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BMK AT9 & AT3 Converter v2.2 for PS3 / PSP / PS Vita by BenMitnick
Following his previous updates, today PlayStation developer @BenMitnicK let us know he's updated his BMK AT9 & AT3 Converter to version 2.2 for PS3 / PSP / PS Vita platforms with the latest changelog detailed below. :thumbup:

Download: AT9_AT3_Converter_V2.2.zip / AT9_AT3_Converter_V2.2.zip (1.79 MB - Mirror) / AT9_AT3_Converter_V2.2.zip (Mirror #2)

To quote from his Official Site: AT9&AT3 Converter V2.2

Little program for convert your files Wav/MP3 To At9/At3 and At9/At3 To Wav/Mp3 nothing special you must have .NET framework 4.5 installed and the files to be converted must be in the same directory as the application.

The At9&At3 format are used by Sony on PS Vita, PSP and PS3 especially for the sounds of themes.

At9&At3_Converter allows you to convert these sound files to other formats.

ChangeLog V2.2
  • Add BitRate support for AT9 and AT3
  • Add Uppercase extention
  • Add Compatibility PSP/PS3 for AT3
  • Add Some verifications
  • Add More compatibility for Sampling Rate 48000[kHz] and 44100[kHz]
  • Add Status bar
  • Add Info for AT9 and AT3 convertion
  • Improved UI
Official Call of Duty: WWII PS4 Reveal Trailer Video, Details - #CODWWII
Over the weekend we caught a glimpse of the CoD: WWII PS4 BoxArt, and today Activision's Kevin Kelly shared the official Call of Duty: WWII PS4 reveal trailer video with details and some screenshots below! :lovexf2:

The first Call of Duty: WWII intel drop reveals details about the campaign and more, to quote:

Today Activision and Sledgehammer Games provided the first glimpse of the title that’s taking Call of Duty back to its roots – Call of Duty: WWII. We’re talking boots-on-the-ground gameplay delivering a visceral and immersive gameplay experience unlike anything we’ve seen before.

CoD WWII PS4 Screenshot 1.jpgIn addition to watching the worldwide reveal stream today, we also met with Sledgehammer Games Co-Founders and Studio Heads, Michael Condrey and Glen Schofield for added insights on what’s to come in the new game.

They explained to us that Call of Duty: WWII is a very personal journey for the team, as they have been hard at work on this project for the last two and a half years. “This is based on one of the most monumental moments in human history, and we get to honor and respect that global sacrifice, to honor the men and women who fought for freedom on all fronts, on a global scale,” said Condrey.

Schofield added that the team named the main character after his father, who passed away during production. “The story Call of Duty: WWII follows a global and diverse cast, but for me it honors my father Ronald “Red” Daniels and his squad, and not just what they went through from a global perspective, but what they went through personally. We like to tell a story within a story, and this is no different.”

CoD WWII PS4 Screenshot 2.jpgBoth Condrey and Schofield underscored the fact that Call of Duty: WWII is about a squad’s remarkable journey of personal growth and heroism across Europe in World War II, and is a story about common men and women doing uncommon things to preserve freedom.

Welcome to the Fighting First - No mission too difficult. No sacrifice too great. Duty first!

Call of Duty: WWII focuses on the actions of a squad from 1944 to 1945, but will also touch on events from...
Sony Unveils Free PlayStation Plus Games for May, 2017
Whether you're trying to survive Pandora in Tales from the Borderlands or just kicking back and exploring in Abzu on PS4, there's a little something for everyone coming in next month's free PS Plus game updates. :barefootxf2:

Check out a summary of what to expect from PlayStation Plus' James Hallahan below:

Full Lineup
  • Tales from the Borderlands, PS4
  • Abzu, PS4
  • Blood Knights, PS3
  • Port Royale 3: Pirates and Merchants, PS3
  • Laser Disco Defenders, PS Vita (Cross Buy with PS4)
  • Type:Rider, PS Vita (Cross Buy on PS4)
Enjoy these games, and see you next time!

PS4 Firmware 4.55 Libraries Listing for PlayStation 4 Developers
Yesterday the current status of PS4 Crash Dumps was detailed, and for PlayStation 4 developers here's a list of PS4 Firmware 4.55 libraries in libSceSysmodule.sprx that can be dumped from within the WebKit (Mirror) process. :coolxf2:

Check out the PS4 Libraries List below from the PSDevWiki, as follows:

Libraries available since firmware 4.55

(s)prx Name ID -
libc - - C/C++ standard libraries
libSceFios2 - - File Input/Output Scheduler 2
libMonoCompilerBridge - - -
libMonoCompiler - - -
libMonoVirtualMachineBridge - - -
libMonoVirtualMachine - - -
libSceAbstractLocal - - ps4
libSceAbstractStorage - - -
libSceAbstractTwitter - - -
libSceAc3Enc - - -
libSceAjm - - -
libSceAppContent SCE_SYSMODULE_APP_CONTENT 0x00B4 AppContent
libSceAppInstUtil - - -
libSceAudio3d SCE_SYSMODULE_AUDIO_3D 0x00A7 Audio3d library
libSceAudiodec SCE_SYSMODULE_AUDIODEC 0x0088 Audiodec library
libSceAudiodecCpu - - -
libSceAudiodecCpuDdp - - -
libSceAudiodecCpuM4aac - - -
libSceAudioIn - - -
libSceAudioOut -...
PS4 Developer Flat_z Bids Crash Dumps Good Bye Thanks to Sony
Since his last updates, PlayStation 4 developer @flatz announced on Twitter the following statement, to quote: "Sony have finally made it properly... good bye, PS4 crash dumps :( we'll miss you"

While he didn't go into detail yet on whether he's referring to changes in Sony's latest PS4 Firmware 4.55 update or perhaps the new 1TB PS4 Slim available this month, it sounds like Sony is definitely cracking down on dumping hindering PlayStation 4 developers who use conventional means by patching the existing holes.

However, as @Chaos Kid and @SorenAlke note all hope is not yet lost for hardcore PS4 devs who think outside the box and make use of JaiCraB's PS4 UART (Universal Asynchronous Receiver / Transmitter - translated) serial and communications ports to obtain crash dumps for further research. :notworthy:

Also from droogie via @Centrino comes the following logs for those interested:
...
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