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  1. RemotePlayPrototype: PS4 Remote Play Protocol Tool by Grill2010

    Since his previous PSJoy Project for PC / Android devices and following the Chiaki free and open source PS4 Remote Play Client release from thestr4ng3r, PlayStation 4 homebrew developer @grill2010 recently updated his Github repository with RemotePlayPrototype... which is summarized as a 'quick...
  2. PS4 Cross-Play Exits Beta Stage, Available to All PlayStation 4 Developers!

    Sony's stance on cross-play went from initial rejection to a limited scope to finally expanding support for cross-platform gameplay functionality... and now the feature is available to all PlayStation 4 developers as PS4 cross-play officially ends the Beta stage! :love: According to Sony...
  3. PS4ToPi: PS4 DualShock 4 Controller to Pi Python Script by Alexoliveira21

    We've seen Controlling a DJI Tello Drone, Controlling DeepRacer Race Cars, Controlling a Simple Wireless Rover and most recently Controlling NAO Robots with the PlayStation 4 DualShock 4 controller and alexoliveira21 has now shared a PS4ToPi DS4 to Pi Python Script on Github for use with...
  4. All Clients Black Ops 3 (BO3) Zombie PS4 RTM Tool by MrNiato

    Proceeding his recent PS4 Development System Research, today PlayStation 4 homebrew developer @MrNiato shared on Twitter an All Clients Black Ops 3 (BO3) Zombie PS4 RTM Tool with a demonstration video below from his YouTube Channel. :D Download: PS4 - BO3 Zombie Tool.rar (42 KB - includes PS4 -...
  5. PS4 Module Loader for IDA Userland Modules by SocraticBliss

    Tested on IDA 7.0-7.2 and geared towards PS4 scene devs who haven't jumped to GhidraPS4Loader / GhidraOrbisTools yet, today PlayStation 4 developer @SocraticBliss made available on Twitter a PS4 Module Loader for Userland Modules following his recent PS4 Kernel Loader updates. :love: Download...
  6. PS4 OpenGL ES2 WIP PlayStation 4 Project Details by Zer0xFF

    Following his PS4 NID to Function Name Resolver, PlayStation 4 developer Zer0xFF shared news of a new project he's involved with focusing on PS4 OpenGL ES2 hardware accelerated graphics rendering. :geekxf2: Below is an introduction excerpt, with the full details posted on his blog at...
  7. PS4 Homebrew Sample WIP Updated 1.76 Demos by ZeraTron

    After seeing the PS4 Homebrew PSID / IDPS Demo and recent PS4 Animation Demo, today PlayStation 4 developer @ZeraTron shared some updated video demos on Twitter from his YouTube Channel of their PS4 Homebrew Sample WIP alongside code with basics functions for other 1.76 console owners to join in...
  8. PS4 Firmware 4.55 Libraries Listing for PlayStation 4 Developers

    Yesterday the current status of PS4 Crash Dumps was detailed, and for PlayStation 4 developers here's a list of PS4 Firmware 4.55 libraries in libSceSysmodule.sprx that can be dumped from within the WebKit (Mirror) process. :coolxf2: Check out the PS4 Libraries List below from the PSDevWiki, as...
  9. PS4 DevKit ExtDev / IntDev Settings for PlayStation 4 Developers

    Previously we saw a bit on the PlayStation 4 DevKit IDU and E3 modes, and now ZiL0G80 (aka Z80) is back accompanied by notzecoxao with some information on the PS4 development console settings. (-: Essentially PlayStation 4 DevKit's can be intdev or extdev, intdev (QA flagged) have VSH debug...
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