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Ok, guys, let me introduce the PKG Kitchen - the toolset for the easy creation of PS4 packages.

First sorry for my ugly English. I hope you understand me ;)

Toolset does not use flat_z method to assume gp4 package structure and (probably) has a issues, but it allows you to create more or less working packages and use it as a base for experiments.

Related Files:
Brief Instructions:

0) Extract Fake PKG Generator into the tools folder;
1) Clean the kitchen environment (run _clean.bat);
2) Turn on the console;
3) Insert disc, make sure it is fully installed/copied (skip for PSN title);
4) Run the ps4-ftp-vtx payload, connect into the ps4 by FTP client;
5) Minimize (PS Button), but do not close the WWW Browser;
6) Run your game, make sure to get main menu, minimize game (PS Button);
7) Copy files:
Code:
   a) /mnt/sandbox/pfsmnt/CUSAxxxxx-app0-nest/pfs_image.dat --> dump\pfs
      (please note your Title ID - CUSAxxxxx)
   b) /user/app/CUSAxxxxx/app.pkg --> dump\pkg
   c) /mnt/sandbox/pfsmnt/CUSAxxxxx-app0/eboot.bin    --> dump\app
      /mnt/sandbox/pfsmnt/CUSAxxxxx-app0/sce_module/* --> dump\app\sce_module\*
      /mnt/sandbox/pfsmnt/CUSAxxxxx-app0/???          --> dump\app\???
      (??? is other prx modules, if any, depends on title)
   d) /system_data/priv/appmeta/CUSAxxxxx/*           --> dump\appmeta
8) Restart your console, remove disc, uninstall the game (for further testing);
9) Run the _extract_pkg.bat script. You should get the 'Image extract succeeded' message;
10) Run the tools\ArchiveExplorer.exe, open pfs_image.dat in dump\pfs dir,
select all files, and extract selected files into the app folder.
Wait until the end of the process (this can take a long time)!
11) Copy (overwrite) dump\app\* files into the app folder
(take care of the 7-c-??? files paths too)
12) Copy (overwrite) dump\appmeta\* files into the app\sce_sys folder;
13) Run the _gen_gp4.bat script. You should get the 'Done.' message and
CUSAxxxxx.gp4 project file;
14) Open CUSAxxxxx.gp4 in Fake PKG Generator and build your .pkg project;
15) Run PS4HEN payload, install and test your .pkg;
16) Profit.

Paths (for reference):
Code:
/user/app/CUSAxxxxx/app.pkg                  --FTP--> dump\pkg

/mnt/sandbox/pfsmnt/CUSAxxxxx-app0-nest/pfs_image.dat --FTP--> dump\pfs            --A_E--> app

/mnt/sandbox/pfsmnt/CUSAxxxxx-app0/eboot.bin         --FTP--> dump\app            --CPY--> app
/mnt/sandbox/pfsmnt/CUSAxxxxx-app0/sce_module/*       --FTP--> dump\app\sce_module --CPY--> app\sce_module
/mnt/sandbox/pfsmnt/CUSAxxxxx-app0/???                --FTP--> dump\app\???        --CPY--> app\???

/system_data/priv/appmeta/CUSAxxxxx/*             --FTP--> dump\appmeta\*      --CPY--> app\sce_sys\*
PKG Kitchen - PS4 Guides, Tools and Scripts for Fake PKG Creation.jpg
 

Comments

gotcha simply add game file to every chunk in my case game data and not eboot,module,sys where added to every chunk

DUBTpieXUAAjHIQ.jpg

maybe i can do a release tomorrow to try if file work on other console

an advice add all the game files except eboot, module, sys on all chunks by pressing on add chunk and pressing each time on a different chunk add the 2 np files and boot safe
 
Bravo!
I can add the all chunk assignment into the gengp4

Can you add also nptitle.dat, npbind.dat (the ones dumped from /system_data/priv/appmeta/CUSAxxxxx/) and trophy folder with trophy00.trp in gp4 project ?

It would be perfect :)

So we can generate fully installable pkg
 
Just re-download PKG Kitchen.
Hmmm... I'm definitely need some version info in file name or so...

Here is link to the folder:
PKG Kitchen

@PSXHAX, please add this link into OP (last time). It now point to folder that will contain all updates.
 
I created my pkg of God of War III Remastered, but has 40 gb, how can install it? only by usb? Do i need a usb from 64 gb or can be in other way?
 
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