1. PS4 OpenGL ES2 WIP PlayStation 4 Project Details by Zer0xFF

    Following his PS4 NID to Function Name Resolver, PlayStation 4 developer Zer0xFF shared news of a new project he's involved with focusing on PS4 OpenGL ES2 hardware accelerated graphics rendering. :geekxf2: Below is an introduction excerpt, with the full details posted on his blog at...
  2. PS4 Homebrew Sample WIP Updated 1.76 Demos by ZeraTron

    After seeing the PS4 Homebrew PSID / IDPS Demo and recent PS4 Animation Demo, today PlayStation 4 developer @ZeraTron shared some updated video demos on Twitter from his YouTube Channel of their PS4 Homebrew Sample WIP alongside code with basics functions for other 1.76 console owners to join in...
  3. PS4 Firmware 4.55 Libraries Listing for PlayStation 4 Developers

    Yesterday the current status of PS4 Crash Dumps was detailed, and for PlayStation 4 developers here's a list of PS4 Firmware 4.55 libraries in libSceSysmodule.sprx that can be dumped from within the WebKit (Mirror) process. :coolxf2: Check out the PS4 Libraries List below from the PSDevWiki, as...
  4. PS4 DevKit ExtDev / IntDev Settings for PlayStation 4 Developers

    Previously we saw a bit on the PlayStation 4 DevKit IDU and E3 modes, and now ZiL0G80 (aka Z80) is back accompanied by notzecoxao with some information on the PS4 development console settings. (-: Essentially PlayStation 4 DevKit's can be intdev or extdev, intdev (QA flagged) have VSH debug...
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