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Paragon PS4 Booster Pack PlayStation Plus Freebie on January 24th
This January 24th PlayStation Plus members will receive a free Paragon Booster Pack for Epic Games' third-person MOBA on PS4 valued at $26 with details and a PlayStation 4 trailer video below. :thumbsupxf2:

To quote from Sony's James Hallahan with the full scoop:

Paragon PlayStation Plus Booster Pack ($26 value) includes:
  • Moon Viper skin for Khaimera
  • 200 Paragon Coins (in-game currency) to grab some skins and emotes.
  • 1 Loot Crate and 1 Key (Open your crate to unlock Rare skins, Emotes, Master Challenges, and more!)
  • 10-Day EXP Boost — Level up your heroes faster to claim Master Challenge rewards.
  • 10-Day Rep Boost — Gain more reputation to spend on card packs and more.
To further celebrate the first birthday, there will be a week-long Double XP event from January 24 to January 30. Later this week, Paragon will reveal the 27th Hero coming to the game, who arrives on January 31. As always, Heroes in Paragon are free with a new one every three weeks.

Bandai Namco Confirms Tekken 7 Arrives June 2, 2017 on PS4
Tekken fans will be pleased to know that today Bandai Namco Entertainment America Social Media and Community Manager Dalton Link officially confirmed that Tekken 7 will arrive on PS4 this June 2nd. :biggrinxf2:

Here is a summary of what's new in Tekken 7, to quote: Besides a dedicated story mode and an expanded roster of new characters, there’s also some brand new gameplay mechanics including...

Rage System

As your life bar depletes it will eventually start flashing red, indicating you’ve entered “Rage” mode. Once in “Rage” your character will deal more damage as well as gain access to two all-new devastating moves: the Rage Art and Rage Drive!

Rage Art

A super powerful armored attack that allows you to absorb hits and power through an enemy assault that can turn the tide of the match in the blink of an eye. The Rage Art provides players an easy comeback mechanic when they are far behind in any given match.

Rage Drive

While not as destructive as the Rage Art, the Rage Drive is a strategic alternative that unleashes a devastating combo that will punish any opponent.

Power Crush

Also an armored attack, this move will power through most attacks and shift momentum in your favor. The Power Crush can be risky if thrown out carelessly, but if timed properly, it will give you a physical and mental advantage.

Akuma From Street Fighter

Akuma joins the fray complete with his Shoto-style moveset. Akuma is very unique fighter in that he can utilize an EX Meter, allowing him to pull off EX & super moves. The Great Demon comes to Tekken armed with many of his classic attacks, but each with a new spin and the potential to be comboed in unique ways.

We’re also happy to announce our Tekken 7 Collector’s Edition featuring an awesome 12” by 18″ figure depicting Kazuya and Heihachi locked in an epic showdown. It will also include a special collectable Steel Book and the official Tekken 7 soundtrack.

Additionally, anyone who pre-orders Tekken 7 will receive access to Eliza who previously appeared in Tekken Revolution!

We’re in it for the long haul with Tekken 7 — the release is just the beginning! We’re also announcing the Season Pass to get you access to three content packs which feature new playable characters, stages, a game mode, and a bonus 35-piece Metallic Costume Pack! More details to come in the future.

And to top it off, we...
Resigning PS4 Trophies from Retail to Debug Guide by Zecoxao
After the snazzy PS4 Retail / Debug Game Transfusion Tutorial and PlayStation 4 Trophy Resigner Script over the weekend, developer @zecoxao has been nice enough to share a guide on resigning PS4 Trophies from Retail to Debug with the help of Charles and @happyelement (harlequin) today! :lovexf2:

Here is it from zecoxao: How to Resign Trophies from Retail to Debug Tutorial

So, for this tutorial, none of this would've been possible without the help of harlequin and Charles. All of the credits go to them, thanks guys :smilexf2:

You will need:
Here are the steps:

1- Extract the contents of the trophy keys zipfile into your %USERPROFILE% folder (in my case it's C:\Users\zecoxao). You will have it as C:\Users\zecoxao\ps4keys\<keys_here>

2- Navigate to:
Code:
/system_data/priv/appmeta
And find the TITLE ID of the game which you want to resign the trophy file

3- Copy the CUSA title id folder to a safe place.

