad Boys for Life Soundtrack
Mac Miller - Circles
Spies in Disguise
PlayStation Video
Doctor Sleep (2019)
The Magicians - Season 5
Playing with Fire
KINGDOM HEARTS III Re Mind [DLC] TGS 2019 Trailer KINGDOM HEARTS III Re Mind [DLC] Trailer KINGDOM HEARTS III Re Mind PS4 - A Frozen Fracas Orchestra Video Sneak Peek KINGDOM HEARTS III Re Mind PS4 - Overture to the Decisive Battle Orchestra Video Sneak Peek
The information above is subject to change without notice.
We've heard rumors of PS5 AI Voice Assistance via PlayStation Assistant for PlayStation 5 before, and the latest Sony patent discovery suggests a built-in microphone may be slated for the upcoming DualShock 5 (DS5) Controller to take voice commands featuring the ability to suppress sounds when in use as well.
Here's further details on the recent find from SegmentNext.com, to quote: "Sony Interactive Entertainment has been granted a new patent earlier today that suggests DualShock 5 to be able to take voice commands through a built-in microphone.
The patented technology aims to control various devices mounted on and connected to the controller while avoiding unintended complications and operations.
The showcased method can be taken as a way to access features on both DualShock 5 and PlayStation 5 by feeding voice commands into the microphone of the controller. The published claims also point out that haptic feedback will indicate the processing status of all voice-related input."
And from the patent, roughly translated: "One embodiment of the present invention is a controller device that is held by a user’s hand, including a microphone, a tactile presentation device that presents a tactile sense to the user’s hand, and a speaker.
While the user is inputting voice from the microphone, the sound of the speaker is suppressed, and tactile presentation control by the tactile presentation device is performed."
Below is a snazzy DualShock 5 (DS5) concept video from Giuseppe Spinelli as well!
Following the second PS4 Blu-Play homebrew release The UFO Game! from LuBlu Entertainment, developer sleirsgoevy demonstrates that you can create Blu-ray Disc Java homebrew with C or C++ using Cybil MIPS transpiler. Simply convert your C / C++ code into BD-J.
Sounds too good to be true? I thought so too, but then he dishes up a working Blu-Play port of Doom, after just a couple of days.
I tested it on PS3, and found the framerate surprisingly good. It's currently still just an early preview of course, but it's definitely a good proof of concept.
Would be interesting if any homebrew devs could try porting some of their native homebrew to PS4 BD-J using this approach. Here are some related topics on PlayStationHaX for those interested:
## How to Install Gentoo and Turn Your PS4 into an Emulation Station
## ✏ Intro:
If Your System Firmware is 5.05, you already know that you have the luck to use a Kernel Exploit which gives you the ability to run a Linux Distribution.
The principle is the same as Fedora for firmware 1.76, you need to copy the image file to a USB stick or hard drive. You can use the tools RUFUS (GUI) in Windows, Etcher for MacOSx or DD under Linux.
After installation, you can enlarge the Linux partition with Gparted in Gentoo, for example if you have installed it on an SSD or HDD on the USB 3.0 port.
Since yesterday's PS4 PKG Backporting updates PlayStation 4 scene developer maxton of Maxton.xyz announced on Twitter that he updated the LibOrbisPkg PKGTool (LibOrbisPkgPkgEditor) adding support for EKPFS / XTS keys to access an encrypted PKG's file system alongside a keydb.json file to store the keys eliminating the need to paste them in every time a Package is opened.
I am developing an open source library for reading and writing PS4 PKG files. This project's goal is to eliminate the need to use proprietary *** tools. Without a proper open PKG tool, the PS4 homebrew scene cannot flourish.
All code in this repository is licensed under the GNU LGPL version 3, which can be found in LICENSE.txt.
Download
The latest builds are available to download at AppVeyor.
Usage
PkgEditor
PkgEditor is a GUI tool with which you can edit GP4 projects, create and edit SFO files, and build PKG and PFS archives. The tool also supports opening PKGs directly. You can see the header, entries, and if the package is a fake PKG or you enter a passcode, you can browse files as well.
PkgTool
PkgTool is a command line tool for common PKG/PFS/SFO tasks. Integrate it into your build scripts!
Code:
Usage: PkgTool.exe <verb> [options ...]
Verbs:
pfs_buildinner <input_project.gp4> <output_pfs.dat>
Builds an inner PFS image from the given GP4 project.
pfs_buildouter [--encrypt] <input_project.gp4>...