Category PS4 CFW and Hacks       Thread starter misthalu       Start date Jan 19, 2020 at 1:25 AM       4,543       13            
Following the second PS4 Blu-Play homebrew release The UFO Game! from LuBlu Entertainment, developer sleirsgoevy demonstrates that you can create Blu-ray Disc Java homebrew with C or C++ using Cybil MIPS transpiler. Simply convert your C / C++ code into BD-J. 🥏

Sounds too good to be true? I thought so too, but then he dishes up a working Blu-Play port of Doom, after just a couple of days.

Download: power-of-bdj-master.zip / Power of BD-J GIT / bdj-cibyl-master.zip / BD-J Cibyl GIT / bdj-doom-master.zip / doom.zip (Compiled) / BD-J DOOM GIT

I tested it on PS3, and found the framerate surprisingly good. It's currently still just an early preview of course, but it's definitely a good proof of concept.

Would be interesting if any homebrew devs could try porting some of their native homebrew to PS4 BD-J using this approach. Here are some related topics on PlayStationHaX for those interested:
Interested in Blu-Play?

Visit www.Blu-Play.com and join our new Discord server.

Blu-Play port of Doom in the works!
Doom I (1993) running on PS4 via Blu-Play
Blu-Play DOOM I Port by Sleirsgoevy, Homebrew Games with C  C++.jpg
 

Comments

misthalu

Developer
Senior Member
Contributor
There are many limitations with BD-J in regards of speed, API's, input controls, etc etc. There's no SDL or OpenGL or any 3D API. You're working with Java 1.3 from 2003.

But as we can clearly see, that doesn't mean you can't do anything with it. :)

I don't know how much speed a Gamecube emulator would need, but after seeing the framerate of this Doom thingy, I say why not.
 
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