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PS4K GPU / CPU Details, Pricing and Tentative Q1 2017 Release
Recently we reported on PS4.5 rumors, and now OsirisBlack has unofficially confirmed some additional PS4K details below.

To quote via PS4 News: "Related info from a meeting we had yesterday was waiting for it to be approved before posting.

Price is currently $399.99 they were discussing a better CPU which would raise the price to $499.99 we were guaranteed the price will be no higher than $499.99 (He mentioned the CPU upgrade quite a bit almost as if they haven't really decided on a final spec could be a pricing issue.) also there is currently no plan for any type of trade in program for current PS4 users but that could change.

They stated that the GPU is twice as powerful as standard PS4 and much faster. They did not say exactly how fast but that is was running at a higher clock speed while being much smaller than the original.

It will have a 4k blu ray player and will upscale games that are not natively 4k. Also there was talk of some sort of VR lounge for the media player app which is supposed to be getting a substantial upgrade.

It was stated plainly and with no room for interpretation that there are developers that already have development kits for the PS4K and that they are making games that will directly target and take advantage of the higher specs of the PS4K. It was also stated that these games will in fact work for the PS4 but with considerable sacrifices made to performance.

It was also made very clear that current games would not be getting any type of performance upgrades by being played on the system and any benefits to older games would come via patch per game and per developer. When asked if this was going to happen the response was "Its a possibility but doubtful with the exception of a handful of games."

We were also given a list of games that will be available at launch that will directly take advantage of the PS4K where the differences are and I will quote him "Significant."

For the PSVR
  • Eve Valkyrie
  • Robinson
  • GT Sport
For the PS4K
  • Deep Down (Thought this was dead)
  • GOW4 (This was the exact abbreviation on the sheet I can only assume its god of war 4)...
PS3 lv0.2 (.2) Updated Hashes + Info Explained
Hy folks!
  • First i'd like to say there is are a lot of rumors going on lately around lv0.2 (.2) file
  • and i want to clear things up for in the future!
  • How it works now..
  • First gen. and 2k consoles doesn't got .2 stored onboard,
  • what means you're able to install a 4.25 CFW over OFW till version 4.25
  • The same works for downgrade pups since lv0 and lv1 are known.
  • Latest models like 3/4k are different story since lv0 got leaked on 4.21.
  • This was a bullet in the hart for sony!
  • The only step they could reach was new hardware like 3/4k (with .2 onboard)
  • Means the exploit got fixed onboard the hardware!
  • The only options for now are try to revoke the pup key from pup's starting on 3.60+
  • So lv0 would give access again to install a CFW over OFW.
  • For downgrade pup you need to patch the pup key on the fw.
  • This would only be a fix to 1st gen. and 2k models.
  • Because 3/4k has it onboard..
  • To fix this we need to get bootldr keys again since keys got scrambled after 4.25 and .2 got added in the pup.
  • Yes.. lv0.2 is the new lv0 for latest models.. also known as a new meta-data.2
  • So bootldr and EID will be needed to calc per console.
  • Same story to dump the meta from it and get Metldr.
  • If you came that far and also got the appldr's its good like done..
  • Rumors said the meta-exploit doesn't work anymore on latest.. well..
  • it works actually.. JuanNadie mentioned this before in old days when the new data got released.
  • Thx for reading and hope this takes away a lot of questions with people that love the PS3!
  • Further i leave some old/new hashes + few info from the .2 file below!
  • .2 File
  • File extension: 2
  • File Name lv0.2
  • File Size 1,25 KB (1.280 bytes)
  • File Type: IBM Voice Type Language Script Data File
  • File Metadata /
  • MIME Type application/octet-stream
  • $$$ OS/2 archive file (i.e. archives$.$$, keys$.$$)
  • PS3 PUP .2 Offset: 0x00320340
  • Tools that helps ya out:
  • - Open/Extract LZH/LHA (Ubuntu)
  • - Lha for Windows - GnuWin32
  • Original text (binary only)
  • Original bytes 534345000000000200000001000001e0000000000000050000... (length=1280)
Code:
Adler32                     7d989642
md5                     396b6e38f0a8866210c5b28114bba1a0
LM...
MultiMAN 04.78.01 by DeanK with GameSonic mmCM 04.78.01 Update
Following his previous release, PlayStation 3 developer deank updated the PS3 backup game manager to MultiMAN version 04.78.01 BASE (20160125) for Custom Firmware (CFW) users alongside a mmCM 04.78.01 update from GameSonic followed by a multiMAN 04.78.02 BASE / CEX (20160328) and multiMAN 04.78.03 BASE / CEX (20160425) update!

Download: multiMAN_04.78.02_BASE_(20160328).pkg (34.63 MB) / multiMAN_04.78.02_BASE_(20160328).pkg (2.42 MB) / multiMAN_ver_04.78.02_STEALTH_(20160328).zip (33.34 MB) / multiman_480.rar (33.96 MB - 4.78 Renamed to 4.80) / multiMAN_ver_04.78.03_BASE_(20160425).pkg (35 MB) / multiMAN_ver_04.78.03_UPD_CEX_(20160425).pkg (2 MB) via j1ni0r

Previous Versions: multiMAN 04.78.00 BASE (20160125).pkg (34 MB) / multiMAN ver 04.78.01 BASE (20160328).pkg (Mirror) / multiMAN ver 04.78.01 BASE (20160328).pkg (Mirror #2) / mmCM_04.78.01_UPDATE_gamesonic.it.pkg (2.42 MB) / multiMAN ver 04.78.01 UPD CEX (20160326).pkg (Mirror) / multiMAN ver 04.78.01 UPD CEX (20160326).pkg (Mirror #2)

From...
PS3 RSX VRAM / IO Access Exploit by AlexAltea for Developers
Following the ongoing PS3 RSX Driver LV1 Reverse-Engineering Project, today PlayStation 3 developer AlexAltea shared a full RSX VRAM / IO access PS3 exploit with other developers.