4- Open npbind.dat inside with Hexeditor:

JPsvjBi.png

Here we can see that game CUSA00434 has correspondant trophy file NPWR05974

5- Now that you know correspondant id, navigate to:
Code:
/user/trophy/conf
and find folder with that id and place it somewhere safe on your pc. you know have two things: your np...
PS4 Trophy Resigner Makefile Test by HappyElement (aka Harlequin)
Recently we reported on PS4 Game Saves and PS4 Trophies working on a PlayStation 4 DevKit / TestKit, and this weekend @happyelement (aka harlequin) shared a PS4 Trophy Resigner script for developers to test out based on @flatz's previously-released PKG / PUP Python Scripts using the PS4 Trophy Retail Key. :ninjaxf2:

Download: PS4 Trophy Resigner Makefile / GIT

Below is the script that would resign PS4 trophies extracted with the PlayStation 4 Trophy (PS4 .TRP File) Extractor by @RedEyeX32 if testing is successful:

Makefile:
Code:
CC    =  gcc
CFLAGS    =  -g -O2 -Wall
LDLIBS  = -lz
FILES    =    pupunpack unpkg unpfs trophy trp_resigner
COMMON    =    sha2.o mingw_mmap.o tools.o aes.o sha1.o
DEPS    =    Makefile sha2.h

OBJS    = $(COMMON) $(addsuffix .o, $(FILES))

all: $(FILES)

$(FILES): %: %.o $(COMMON) $(DEPS)
    $(CC) $(CFLAGS) -o $@ $< $(COMMON) $(LDLIBS)

$(OBJS): %.o: %.c $(DEPS)
    $(CC) $(CFLAGS) -c -o $@ $<

clean:
    rm -f $(OBJS) $(FILES) *.exe *~
trophy.c:
Code:
#include <sys/types.h>
#include <stdio.h>
#include <fcntl.h>
#include <unistd.h>
#include <sys/stat.h>
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <zlib.h>
#include <dirent.h>
#include <assert.h>
#include <stdint.h>

#ifdef WIN32
#include "mingw_mmap.h"
#include <windows.h>
#include <wincrypt.h>
#else
#include <sys/mman.h>
#endif

#ifdef WIN32
#define MKDIR(x,y) mkdir(x)...
Ferrox PS3 Custom Firmware 4.81 COBRA 7.5 v1.02 by Alexander
Following their Standard and Cobra updates along with the other PS3 4.81 Custom Firmware including Rebug 4.81.2 Cobra 7.50 PS3 CFW, today PlayStation 3 developer @Alexanderss returns with Ferrox PS3 CFW 4.81 COBRA 7.5 v1.02 Custom Firmware! :biggrinxf2:

Download: CEXFERROX481COBRA750_102.PUP (197.8 MB) / CEXFERROX481COBRA750_102.PUP (Mirror) / stage2.bin (Play From Burned Disc) via Alexander

v1.02 PUP MD5: b9d64e32a5622b4db85c4ef2044770a2

Below are the changes, roughly translated from LizZo to quote: Release - Custom Firmware FERROX 4.81 v1.02 COBRA 7.5

We return once again with a new release for the PS3 scene! Tonight it was the turn of the new 2.1 version of the Custom Firmware 4.81 FERROX.

The new release has been produced with the 'intent to offer a CFW as clean as possible, for that section of users who want to play online with a little more tranquility. But do not worry, the other slices of users will settle! :winkxf2:

This new 1.2 version of the custom firmware developed by Developer Alexander leads the addition of COBRA Patch 7.50. As I said, despite the COBRA functions, the FERROX is considered the cleanest CFW. It indicates particularly made for the use Online.

It also thanks the developer Habib for his valuable advice on porting 7.5. I think now you anyway know all the CFW of Cybermodding home, so let's do the rest.

CHANGELOG v1.02:
  • COBRA updated to version 7.5 Patch
THE FERROX v1.02...
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