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PS3 DECR 0.85.010 XMB Pictures After Downgrade by Joonie86
Following @Mathieulh's PS3 CP Exploit and PSA alongside Team Rebug's Rebug DECR LE CFW, today PlayStation 3 developer @Joonie confirmed he was able to successfully downgrade his PS3 DECR 0.85.010 (Reference Tool) console with some pictures of the early v0.85 XMB from both Joonie86 and Mathieulh on Twitter below. :thumbsupxf2:

Download: ebootrom.085.010 (47.78 MB) / From Pastebin.com:
Code:
Boot Loader SE Version 0.8.5 (Build ID: 1257,12300, Build Data: 2006-07-06_02:22:44)
*** Version: 085.010
Copyright(C) 2006 Sony Computer Entertainment Inc.All Rights Reserved.
[INFO]: === eXtreme Data Rate Memory Subsystem ===
[INFO]: (Configured Memory Size per single XIO channel: 256 MBytes.)
[INFO]: XIO channel[0] is available.
[INFO]: XIO channel[1] is available.
[INFO]: ---> Total 512 MBytes are now in use.
[INFO]: SPU enable [0, 1, 2, 4, 5, 6] 11101111
[INFO]: BE:3.1, SB:DX3.2
SYSTEM_SHUTDOWN
initial heap: 0 - 0000000000719000
Lv-0 area 0x0000000000000000 - 0x00000000000c2000
MIC_TM_Threshold_0: 86390c7000000000
MIC_TM_Threshold_1: 86390c7000000000
IOC_IOIF0_QueThshld: 0000000000676700
IOC_IOIF1_QueThshld: 0000000000000000
TKM_MBAR: 00000000057d150e
TKM_IOIF0_AR: 0000000000fc79cb
TKM_IOIF1_AR: 0000000000000000
TKM_PR: 00000003ffffffff
TKM_CR: 00000000000f73e0
BIU_ModeSetup1: f003c00000000000
BIU_ModeSetup2: 000003c020000500
IOC_IOCmd_Cfg: 0000400010000800
Cell OS SDK0.8.5 010 (release build: r12300 20060706_022806)
Copyright 2006 Sony Computer Entertainment Inc.
revision: 12025
date:     Thu Jul  6 02:28:06 JST 2006
SB: ELCRCERT = 00000001
rsx:      b03 500/650 vpe:ff shd:3f [GAB886500:1:2:6:a:b:3:f:1][39:2:0:0:1:3]
pme_init running...
ss ***-0.8.5
ss build...
The Town of Light PS4 Trailer Video, Hits PlayStation 4 in Spring
PlayStation 4 psychological adventure game The Town of Light Coming is heading to PS4 this Spring where you play through the eyes of Renee, who suffers from the symptoms of mental illness as she searches for answers to many questions of her past.

Below is the PS4 trailer video and further game details from Art Director and Screenwriter Luca Dalco of Studio LKA.it, to quote:

Inspired by true events, The Town of Light finds its setting at the Volterra Psychiatric Asylum, Tuscany, Italy. In operation for close to a century, the asylum closed in the late 1970s following a law passed by the Italian government, ordering the closure of such facilities and that patients be returned their human rights.

The Town of Light delves into a number of delicate themes through the eyes of protagonist Renée, a resident of the institution, as she tries to piece together her past, exploring the ruins of the facility where she endured much of her youth.

The Ospedale Psichiatrico di Volterra complex still stands to this day and was once home to nearly 6,000 patients, the Charcot — one of the complex’s many structures — and home to our story, has been painstakingly reconstructed by our team. Through extensive research we hope to give our players a glimpse into the treatment of those suffering with mental illness throughout the mid-part of the 20th century.

We started as a small team with experience in production of both CGI and live action film. We began to meticulously piece together an image of what life was like for those who spent their lives in such facilities. From historical documentation to physical objects recovered from Volterra, alongside first person accounts of both patients and staff, we began to piece together a vision for Renée’s story.

This sort of development with such a small team is an intense and exhausting experience, but something that we felt incredibly passionate about. After The Town of Light’s initial launch, we were overwhelmed by the response from the community and this has spurred us on to bring the stories of those who suffered with mental health to a much wider audience — with the PlayStation community at the core of that vision.

The game has some difficult moments making it unsuitable for children, but moments which we felt were important to include, doing justice to those who...
PS4 DevKit ExtDev / IntDev Settings for PlayStation 4 Developers
Previously we saw a bit on the PlayStation 4 DevKit IDU and E3 modes, and now ZiL0G80 (aka Z80) is back accompanied by notzecoxao with some information on the PS4 development console settings. (-:

Essentially PlayStation 4 DevKit's can be intdev or extdev, intdev (QA flagged) have VSH debug menu enabled for internal Sony PS4 developers according to @oneman123 while @zecoxao also notes that beyond the 3 modes (Assist, Dev and Release) there is a 4th mode available only in internal consoles.

Check out the related Tweets below:

Thanks to @HydrogenNGU for the news tip in the PSXHAX Shoutbox! :lovewins:
Darknet PS4 Gameplay Trailer, Hits PlayStation VR Early This Year
Today Archiact Community Manager Renee Klint announced that Darknet is hitting PlayStation VR in early 2017 with a PS4 gameplay trailer available below. :geekxf2:

You play as an elite hacker in this PlayStation 4 strategy / puzzle game contracted to retrieve data from the world's most secure networks.

Dive into the Net, install viruses, inject code, and hack your way through cybersecurity in an experience inspired by the classic cyberpunk vision of the future.

Singularity RTM Tool Version 1.00 for PS3 CFW by Grim Doe
After my Mortal Kombat 9 RTM Tool v1.07 I have a new Real-Time Mod for PS3 CFW users, this time for Singularity version 1.00 with some PlayStation 3 demonstration videos in the SPOILER below.

SINGULARITY RTM TOOL (1.00)
  • Ammo Never Decreases
  • Ghost Mode (Can Walk Through Most Things) On/Off
  • Have All Upgrades & TMD
  • High Jump On/Off
  • Moon Jump On/Off (Make Sure to check it off or you will Keep going up)
  • Enemies Never Attack Nor Move
  • Medkits + Weapon Tech Never Decrease
  • Max Medkit's (On Gain)
  • TMD Energy Never Decreases
  • Rapid Fire Impulse
  • Max E99 Tech Upon Gain
Download: Singularity Version 1.00.rar (1.5 MB)

Spoiler: SINGULARITY VIDEOS

Singularity RTM Tool Version 1.00 for PS3 CFW by Grim Doe 2.jpg
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