Download: ps3exploit.zip

Below are the details for those interested from his post, as follows: Full RSX VRAM/IO access exploit

This allows userland/lv2 access to the entire 256 MB RSX VRAM range and the entire RSX IO address space and works on all firmwares up to the last version. Particularly interesting here, is that this allows to access the last 2 MB of VRAM, reserved only for the LV1 driver, and maybe slightly less interesting, accessing 'vsh.self' VRAM area and IO mapped memory.

## Disclaimer:

The requirements are quite hard to satisfy (many of you either don't need this, or can't run this) and it's only relevant for devs (so some don't need to care about it either). It just gives you access to something inaccessible before with userland/supervisor privileges, nothing else. That's the ONLY reason I'm posting this (and maybe the hope of someone being able to do something better with it).

## Requirements:

You need either:
  • Userland entry point (e.g. Browser exploit [1], <= 4.78?) + NAND console (although probably if you have this, you already hacked it and have LV1 access).
  • LV2 entry point (e.g. RSXploit [2], <= 4.45?). You will need to replace the `sys_rsx_context_attribute` LV2 syscall with the `lv1_gpu_device_map` LV1 call in the source code of the PoC provided below (and remove all the GCM library code among other things).
## Download:

Source code available here (documentation inlined as comments):

https://github.com/AlexAltea/ps3autotests/blob/master/exploits/user_vram_access/user_vram_access.cpp
Code:
/**
* (c) 2016 AlexAltea.
*/

#include <assert.h>
#include <stdio.h>
#include <stdlib.h>
#include <cell/gcm.h>

#include "../../common/lv1.h"
#include "../../common/lv2.h"
#include "../../common/output.h"

// Writing on FIFO buffer
#define METHOD(offset, count) \
    (((count) << 18) | (offset))
#define PUT \
    *(uint32_t*)(EA_PFIFO_USER_ADDR + 0x40)
#define GET \
    *(uint32_t*)(EA_PFIFO_USER_ADDR +...
PS4 Root Privilege Escalation & Prison Break / Sandbox Break PoC
Yesterday we reported news of PS4 Dlclose Root Privilege Escalation, and today PlayStation 4 developer BigBoss returns bringing a PS4 proof-of-concept with LibPS4 / PS4Link / PS4SH Dlclose root privilege escalation and prison break plus sandbox break! :D

From GitHub:
Code:
debug.sh
[PS4][INFO]: debugnet initialized
[PS4][INFO]: Copyright (C) 2010,2016 Antonio Jose Ramos Marquez aka bigboss @psxdev
[PS4][INFO]: ready to have a lot of fun...
[PS4][DEBUG]: executing kernel_exec
[PS4][DEBUG]: [PS4LINK] Server payload thread UID: 0x802E5860
[PS4][DEBUG]: [PS4LINK] Server request thread UID: 0x802F83A0
[PS4][DEBUG]: [PS4LINK] Server command thread UID: 0x802ADF20
[PS4][DEBUG]: [PS4LINK] Created ps4link_requests_sock: 114
[PS4][DEBUG]: [PS4LINK] bind to ps4link_requests_sock done
[PS4][DEBUG]: [PS4LINK] Ready for connection 1
[PS4][DEBUG]: [PS4LINK] Waiting for connection
[PS4][DEBUG]: [PS4LINK] Command Thread Started.
[PS4][DEBUG]: [PS4LINK] Created ps4link_commands_sock: 153
[PS4][DEBUG]: [PS4LINK] Command listener waiting for commands...
[PS4][DEBUG]: socket opened is now equeals fd 3840
[PS4][DEBUG]: Created event queue 0x0000000000000F01
[PS4][DEBUG]: Created event queue 0x0000000000000F02
[PS4][DEBUG]: Created event queue 0x0000000000000F03
[PS4][DEBUG]: Created event queue 0x0000000000000F04
[PS4][DEBUG]: Created event queue 0x0000000000000F05
[PS4][DEBUG]: Created event queue 0x0000000000000F06
[PS4][DEBUG]: Created event queue 0x0000000000000F07
[PS4][DEBUG]: Created event queue 0x0000000000000F08
[PS4][DEBUG]: Created event queue 0x0000000000000F09
[PS4][DEBUG]: Created event queue 0x0000000000000F0A
[PS4][DEBUG]: Created event queue 0x0000000000000F0B
[PS4][DEBUG]: Created event queue 0x0000000000000F0C
[PS4][DEBUG]: Created event queue 0x0000000000000F0D
[PS4][DEBUG]: Created event queue 0x0000000000000F0E
[PS4][DEBUG]: Created event queue 0x0000000000000F0F
[PS4][DEBUG]: Created event queue 0x0000000000000F10
[PS4][DEBUG]: Created event queue 0x0000000000000F11
[PS4][DEBUG]: Created event queue 0x0000000000000F12
[PS4][DEBUG]: Created event queue 0x0000000000000F13
[PS4][DEBUG]: Created event queue...
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