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Today PlayStation 4 developer @XVortex kicked us out of the kitchen by announcing that his PKG Kitchen is no longer needed, and introduced his latest GP4 Generator all-in-one utility called GenGP4 which combined with the FTP server is everything you need to dump PlayStation 4 games including a more reliable tree-decrypting method alongside shorter instructions below! :D

Download: gengp4.exe / gengp4.zip (641 KB) / ps4-dumper.bin / GIT

To quote: "No more .pkg extraction, .pfs extraction, file merging etc. FTP server dumps the game to HDD folder, then gp4gen sanitizes this folder and generates the .gp4."
GP4Gen (Replaces PKG Kitchen) by XVortex, PS4 FTP via Webpage.jpg

To quote from @XVortex's condensed guide on using GenGP4:

1) Turn on the console, insert disc (or run psn title), install all game patches;
2) Plug-in the USB stick, run the ps4-dumper payload (.bin or standalone);
3) Run your game, make sure to get main menu, minimize game (PS Button);
4) Wait till completion. When the process is finished the lights stop blinking
and console will shutdown automatically (it is normal, not a panic shutdown);
5) Turn on your console, remove disc, uninstall the game (for further testing);
6) On PC: Plug-in the USB Stick, then open gengp4.exe, point into CUSAxxxxx dir
and press Generate .GP4, You should get the 'Done.', then press Save .GP4;
7) Open .gp4 in the orbis-pub-gen and build .pkg file
(You can get the orbis-pub-gen tool via PKG_Fake_Generator);
8) Run PS4HEN payload, install and test your .pkg;
9) Enjoy.

GenGP4 (Replaces PKG Kitchen) by XVortex, PS4 FTP via Webpage.jpg
 

Comments

Ah noted, apparently bug testing his program and then mentioning a feature request is something he wouldn't appreciate right ? :)

When you take the time to respond the polite way to do so is to not imply those responding before you are some how ungrateful or unappreciative, that's incorrect. Its also safe to say that all our testing and feedback is what lead him to ultimately decide to separate the payloads. Perfectly reasonable to at least suggest monitoring when a few moments before the payloads were split, that was part of it.

Either way much appreciated XVortex great job. i'm noticing some pfs files i'm going to have to send you from psn downloaded titles, but if you want to just confirm for me that it wouldn't work due to the content type i can avoid wasting your time.

If its cool though i can provide the .dat files for those titles to help you debug it. ogg files don't make it on those titles and disc map files sometimes
 
alright i grabbed latest version exploit and updated on my web space. im going to redump a game i had problems with now and see if it works. and report back :) when i stop for the night ill upload all my games i got done.
 
I believe i have about 7 titles coming thanks to this all working correctly. a little birdie told me that i can make mock pkg files of the titles i want to provide you guys, and call the titles: GAME TEST 001 , GAME TEST 002 etc. this takes a tiny bit of time for us to do.. but its a great idea. so guys leave a little bit of space available if your ripping your titles, so we can make sure the psn titles are tested, we don't have to delete them turns out to test it. :)

Also Unepic PSN title was one of those which wasnt working previously. so i suppose ill test that one next.
 
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