Following his PS3 Port and recent Dragon Ball FighterZ Mods, PlayStation 4 developer @Markus95 is back with a Streets Of Rage PS4 Homebrew Mod v0.9 PKG released via Twitter today with details below!
To quote from the blog post at Logic-Sunrise.com on the Streets Of Rage v0.9 PKG release, roughly translated:
After the PS3, Wii, Wii U, PSP, PS Vita and Switch versions, here is my MOD of Streets Of Rage on the last Sony console, the PS4.
This Homebrew works on all PS4 jailbroken consoles (4.05, 4.55, 4,74 and 5.05). It works thanks to the emulation PS2 and OpenBOR, it turns to 100% but contains for the moment only the mode EASY, modes NORMAL and HARD will arrive in the next release (which will not be long).
There are still some sound bugs that will be fixed in the final version, to enjoy this MOD you just need to install it by Debug Setting like any PKG.
Streets of Rage for PS4 (Homebrew) by MasterTurkey
This past week we saw some Tweets from @zecoxao on Twitter of OpenGL (Open Graphics Library) for PS4 homebrew in development, and today PlayStation 4 developer @flatz made available an OpenGL ES for PS4 Writeup and PlayStation 4 GL Test on Twitter which can also be found below.
Zer0xFF and masterzorag were working on making it usable for homebrew applications but then got stucked with native shader compilation. So I've decided to give it a try.
However I have experienced other problems as well, which were solved successfully. Basically they appeared because I decided to implement OpenGL ES application as my own PKG based application. But OpenGL ES in browser didn't work for me too and I don't know if it's because I've used a more recent firmware than guys did or because I did some dumb mistake. So, nevermind, let's begin.
Library linking macroses to make fake C function definitions that gets prefix __declspec(dllexport) during compilation but the actual code is not included in an object file due to usage of --stub-only flag during linking process. Then linker generates proper NID tables in a static library which are resolved during runtime linking.
Also it was possible to specify custom function name with some specific NID value if the...
This weekend PlayStation 4 game modders @CustomHooker (Discord / Twitter) and @DeathRGH (Discord / Twitter) shared a Call of Duty: Ghosts video demonstrating the AppendumPS4 .ELF Host / Off-Host Menu reloading at runtime with help from Matrix on the Engine Text Addresses.
Sony unveiled the new video game releases heading to PlayStation next week, including the iconic looter-shooter Borderlands 2 VR by Gearbox Software in the mix.
Virtually immerse yourself in the untamed world of Borderlands as you step into the boots of a treasure-seeking Vault Hunter armed with 87 bazillion guns on a quest to line your pockets with loot... Pandora beckons!
Here's a summary of what else to expect next week courtesy of Sony Social Media Manager Justin Massongill, as follows:
New PlayStation Games for December 11, 2018
Atari Flashback Classics - PS Vita — Digital (Out 12/14)
Today we received word from MirowinVR of their new PlayStation VR title Guns 'n' Stories: Bulletproof debut, complete with screenshots and a PS VR release trailer from their YouTube Channel for those interested!
It's currently available for up to 70% off on their official site located at www.MiroWin.com, and here's more about the Guns 'n' Stories: Bulletproof PSVR game from the release trailer's description to quote:
The game will be available from December 7 on PlayStation Store in the Americas region and in 4 days in Europe - on December 11th.
We love games and want to make a VR-gaming enjoyable and widespread. That is why we wanted to create a simple, fun and dynamic game, in which people could fall out of reality for a short time and get fresh and bright emotions that can be experienced only in childhood. Pure fun!
Our cowboys comes from Hollywood, so they do not waste time for reloading weapons, can dodge bullets and easily deal with hordes fearsome, but invariably comical enemies. You will not be languish with the boredom and monotony of traditional westerns, because we added to the game an impressive arsenal of firearms, throwing weapons, and even futuristic weapons.
Those of you who will not skip storyline will be able to see in the game more than the "regular wave shooter." (Take advantage of this to take a breath after the heated shootings). We are sure that you will appreciate the diversity of locations, the jokes of old Bill and the driving soundtrack of the western and blues rock.
Yes, with unaccustomed you can get tired legs, hands and especially your fingers, but true immersion in another world must to respond to all our senses. Isn't it?
MiroWin Team.
Guns'n'Stories: Bulletproof - Release Trailer for PlayStation Store Guns'n'Stories: Bulletproof VR - Launch Trailer | PS VR